Nintendojo http://www.nintendojo.com nintendo news, analysis & musings since 1996 Thu, 30 Jun 2016 14:26:00 +0000 en hourly 1 http://wordpress.org/?v=3.1.2 Copyright Nintendojo 2011 wpAdmin@nintendojo.com (Nintendojo) wpAdmin@nintendojo.com (Nintendojo) Podcast 1440 http://nintendojo.com/wp-content/uploads/podpress_temp/nd_podcast144.jpg Nintendojo http://www.nintendojo.com 144 144 Nintendojo's Weekly Podcasts, including Dojo-Show-Go! and Airship Travelogues Nintendojo's weekly podcasts! We talk about the latest games, news and other zany items in the World of Nintendo... and beyond. Nintendo, Wii, GameCube, DS, nintendo, 64, NES, SNES Nintendojo Nintendojo wpAdmin@nintendojo.com no no Callie and Marie Face Off in Final Splatfest http://www.nintendojo.com/news/callie-and-marie-face-off-in-final-splatfest http://www.nintendojo.com/news/callie-and-marie-face-off-in-final-splatfest#comments Thu, 30 Jun 2016 14:00:54 +0000 Kevin Knezevic http://www.nintendojo.com/?p=158042

All good things, as they say, must come to an end. With the launch of the NX looming on the horizon, it is only natural to see Nintendo slowly discontinuing features for certain Wii U titles, and that would inevitably include Splatoon. Since the game’s launch last May, the company has regularly held Splatfest competitions, in which players align with one of two opposing sides and compete in Turf Wars for the most points. Unfortunately, while these events have become a regular fixture for Splatoon players to look forward to, Nintendo has just announced the final Splatfest, though it will end in an appropriately epic fashion.

This time around, players are asked to side with one of the game’s icon Squid Sisters: Callie or Marie. The final Splatfest will begin on Friday, July 22, at 2 AM Pacific Time and will run through Sunday, July 24. Players in both North America and Europe will be competing against one another in the ultimate showdown. Unlike other Splatfests, the stages for this particular event will also be determined by the players. Nintendo will be distributing emails to those with Nintendo Network IDs to vote on which stages will be featured during the final Splatfest.

Will you be taking part in the final Splatfest? Which side are you on? Let us know in the comments!

Source: Squid Research Lab

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From the Archive: The Kirby Enigma http://www.nintendojo.com/features/editorials/from-the-archive-the-kirby-enigma-2 http://www.nintendojo.com/features/editorials/from-the-archive-the-kirby-enigma-2#comments Wed, 29 Jun 2016 17:00:32 +0000 Kevin Knezevic http://www.nintendojo.com/?p=158054

This article was originally published on June 25, 2012.

When it comes to many things in life, I’m usually either undecided or I change my mind every five minutes. It’s just the way I’ve always been. I hate giving definitive answers for anything– at least anything except for my favorite video game series. That answer that always remains the same. It may come as a bit of a surprise to some folks who are disciples from the Church of Hardcore Gaming, but my favorite video game series is, without a doubt, the Kirby series.

I can’t quite describe why I love Kirby games. Maybe it’s the nostalgia I feel when 8-year-old me first played Kirby’s Adventure. Maybe it’s the fact that it was the only video game my mom didn’t mind me playing since it was “girly enough” (this was before she shrugged off my tomboyish nature as not a big deal). Or maybe it’s the fact that the games are always well done and always fun to play. There are many reasons, but I’ve never sat down once to think about why I love the Kirby series and what exactly makes it so great.

Until now.

So what does make the Kirby series so good? Well, let’s first look at the problems that most people seem to have with the series. There are a few flaws, but most of them are opinion-based rather than legitimate problems. Well, except for one, but we’ll get to that in a minute.

The first problem that seems to plague the series is that it’s too cutesy– it doesn’t have enough grittiness to go with it. Some folks like their video games more realistic and more along the lines of actual issues being dealt with rather than “some mice stole Kirby’s cake!” Which is fine. I basically say to this that there are far stupider plots in video game history than the silly things Kirby seems to be doing.

