Nintendojo http://www.nintendojo.com nintendo news, analysis & musings since 1996 Tue, 21 Oct 2014 01:21:18 +0000 en hourly 1 http://wordpress.org/?v=3.1.2 Copyright Nintendojo 2011 wpAdmin@nintendojo.com (Nintendojo) wpAdmin@nintendojo.com (Nintendojo) Podcast 1440 http://nintendojo.com/wp-content/uploads/podpress_temp/nd_podcast144.jpg Nintendojo http://www.nintendojo.com 144 144 Nintendojo's Weekly Podcasts, including Dojo-Show-Go! and Airship Travelogues Nintendojo's weekly podcasts! We talk about the latest games, news and other zany items in the World of Nintendo... and beyond. Nintendo, Wii, GameCube, DS, nintendo, 64, NES, SNES Nintendojo Nintendojo wpAdmin@nintendojo.com no no Nintendo Announces New Ways to Get Pokémon Omega Ruby and Alpha Sapphire Demo http://www.nintendojo.com/news/nintendo-announces-new-ways-to-get-pokemon-omega-ruby-and-alpha-sapphire-demo http://www.nintendojo.com/news/nintendo-announces-new-ways-to-get-pokemon-omega-ruby-and-alpha-sapphire-demo#comments Tue, 21 Oct 2014 00:00:05 +0000 Marc Deschamps http://www.nintendojo.com/?p=132355 Pokémon TCG and Puzzle Challenge officially announced for Virtual Console, as well!]]> News Desk Masthead - Pokémon Pokemon

Last week, Nintendo revealed the first way to receive a download code for the Pokémon Omega Ruby and Alpha Sapphire demo. Today, the company revealed that there are a number of other available ways to receive a download code. We’ve mirrored the full list below!

  • At select movie theaters from November 7-13.
  • At select retailers throughout the holiday season.
  • With the purchase of Pokémon Art Academy.
  • With the purchase of Pokémon Puzzle Challenge or Pokémon Trading Card Game on the Virtual Console.
  • Codes will be given to select Nintendo Network ID customers who have signed up for Nintendo e-mails.
  • Codes will be given out during Nintendo’s holiday mall tour from November 24- December 21.

It seems that Nintendo is really doing its best to build awareness about this demo. While the demo for Super Smash Bros. on 3DS was released as a time-exclusive before a general release on the eShop, Nintendo seems to be taking a different approach this time. The method of release could be perceived as a little more inconvenient, but releasing it this way will make it a more public event, and increase awareness.

Of course, Poké-fans will also be pleased to see the official announcement of Pokémon Puzzle Challenge and Pokémon Trading Card Game on the Virtual Console, as well. The titles will arrive on the service November 6 and 13, respectively. While Puzzle Challenge comes as a bit of a surprise, Pokémon Trading Card Game has been out for a number of months in other territories, and is a favorite among some members of the Nintendojo staff.

Do you plan on checking out Pokémon Omega Ruby and Alpha Sapphire? As always, let us know in the comments below!

Source: Nintendo

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Pokémon Omega Ruby and Alpha Sapphire Pre-orders Exceeding X and Y http://www.nintendojo.com/news/pokemon-omega-ruby-and-alpha-sapphire-pre-orders-exceeding-x-and-y http://www.nintendojo.com/news/pokemon-omega-ruby-and-alpha-sapphire-pre-orders-exceeding-x-and-y#comments Mon, 20 Oct 2014 22:00:43 +0000 Marc Deschamps http://www.nintendojo.com/?p=132351

As the release date for Pokémon Omega Ruby and Alpha Sapphire draws closer, Pokémon fans are apparently getting quite excited. During an interview with MCV, Shelly Pearce, the marketing boss of Nintendo UK, stated that pre-orders for the twin remakes are already exceeding those of the previous titles in the franchise– an impressive feat to say the least!

“Pre-orders for Pokémon Omega Ruby/Alpha Sapphire are doing really well at the moment. It is pre-ordering more than X and Y, so we are quite optimistic about that one.”

UK general manager Simon Kemp also chimed in on the interview, stating that strong pre-orders for Pokémon Omega Ruby and Alpha Sapphire are “…a pattern we’re seeing globally.”

Lending some credence to Kemp’s comment, Nintendojo reported just a few weeks ago that fans in Japan have endured wait times up to three hours just to pre-order the upcoming Pokémon titles. With fans already turning up in record numbers, it would be easy to shift focus elsewhere, but Nintendo seems intent on building on that momentum. According to Pearce, the upcoming demo for the games is being looked at as an opportunity to spur sales.

“That’s a big part of the campaign. We are finding that the demo versions of things are working really well for us. The Super Smash Bros. demo was really popular and converted lots of people to purchase.”

Have you pre-ordered Pokémon Omega Ruby and Alpha Sapphire yet? As always, let us know in the comments below!

