Red Ash Kickstarter Now Has a Console Stretch Goal

But for which one?

By Craig Harnett. Posted 07/09/2015 18:00 Comment on this     ShareThis

The spiritual successor to Mega Man Legends and current Kickstarter campaign Red Ash has had a console port added to its stretch goals. However, there is an interesting and bizarre catch: the goal is for one console only and Comcept, the studio behind the project, has yet to decide which one.

In a statement on its Kickstarter page, Comcept has confirmed the following:

“Ideally we would love to port the game to all 3 current home consoles: PS4/Xbox One/Wii U. But porting Mighty No.9 taught us exactly how much it costs to port to a single console (which includes not only the port work itself, but also debugging and all other costs that add up). We take our ports seriously, and though there may be some sticker shock at the cost, we are planning wisely with the money from your support!”

The studio went on to state that another reason the console port had not been finalized is that it had not yet spoken or negotiated with the console manufacturers.

While you can praise the studio for being so open and honest on one hand, on the other you could argue that this is a somewhat sloppy way to do business. To expect people to part with their money and back a project before they even know which platform it will release on is questionable. Not all gamers have the privilege of owning all three consoles and this could mean that many of the people who helped fund the Kickstarter could be the very people who miss out on actually playing it when it’s released.

The Red Ash Kickstarter itself doesn’t seem to be in as good a position as some would have hoped. Hyped-up projects with well-known developers involved usually complete initial funding within a few days; however, Red Ash currently stands at $341,000, just under half its $800,000 target. Speculation suggest a number of reasons for this: the fact it was announced on July 4 weekend and therefore suffers from a case of bad timing; that Mighty No.9 has yet to be released and prove that designer of both titles, Keiji Inafune, can deliver; or that maybe his time working on the current Mighty No.9 anime as well as Microsoft’s ReCore for Xbox One raises the question why he needed to launch another Kickstarter in the first place.

What do you think? Will you be backing the project with such little information surrounding the console release? As usual, let us know in your comments.

Source: Siliconera, Kotaku

Leave a Reply

You must be logged in to post a comment.

Log In 0 points Log in or register to grow your Ninja Score while interacting with our site.
Nintendojo's RSS Feeds

All Updates Podcast
News Comments
Like and follow usFacebookTwitter Friend Code Exchange + Game with Us Join the Team!