Kirby's Epic Yarn Artwork
Epic Yarn was a cute overload.

Another problem is to do with age. Kirby games are associated with the stigma of being “for babies” rather than anyone else. Yes, I’ll grant you that it can feel childish sometimes. Hell, even I cringe at the overly cutesy things in fear that someone will see I’m playing it and think I’m insane sometimes. I actually had my sister look over my DS games collections and scoff at me, asking why I like Kirby so much. It’s kind of unfortunate that it’s that way, but that’s how it is.

However, what’s probably the biggest problem of the series has to do more with its difficulty level. Let’s face it– most Kirby games are pretty damn easy. You could usually knock out an speed run of any Kirby game within a few hours. That can be frustrating for some gamers who really want to get their hands on something challenging. I would argue that some of the bosses in Kirby are deceptively hard, but that’s just opinion shining through here. In general, the games are pretty easy.

So despite having these problems, what exactly makes the Kirby series so good? What makes the fans of the game come back for more? What makes HAL Laboratories keep cranking them out? It’s because good games don’t just measure on difficulty (though it’s a pretty big factor sometimes), realism, or age demographic. The series is just very, very good. And there’s many reasons why it’s so good… However, I’ll focus on three that I think are very big but somewhat overlooked.

First off, the Kirby series has always been one of the most visually stunning of games. Even if the game is too easy, the graphics and the setting are always very fitting. Sure, they’re not realistic but they’re bright, colorful, and just fun to play through. Part of the reason for this is because a majority of the games tend to come out late in a console’s run. Back in 1993, I doubt many people would’ve believed that the graphics from Kirby’s Adventure were even possible to utilize on an 8-bit system like the NES. Then you have Kirby Super Star which looks pretty damn good for a SNES game. And even though it wasn’t really late in its run, the graphics of Kirby’s Epic Yarn are easily some of the best graphics I’ve ever seen in a video game system. The entire series’ settings are like pure eye candy caked in sugar to look at. It’s just that good. And weirdly enough, there were some scenes that really felt like it was someone filming a real quilt or a real piece of cloth and animating a little yarn Kirby alongside it.

Another thing about the Kirby series is that it’s always been one of the more experimental Nintendo franchises. With Kirby Canvas Curse, for example, it was one of the first games to utilize the technology of DS, using the touch screen to move around this little ball version of Kirby all over the place. At times, it could get frustrating, but you can’t blame the series for at least trying something else. Kirby Mass Attack did pretty much the same thing, but used 10 little Kirby fellows working together. Kirby’s also the one series that experiments with genre too. Sometimes, you can find yourself on a Metroidvania type game, while other times it could be just your standard platformer. Then there are the sports games disguised as Kirby games that come out of nowhere, and then there are the times when it’s everything all in one game. It seems that Kirby’s never been afraid to step outside of its boundary lines, at least with respect to official genres.

This final reason is something I actually touched up on when I was writing a sample article as a sort of audition for Nintendojo. In that article, I did a sample review for Kirby’s Epic Yarn and expounded upon why it was okay that it was so easy– the concept of de-stress gaming. Kirby is one of those few series where the games just never fails to calm me down after a long day. A tiring day at work where I want to punch anybody who looks at me funny? Pop in some Kirby, I’m completely calmed down. Just got into an argument with a sibling? A little Kirby goes a long way into keeping me from exploding at everybody within plain sight. I mean, honestly, how can you stay so mad at the world after immersing yourself in the world of Pop Star or Yarn World?! Even if it may be an impossibly hard task, you find it hard to even stay mad about it. But then again, that’s just my opinion.


If only Nintendo licensed Kirby stress balls as well…

The Kirby series has bestowed upon us some fantastic games over the span of the past 20 years. It’s defied modern gaming stereotypes as being a fun and cutesy game but not quite insulting the audience. The Kirby series is a lot like the way we all function as human beings, contradictory yet consistent. It’s always changing yet still stays the same; it’s familiar yet new. It never ceases to amaze me how the little pink fluff ball can still star in games without having to sacrifice any of his cuteness or adapt to a more modern era (let’s forget about the anime for the moment); and for the past 19 years or so (I missed out on the first year– cut me some slack! I was 7!) I’ve been an unabashed fan.

