Nightly News Roundup: 07.17.2012

Handsome footage of exclusive games, plus a tale of corporate browbeating?

By Pierre Bienaimé. Posted 07/17/2012 22:30 1 Comment     ShareThis

Nightly News Roundup

Wii U’s Port of Mass Effect 3 to Include Extended Cut Ending

Remember that big fuss over the way Mass Effect 3‘s plot originally ended? Nintendo’s next console will skip the controversy and go straight to its outcome. The “more closure” ending with which BioWare obliged its angry fans will be part of the game from day one, shares the game’s producer Michael Gamble.

art_MassEffect3

On a reflective note, Mass Effect 3 should provide one of the more demanding benchmarks to prove Wii U’s horsepower. It also makes the case –I hope– for the system’s inclusion in those mature titles we’ve too often seen the current Wii missing out on.

Source: IGN


New Trailer for Kingdom Hearts 3D: Dream Drop Distance

I’m not the best commenter on matters of Kingdom Hearts, but you saw it here!


Hey! You’ve Seen the New ZombiU Footage, Right?

Now this I feel much more comfortable throwing my two cents about. Until recently we’ve only had a few (delicious) trailers and E3 impressions to go by. Ubisoft recently doubled the talking points with these two new videos. Feast your eyes on these! (and don’t let their contents feast on you).

London is the place, if you haven’t heard. We’ll get to turn back the clock with the crossbow, it seems! Oh, and that cricket bat will definitely have me indulge in the GamePad’s motion sensors. Here’s hoping for a one to one reading on velocity.

Gotta love how Ubisoft chose to end both of these with the death of the protagonist. Either way, with these ZombiU continues its case as the game to own once launch comes around.

Source: Ubisoft’s YouTube Channel


Wii U Pro Controller a Product of Third-Party Pressure?

A few days ago, video game analyst Michael Pachter opined that the conventional controller was born of pressure from outside developers. Earlier today he clarified that the comments were no more than an educated guess:

“I am putting two and two together to conclude that Activision put pressure on them. I do not know this either first-hand or third-hand; nobody told me. I am merely deducing it from what we know, and it’s an educated guess.”

“If the Pro Controller is for multiplatform games, that means it is for third-party games. Nintendo has never done anything altruistically for third parties, so I concluded that they added the Pro Controller because of pressure from third parties. The pressure could have come from anywhere — EA with sports games, Ubisoft with Assassin’s Creed, or Take-Two with GTA — but it seems to me that the ‘prize’ that would make the Wii U legitimate as a console of choice for multiplatform games is Call of Duty.”

Whether or not this guess contains a kernel of truth is perhaps less important than the questions it raises: Is it true that “Nintendo has never done anything altruistically for third parties”? And if the company is indeed offering the Pro Controller as a concession, are we there seeing the end of that philosophy?

Source: My Nintendo News


Lastly, Enjoy Some Pokémon Satire, Courtesy of Dorkly

“The Journey Begins” for Rusty the incipient Pokémon trainer.

Source: Dorkly.com

One Response to “Nightly News Roundup: 07.17.2012”

  • 0 points
    says...

    Seeing that the Wii U is touted as being “almost” (now) as powerful as the XBox360, would it not make sense to have a controller that feels as if you are playing an XBox360?

    The real problem with the Wii U Pro controller is that it will not launch with the machine itself. Meaning, anyone that wants to pick up a game that will need it, is essentially looking at a $100 price-tag for their experience. I see that closing more doors than opening.

    And as simply awesome as I see Zombie U being – at the end of the day, it appears to simply be another Resident Evil game with Wii U controls thrown in for a twist. As awesome as it is running through ravaged cities, towns, forests, houses, mansions, and all the crawl-spaces that come with them (because, you know, whenever I’m in a building, I always see a huge man-sized vent in every third room . . .), it is essentially doing what we’ve already done dozens of times before in countless other zombie games.

    Want a zombie-game that really breaks the mould and truly does something different on a series of different levels? Play Day-Z (the Arma II mod). That’ll open your eyes to where zombie games should have gone seven years ago, you know, around the time when they started becoming old hat.

    Thumb up 0

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