No extra content for The Legend of Zelda: Ocarina of Time 3D
In an interview with Kotaku, NOA product marketing manager and translator Bill Trinen confirmed that there would be no additional content for The Legend of Zelda: Ocarina of Time 3D, at least in terms of extra dungeons, in stark contrast to the much-revamped launch game for Nintendo DS, Super Mario 64 DS. However, alongside the improved graphics for Ocarina of Time 3D, Trinen repeated Eiji Aonuma’s prior assertion that gamers would enjoy the small enhancements on the 3DS version of Ocarina of Time, including the ability to look at your inventory in the bottom screen and switch items in real-time. Trinen gave the oft-used example of the Iron Boots in the Water Temple, declaring that players who grew annoyed with the constant switching of boots in the Nintendo 64 version would find a happy change with the 3DS’ inventory system. Trinen also mentioned that players would be able to map four different items for quick usage, up from three in the Nintendo 64 version of Ocarina of Time.
In a perhaps Wii-inspired twist, The Legend of Zelda: Ocarina of Time 3D will also allow players to control the slingshot and first-person camera by manipulating the 3DS’ built-in gyroscopic sensor. Though this may seem unwieldy on paper, Kotaku’s Stephen Totilo had no problems, mentioning that by spinning around in his desk chair he could see all around Link.
As of writing, no mention has been made of Master Quest‘s inclusion, the more difficult “second quest” of Ocarina of Time previously released as a bonus to certain Nintendo Power subscribers and The Legend of Zelda Collector’s Edition purchasers.
A pair of remakes slated for launch release on the 3DS.
Street Fighter producer interested in a possible Nintendo vs. Capcom game
Though Capcom is hardly just one man, Yoshinori Ono, longtime producer of such hits as Street Fighter IV and Onimusha: Dawn of Dreams, held a roundtable session at the Nintendo 3DS conference in Amsterdam in which he answered a question from Cubed3 regarding Nintendo characters in Capcom games in a “very positive” manner, not only saying that he would like a Marvel vs. Capcom-style game with Nintendo, but also saying that someone should talk to Nintendo of Japan and Masahiro Sakurai about it– the latter of whom is known for his work with Super Smash Bros., not to mention his creation of Nintendo legend Kirby at the age of nineteen.
Capcom has a storied history of collaboration with other game companies, culminating in such games as Capcom vs. SNK, Tatsunoko vs. Capcom and the upcoming Professor Layton & Phoenix Wright crossover. As for its work with Nintendo, Capcom has developed several The Legend of Zelda games under Nintendo’s supervision, including the Game Boy Color games Oracle of Ages and Oracle of Seasons, as well as the Game Boy Advance remake of A Link to the Past and its original side story, Four Swords. Since then, many elements of Capcom’s The Legend of Zelda games, such as Vaati and the Four Sword, have resurfaced in other Zelda games, despite Capcom’s last contribution being 2004’s The Legend of Zelda: The Minish Cap for Game Boy Advance.
Video games unrelated to childhood obesity
According to plenty of cultural stereotypes, whether it’s in banal YouTube comments or movies like Michael Bay’s Transformers, video game enthusiasts are pale, obese individuals who find solace in basements far detached from sunlight. While there’s no evidence about basements or paleness, a newly released study from Michigan State University states that video games are in fact unrelated to higher rates of obesity– though there is evidence that they do contribute to lower grades, as well as other negative effects regarding education and academia:
Contrary to one survey finding and popular beliefs, technology use was unrelated to BMI (body mass index) or body weight after controlling for the effects of socio-demographic characteristics on these measures […] Yet there is substantial evidence that children who play video games more, particularly violent video games, have poorer performance in school, more aggressive cognition and behaviour, and receive more negative teacher ratings than do children who play video games less or not at all.
The study also concluded that kids exposed more to the Internet gain better reading skills than their peers, not to mention higher standardized test scores and overall higher self-esteem, causing researchers to analyze the ever-widening technology gap between the rich and the poor. The study surveyed 482 children in total, with the mean age being 12 years old, and was published in the Journal of Computers in Human Behaviour.
Source: Toronto Sun