Sakurai Defends Namco Bandai
While many fans were excited by the news that Namco Bandai would be aiding in the development of the next Smash Bros. games, some weren’t…quite as thrilled about it. In fact, one fan in particular was so distraught by the announcement that he took to Twitter, begging Sakurai not to let the studio work on the project as they were “incompetent.”
Sakurai, unsurprisingly, did not take too kindly to this remark, firing back with a tweet of his own that read: “Knock off looking down on them with narrow-minded thinking.” Apparently this reply was so earth-shatteringly devastating that the fan in question then went on to delete his Twitter account. You go, Sakurai.
EA: “We look at [Wii U and SmartGlass] in the same kind of way.”
Microsoft’s SmartGlass may not quite match the functionality of the Wii U GamePad, but for EA, it certainly puts them in the same league. Speaking to Kotaku, EA’s Cam Weber said that the company was looking at the two devices for similar uses:
“Conceptually we look at it (Wii U and SmartGlass) in the same kind of way. I think our designers are trying to solve problems around, ‘How do you take advantage of the smart glass, on either device, and what kind of functionality does that unlock? And I think it’ll benefit both.”
While it’s discouraging to see a major developer lumping the two together despite their differences, the bright side (for sports fans, at least) is that it will allow the company to better utilize Wii U’s unique controller, and vice versa. “We have Wii U in development now [for Madden], we’ll learn from it and it’ll take us further in terms of delivering on the SmartGlass.” Let’s see if they’ll make good on their word.
New Details on Project Happiness
Yasuhiro Wada, creator of the ever-popular Harvest Moon series, recently opened up to Siliconera about his upcoming 3DS and iOS title, Project Happiness.
Like Harvest Moon before it, Project Happiness is inspired by Wada’s childhood growing up in a small, rural town in Japan. Wada hopes to recapture the same sense of community and connection he felt there with this game, which he says was sorely missing from the urban surroundings of his adolescence.
It only makes sense, then, that the whole purpose of Project Happiness is to make wishes come true. Players take on the role of a shopkeeper in a small village, where they’ll have the option to make one of seven different wishes. They’ll also encounter a mysterious sprite character– designed by Pokémon illustrator, Atsuko Nishida– who will also have its own unique story. Depending on the choices the player makes, the sprite’s story will change accordingly.
While Project Happiness may still be veiled in a shroud of mystery, these brief nuggets of information give some deeper insight into the thought process behind the game. Players can expect to learn more about the title as it approaches its release, which is tentatively scheduled for 2013.