Maybe I haven’t quite figured out the enigma and why it’s so enjoyable yet confounding, but that’s all right. Kirby games aren’t supposed to make you think about life’s deepest questions, and that’s fine by me. So here’s to Kirby and may he keep sucking and eating for years to come!

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Zero Escape Series Director Thanks Fans http://www.nintendojo.com/news/zero-escape-series-director-thanks-fans http://www.nintendojo.com/news/zero-escape-series-director-thanks-fans#comments Wed, 29 Jun 2016 00:00:33 +0000 Andy Hoover http://www.nintendojo.com/?p=158017 Zero Time Dilemma possible.]]>

With the Zero Escape series, director Kotaro Uchikoshi has managed to defy the odds. In an industry often consumed by a desire for big action set pieces powered by cutting edge technology, the franchise was able to build up a following with gameplay primarily built around reading and puzzle solving and a story that focused on presenting gamers with mature themes and morally nebulous choices. Neither of the first two entries, Nine Hours, Nine Persons, Nine Doors or Virtue’s Last Reward, broke sales records, but they were successful and they did prove popular enough for a third title, Zero Time Dilemma, which is released today for 3DS.

In a surprisingly uncommon move, Uchikoshi took to social media today to express his gratitude for having the opportunity to make the game a reality. In addition to thanking the team who made Zero Time Dilemma, the director also gave a lot of credit to the fans.

“If there was no passionate action by all the fans, ‘June 28 in 2016′ would become entirely different day from this timeline,”  Uchikoshi tweeted, “I will say over and over again. You guys realized ZTD. The person who made ZTD is you. I really appreciate you. Thank you very much! Now, it’s time to decide. Will you play ZTD or not? The choice is yours.”

Cult favorite franchises live and die by their fans, so it is great to see a developer who seems truly grateful for all the support that made their work possible. Hopefully Zero Time Dilemma will meet those fans’ expectations. And if you happen to be one of those fans, please let us know your thoughts.

Source: Nintendo Everything

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Mr. Pumpkin’s Adventure Coming to Wii U http://www.nintendojo.com/news/mr-pumpkins-adventure-coming-to-wii-u http://www.nintendojo.com/news/mr-pumpkins-adventure-coming-to-wii-u#comments Tue, 28 Jun 2016 22:00:05 +0000 Andy Hoover http://www.nintendojo.com/?p=158012 News Desk Masthead - Wii U 3

Consider the unique features of the Wii U GamePad, it’s somewhat surprising that we haven’t seen many point-and-click adventures released for it. Plenty of games have found clever uses for the touchscreen, but one would think that genre would have excelled on the system. That potential isn’t completely lost on developers, though, because indie adventure game Mr. Pumpkin’s Adventure is coming to the eShop.

Publisher Circle Entertainment will be bringing the game, which has already seen releases on iOS and PS Vita, to Wii U mid-July of this year. The game is spread across eight chapters and features multiple endings and even a hidden chapter and, judging from the trailer, the story appears to be strangely existential and the gameplay full of puzzles. Also, the visual design definitely has a unique aesthetic as well.

The Wii U eShop has proven to be fertile ground for unique indie titles, so it looks like Mr. Pumpkin’s Adventure could fit in nicely. Hopefully it will also give point-and-click players something to look forward to.

Source: Siliconera

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Indie Title forma.8 Announced for 3DS http://www.nintendojo.com/news/indie-title-forma-8-announced-for-3ds http://www.nintendojo.com/news/indie-title-forma-8-announced-for-3ds#comments Mon, 27 Jun 2016 23:30:33 +0000 Marc Deschamps http://www.nintendojo.com/?p=157965

In early 2014, developer MixedBag announced forma.8 for Wii U. Since then, the “Metroidvania” title has seen a bit of a delay, but the developer took to Twitter today to announce that the title is finally nearing completion. Additionally, MixedBag announced that a 3DS version of forma.8 is due later in the year, and will support cross-buy.

