“Unfortunately, I can’t go into details but I’m hoping to put a surprise, or kind of a twist, on my view of an open world game. I hope that you’ll look forward to it.” Longtime Legend of Zelda producer Eiji Aonuma said this referring to the upcoming Zelda game for Wii U while chatting with IGN recently. Aonuma is fully aware of how some players responded to the gated-off areas and segmented world of Skyward Sword, the last console game in the series. It looks like he is taking these criticisms to heart in the world design of the upcoming Zelda adventure, which will contain a huge open world.
Still, as is the Nintendo way, Aonuma doesn’t plan to implement all of his ideas that came from criticism of past games in conventional ways. “If we put all the feedback the fans write directly into the game, there won’t be an element of surprise,” he said. “If there’s a comment and they’re asking for certain element, I would think, ‘Oh, why not interpret this in a different way that you wouldn’t expect?’ That’s how we create a new element in a Zelda game. I always want to implement something new and surprising into every game.”
The last we saw of the new Legend of Zelda for Wii U was some time ago. Earlier this year, the game was delayed until further notice. And at E3, no new footage or information was revealed. Aonuma is being understandably cryptic for now, but what twist could he possibly be bringing to the open world format? The idea of non-linearity of dungeons was first introduced in A Link Between Worlds, and this twist could be a step even further in that direction. Hopefully we will see more Wii U Zelda footage as we move into early 2016.