Indiegogo Campaign Starts for Hush on Wii U

Another week, another fundraising campaign!

By Marc Deschamps. Posted 03/10/2014 17:00 1 Comment     ShareThis

It seems like not a week goes by where we here at Nintendojo don’t come across a new fundraising campaign for a game on Wii U. Hush is a little bit different, however. Unlike most of the games we focus on, this one is already guaranteed to see a Wii U release. The title’s developer, Game Studio 78, is merely looking for increased funds to get the title out sooner and expand the game with more options and content.

Hush follows the story of Ashlyn and her stuffed animal sidekick GoGo as they try to escape a mysterious orphanage. While the title will be an action-adventure game (the developer cites The Legend of Zelda as an influence), it does promise to feature some RPG elements, as well. The courage that Ashlyn builds up by conquering her fears allows her to upgrade her skills and weapons. Ashlyn’s main weapon is GoGo, which she uses to smack enemies, though the developer has stated that Ashlyn will find other toy partners to help her out throughout her quest.

Much like Telltale’s very successful Walking Dead game, Hush will see an episodic release when it arrives on Wii U. Each episode is split into three different chapters, with each chapter focusing on a different type of fear. Fear of the Dark, Fear of Ghosts, and, perhaps most terrifying of all, Fear of Clowns will be just some of the fears Ashlyn must face in order to escape the orphanage.

Game Studio 78 is planning a late 2014 release for Hush, but that may likely depend on donations. The developer has several rewards for donors, including t-shirts and a digital version of the game’s soundtrack, so if the title looks like something that might interest you, check out its campaign in the link below. And stay tuned to Nintendojo where we’ll continue to update you on the game’s progress!

Source: Indiegogo

One Response to “Indiegogo Campaign Starts for Hush on Wii U”

  • 222 points
    PanurgeJr says...

    I’m glad to see this getting exposure; it deserves more support than it’s currently getting. I like how the Indiegogo model works in cases like this, when there’s no threshold to cross before you know your support will be received, but with the game certain to come (or as certain as any unreleased game is) there’s no difference in the risk involved, wherever their final total ends up.

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