Super Meat Boy Still Too Meaty for WiiWare
Super Meat Boy launched on Xbox Live last month to rave reviews for its obscenely difficult approach to old school platforming. The game is also popular for its off-the-wall presentation and story, which features an animated wad of meat trying to save his girlfriend, who is made of bandages, from an evil fetus residing in a tuxedo-clad jar. The game was supposed to come out on WiiWare in November, but the developer, Team Meat, has tweeted that the launch will have to be pushed back.
The delay isn’t due to a lack of interest or technical problems, but rather Nitnendo’s size limitations for WiiWare titles. Super Meat Boy in its HD form takes up about 90MB on 360, but the max size for a WiiWare game is around 40MB. Team Meat has been working on compressing the game, but apparently hasn’t yet been able to get the game under 50MB, let alone 40MB.
TimeSplitters Still Ticking
Free Radical was one of the many developers to find itself in dire financial straits last year, but it was fortunate enough to have been bought out by Crytek, developers of Far Cry and Crysis, before being forced to close its doors for good. While the buyout might have saved the developer, it left a lot of questions about what would happen to its acclaimed FPS franchise TimeSplitters.
The developer, now known as Crytek UK, is ready to bring the franchise back and is the process of lining up a publisher. While the company is willing to be flexible with publishers’ suggestions, they promise to maintain the series’ trademark humor, which often involves parodying other games and the frequent use of monkeys. Crytek UK is also open to developing new IPs.
While no potential systems were mentioned by Crytek UK, TimeSplitters 2 and 3 both appeared on GameCube, and from the sound of things, pretty much anything is possible at this point.
Okamiden Release Date Revealed
The DS sequel to Capcom’s critically acclaimed Okami will be available for Nintendo DS in North America on March 15, 2011. The game follows the adventures of Chibiterasu, a young wolf cub and child of the first game’s divine protagonist, Amaterasu.
The DS game will carry over all of the trademark elements of the original PS2 and Wii game, including the gorgeous, hand-painted aesthetic and use of the Celestial Brush, which is the crux of the game’s combat and puzzles and should be even more intuitive with DS’s touch screen.
Gamers who pre-order Okamiden through Gamestop will receive a Celestial Brush-shaped stylus and an Okamiden-themed screen cleaning cloth. Also revealed was a Facebook app that gives fans a chance to win prizes, one of which will be a 3DS.