Fans holding out hope that Tomb Raider, Crystal Dynamics’ upcoming reboot of the eponymous franchise, would be heading to Wii U might want to look elsewhere for the title, as the studio has confirmed it has no plans to port the game over to Nintendo’s newest home console.
According to Noah Hughes, the creative director at Crystal Dynamics, Tomb Raider is being optimized specifically for PlayStation 3, Xbox 360, and PC, and Nintendo’s system, with its unique interface and features, would demand more than a simple port to really take advantage of the hardware. As Hughes explains in an interview with True Gaming:
“All three of those are really trying to deliver roughly the same experience but delivered best on each platform, and I think something like the Wii U often asks you to do something unique based on a unique interface. That’s something as a gamer I love but it’s something you don’t want to do half-heartedly as a developer.”
That’s certainly an admirable sentiment, though whether or not it’s the actual reason for this decision is certainly open to speculation. I’m sure Nintendo fans will agree that games should be tailored to their platform, but not every Wii U release needs to use the console’s features to justify its existence; a simple map and some off-TV play would be more than enough for a title like Tomb Raider. In any case, this news only continues the worrying trend of third parties passing over the Wii U with their support. At least we can count on Nintendo itself to release games for its new console.
Source: Nintendo Life