New Dragon Quest X screens, info
What’s going on in these screens? We can’t read Japanese too well, so we’re not sure, but Square Enix has shown some more love for Dragon Quest X— that still-controversial game— in the form of plenty of screenshots. A bunch of these have to do with the Job System, which is fairly standard in JRPGs (and even in DQ, with Dragon Quest IX‘s uber-popularity), but there’s also plenty of stuff relating to a new race of humanoids, the Ogleed nation. While we don’t know for sure whether these guys are playable, it’s nice to know that Dragon Quest X seems to focus on character customization. Will people like that? It’s probably pretty polarizing, but here’s a wild bet: they’ll buy it anyway.
Havok, AutoDesk tech licensed to Wii U
If people are still worried about Wii U– and let’s face it, a lot of us are– news gets better every day. After Assassin’s Creed III got announced for Wii U, here comes an announcement that Havok has signed a worldwide license agreement with Nintendo. Havok’s been used in everything from The Elder Scrolls V: Skyrim to Uncharted 3 to Assassin’s Creed: Revelations, and while this is not necessarily an indicator of Wii U’s success, it certainly makes us wonder what other games will appear on the platform. ‘course it’s a little early to say.
Meanwhile, Autodesk has also signed an agreement with Nintendo to provide Autodesk Gameware. This suite of tools, comprising of Scaleform (user interface environment creation), Kynapse (artificial intelligence technology), and HumanIK (character animation engine), has been used in a myriad of games with engines like Unreal Engine 3, CryENGINE 3, Unity, and Havok’s Vision Engine– and gamers on most non-Nintendo platforms have probably seen at least Scaleform’s logos before games like Batman: Arkham Asylum or Witcher 2. And as the Wii U’s launch date comes closer– Iwata said last year it’d come out by the 2012 holiday season– Havok and Autodesk Gameware certainly will help the console’s situation.