Gamers got a little suspicious when Tomonobu Itagaki’s Devil’s Third was absent from E3 and then nothing was mentioned about it by Nintendo of America, despite the game’s release date being announced in Japan and Europe. Reports began to appear online that NOA wasn’t going to publish the game due to quality concerns but that another publisher might foot the bill; however, this no longer appears to be the case, as NOA has officially announced it will be publishing the game later this year.
While the game is expected to be released in Japan and Europe in August, the American version is currently pegged for a release date in the fourth quarter of this year, likely in time for the holidays. As for whether or not this decision will be for the best remains to be seen, as the game hasn’t exactly been impressing journalists who have already received final builds. While the multiplayer mode, which promises an unabashedly weird sense of humor and massive amounts of customization, isn’t available to play yet, the prevailing opinion of the single-player campaign is that it’s generally uninspired and brought down by technical problems. Of course, these are just some people’s opinions, and it will be worth waiting for final thoughts once the robust multiplayer mode goes live and normal gamers are able to get it in their hands.
While waiting for a new game can be annoying, it might actually serve as a benefit in this instance. If Devil’s Third is as troubled as some are suggesting, it is possible that American gamers might be able to dodge a bullet thanks to European and Japanese reviews, or perhaps a patch might fix some of the technical issues. Or, maybe, the multiplayer mode will be brilliant and everyone in the Americas will have to play catch up with the rest of the world. Regardless, I just hope the game turns out to be an enjoyable romp.