The title is not the first game to support cross-buy between Nintendo’s two systems, but it is one of just a handful to do so. Fans have clamored for more support of the option, particularly in regards to the Virtual Console. While fans still can’t purchase titles such as Super Mario World on Wii U and play them on 3DS, more indie titles seem to be allowing just that. The recently announced Severed also supports the option. Hopefully more titles will continue to do so in the near future.

Do you plan on checking out forma.8? Let us know what you think of the title in the comments below!

Source: MixedBag

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Activision Nearly Purchased Nintendo’s Stake in Rare http://www.nintendojo.com/news/activision-nearly-purchased-nintendos-stake-in-rare http://www.nintendojo.com/news/activision-nearly-purchased-nintendos-stake-in-rare#comments Mon, 27 Jun 2016 22:45:19 +0000 Marc Deschamps http://www.nintendojo.com/?p=157963 Banjo-Kazooie Screen

When Nintendo sold its stake in Rare back in 2002, fans were shocked. The second-party developer played a pivotal role throughout the Nintendo 64 era, providing a number of strong titles during the dry-spells between Nintendo’s own first-party releases. Not only would Rare no longer create games for Nintendo consoles, the studio would now exclusively develop them for the company’s latest rival, Microsoft. Things very nearly went a different way, however!

According to Xbox co-creator Ed Fries, Nintendo’s stake in Rare almost went to Activision, instead. The publisher outbid Microsoft’s initial bid for Rare, but Microsoft decided to bid higher at the last minute. The sale to Activision would have made a lot of sense; the developer and publisher seem like a good fit. At the very least, this likely would have resulted in Rare properties such as Banjo-Kazooie continuing to appear on Nintendo consoles! The bird-bear duo would certainly have fit alongside Spyro the Dragon, Donkey Kong, and Crash Bandicoot in Activision’s Skylanders franchise!

The video game industry has had a number of close calls that could have irrevocably changed gaming. Nintendo and Sony nearly once collaborated before the release of the original PlayStation! It’s interesting to see what might have been, but fans might not have a game like the upcoming Yooka-Laylee, had things occurred differently.

Source: Nintendo Everything

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New Sonic the Hedgehog Game Coming in 2017 http://www.nintendojo.com/news/new-sonic-the-hedgehog-game-coming-in-2017 http://www.nintendojo.com/news/new-sonic-the-hedgehog-game-coming-in-2017#comments Mon, 27 Jun 2016 15:15:46 +0000 Marc Deschamps http://www.nintendojo.com/?p=157944

It’s been a rough few years for Sonic the Hedgehog. Despite a number of major successes in the early ’90s, Sega’s mascot has fallen a bit out of favor with gamers, of late. Sega is trying to change that, however. According to the publisher, a new Sonic game is tentatively scheduled for 2017, but there are no further details at this time.

This fall will also see the release of Sonic Boom: Fire and Ice, a 3DS title based on the television series. While many fans remain critical of the show’s character designs, the new title does seem to be shaping up nicely. The game was supposed to ship last year, but Sega delayed the game, and recent comments seem to hint that the delay was intended for quality purposes. Hopefully the title will reflect Sega’s new mission statement regarding the character. We’ve embedded the game’s latest trailer below so you can judge for yourself!

More information on Sonic’s next adventure should be revealed at a special Sonic event that Sega will hold in San Diego on July 22. Stay tuned to Nintendojo for more information as it develops!

Source: Kotaku

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Nintendo Download Highlights: 06.23.2016 http://www.nintendojo.com/news/now-playing/nintendo-download-highlights-06-23-2016 http://www.nintendojo.com/news/now-playing/nintendo-download-highlights-06-23-2016#comments Fri, 24 Jun 2016 00:00:26 +0000 Robert Marrujo http://www.nintendojo.com/?p=157906 Mighty No.9 leads the charge this week along with a handful of other titles!]]>

Talk about a busy week of downloads! We’ll spare you the preamble and get right to the games, of which there are quite a few to choose from!


