Satoru Iwata himself put on a set of concise powerpoint-style presentations about Wii U’s operating system. By virtue of Nintendo UK’s added subtitles, lots of new information on how the console will work has arrived.
First up, user accounts (known simply as “users”). Up to 12 are permitted per console, and they are mandatory. Each user makes and names a Mii, after which game settings, save data, and play history are at their fingertips and theirs alone!
The friend code has been replaced by a Nintendo Network ID system, which will carry a lot more features than its predecessor. These include third-party software and eventual connectivity with other Nintendo consoles (as well as PCs and smarthphones!)
Iwata saves the best for last. Virtual Console and WiiWare titles you purchased for Wii will be making the jump to your Wii U.
As for Wii U Chat, it’s basically Nintendo’s take on Skype. I couldn’t help but laugh at the buddy love between Iwata and Fils-Aime, who demonstrated the software’s shared drawing/writing feature.
Also, Iwata added that you could use Wii U Chat with the GamePad alone, leaving the TV open for other stuff. With that, you can watch a show or sports game with someone across the world. It’s nothing you couldn’t do one Skype, of course, but still pretty rad. Especially since, once you’re done spectating, you’re right there on Wii U’s system for some online gaming!
The second half of this video is just reiteration of Wii U Chat’s features.
The first half introduces WaraWara Plaza, a physical type of social networking platform that allows for discussion of certain games. It’s also the first thing you’ll see when you turn on your Wii U.