Releases

Wii U Virtual Console

Pokémon Mystery Dungeon: Explorers of Sky (Nintendo DS) – $9.99
Pokémon Mystery Dungeon: Blue Rescue Team (Nintendo DS) – $9.99
Pokémon Mystery Dungeon: Red Rescue Team (Game Boy Advance) – $7.99 – It’s a veritable Poké-palooza this week for fans of the Mystery Dungeon sub-series. These are some of the earliest entries of the Mystery Dungeon games, but they’re solid Pokémon fun and definitely worth a look!

Wii U Retail

Mario & Sonic at the Rio 2016 Olympic Games – $59.99 (available 06.24.16) – It’s looking to be much of what fans have come to expect from these Olympics crossover games between Sega and Nintendo, with some solid production values thrown into the mix.

Mighty No. 9 – $19.99 – Oof… Beck has been having a rough time of it in his debut. We’ll have our review up very soon, but definitely give this one some proper research before committing to a purchase.

Tokyo Mirage Sessions #FE – $59.99 (available 06.24.16) – The long-gestating crossover of Fire Emblem and Shin Megami Tensei has finally arrived! Seriously, this one is looking solid, but we’ll let you know for sure soon with a review.

New 3DS Virtual Console

Super Ghouls’n Ghosts – $7.99 – Don’t let its grueling difficulty level dissuade you, this is a very fun (if brutal) platformer that deserves your attention.


That’s it for this week! What are you going to download?

Source: Nintendo

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Drama Over Paper Mario: Color Splash Clarified http://www.nintendojo.com/news/drama-over-paper-mario-color-splash-clarified http://www.nintendojo.com/news/drama-over-paper-mario-color-splash-clarified#comments Thu, 23 Jun 2016 22:00:34 +0000 Robert Marrujo http://www.nintendojo.com/?p=157908

Deep breaths, everyone. Despite how much some spirited posts on social media might have tried to make it seem a reality, Nintendo in truth is not targeting game developer Zoe Quinn for ridicule in Paper Mario: Color Splash. What was that? Are you wondering if someone is pulling your leg? No, sadly, as coming out of E3 2016, some mistook a joke seen in-game in Color Splash as an attempt by Nintendo to take a dig at the woman who was at the heart of the much-heated “Gamergate” debate. Zoe herself was suckered into the drama, Tweeting her disdain at seemingly being jabbed at by the Japanese developer.

Nintendo has come out in defense of the line of dialogue, noting that it was in reference to the Watergate scandal of the 1970s and had nothing to do with Quinn. Yes, believe it or not, but some folks on the Internet not only believed that Nintendo would intentionally stick its foot into the hornet’s nest that is Gamegate, but were also completely unaware of one of the biggest political scandals in modern American history. It’s especially disturbing, beyond stemming from ignorance of the games and historical information that the joke draws from, that people online went out of their way to splice the jokes together to further propagate this non-conspiracy. Don’t believe everything you read, folks!

Source: Kotaku

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Devil’s Third Going Offline This Winter http://www.nintendojo.com/news/devils-third-going-offline-this-winter http://www.nintendojo.com/news/devils-third-going-offline-this-winter#comments Thu, 23 Jun 2016 20:00:17 +0000 Robert Marrujo http://www.nintendojo.com/?p=157912

Devil’s Third, the much-maligned third-person shooter from developer Valhalla Game Studios, will no longer support online functionality starting on December 28 of this year. The news came following a similar announcement for Japan. The game wasn’t warmly received by many critics, though has ironically gone on to become something of a collector’s item following its initial small printing. This update to the announcement was made broadly for the west, so should encompass both North America and Europe.

The game’s Golden Eggs will cease to be distributed on June 27, and the digital version of the title will then be receiving a price cut from $59.99 to $29.99 following the shutdown of online services. We found Devil’s Third fun enough in our own review, so there are certainly those who enjoyed the game (this writer did!) and might be saddened by the loss. Are you one of those fans? Tell us, below!

Source: Siliconera

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