Source: Nintendo Everything

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Op-Ed: Bayonetta, Gamergate, and Women in Gaming http://www.nintendojo.com/features/editorials/op-ed-bayonetta-gamergate-and-women-in-gaming http://www.nintendojo.com/features/editorials/op-ed-bayonetta-gamergate-and-women-in-gaming#comments Mon, 20 Oct 2014 19:00:50 +0000 Robert Marrujo http://www.nintendojo.com/?p=132305

Bayonetta is all about over-the-top gameplay, frenetic action, and a heaping dose of sex appeal.

Sex appeal, of course, being an integral aspect of the eponymous heroine’s personality ever since her debut on PlayStation 3 and Xbox 360. Bayonetta doesn’t shy away from being provocative, doesn’t really care if her behavior is politically correct. Which is pretty bold, considering her creator, Platinum Games’ Hideki Kamiya, is fully aware that she exists in an industry not known for female leads. Worse still, an industry under pressure for continuing to portray women unrealistically more often than not when developers bother at all to include one in their games. Yet, despite making the decision to release her into what could fairly be described as a hostile environment for a sexed-up female lead character, Bayonetta’s story was one of success, not failure.

Part of Bayonetta connecting to both men and women gamers can arguably be traced to how Platinum Games characterizes her. Yes, Bayonetta plays to certain conventions of vixens and bombshells, but that’s only a part of who she is. There’s something genuine about her that doesn’t make her feel cheap or like simple eye candy. Frankly, the way that Bayonetta plays with expectations by simultaneously clinging to and breaking stereotypes is yet another reason to like her. I’m not suggesting she’s universally embraced, because Bayonetta certainly has her detractors, but ultimately characters like her are what the industry needs more of.

There’s a big difference between having a character with sex appeal and having a character who’s nothing but cleavage and jiggle physics. For far too long now, players have been conditioned to accept the idea of a male protagonist clad in armor, joined by a female partner (playable if she’s lucky) in nothing more than a bra and loincloth. Never mind that they’re both off to face the same twenty foot tall dragon! For straight males, the primal appeal of seeing women in bikinis running around with katanas and machine guns is obvious, but that doesn’t mean it’s something that needs to be portrayed incessantly.

This problem isn’t limited to wardrobe problems, of course. If a woman in a game isn’t scantily clad, she’s at least well-endowed, or extremely attractive. At this point in the industry, if a female lead isn’t partially unclothed, she will bare minimum be gorgeous. There’s plenty of room for guys like Trevor in Grand Theft Auto 5, but there haven’t been too many homely women in gaming. If players can accept average and even unattractive male characters, women should be able to grace the screen and be unabashedly mediocre. That’s not even getting into the issue of minority representation in video games, but that’s its own problem across both genders.

Now, before I carry on, I would like to point something else out that ties into the idea of having normal women in games. Should there be more of The Last of Us‘s Ellie and The Walking Dead’s Clementine in gaming? Absolutely. But that doesn’t mean it’s okay to slam any and every female character who isn’t run of the mill. There’s a tendency to degrade and mock women who are thin (not even necessarily attractive) these days, with people saying things like “go eat” or “she must be starving herself!” with no regard for the person those comments are being aimed at. It’s long been known that there are many women who practically starve themselves to be thin, but there are also a lot of women who can eat a bag of Funyuns and lose weight– my sister is one of them! What I’m getting at is, if the industry wants to be realistic, all types of women should be in games, not just thin, not just big, not just in the middle– give players all of it.

That all being said, video game makers have made strides, even if they’re small and imperfect. Bayonetta, Zelda, Lara Croft of Tomb Raider, Samus of Metroid, Jade of Beyond Good & Evil, and many more have set the standard for how to level the playing field. Hyrule Warriors, which just recently came out, features a slew of strong women. It’s not enough, though. As awesome as all those ladies are, there’s still a need to increase both the volume and relevance of female characters, especially in AAA titles. The blockbuster series in video games are overwhelmingly dominated by men. Call of Duty, Assassin’s Creed, Grand Theft Auto, Gears of War– the list goes on and on. Some of those games have made efforts to either introduce female avatars or characters, but let’s not sugarcoat, it’s been predominantly bare-minimum appeasement thus far and nothing else.

Let’s take a step back though and put things in perspective even further. In fairness to video game developers, the demographics of who are buying their products can’t be ignored. The numbers are shifting, but at this point men are still the bread and butter of the gaming industry. As such, it’s hard for a company like Rockstar to rationalize that making a woman the star of Grand Theft Auto 6, for example, would be conducive to blockbuster sales. The sad truth of the matter is that sales of past games starring women lend credence to developer apprehension. Beyond Good & Evil, for instance, had every reason in the world to be a hit, but as engaging as its hero Jade was, the male-dominated audience didn’t take to her. Equality and representational issues aside, it’s hard to justify to a developer the merits of utilizing female leads when historically too few play the games that have them.

Still, the low sales numbers for women-lead games seems more a thing of the past than the present. Tomb Raider, Metroid, and Bayonetta have all managed to do well in spite of not touting males, and the introduction of female soldiers in Call of Duty and significant partner characters like Ellie in The Last of Us have only made old and new series stronger. When developers try to hide behind this farcical notion that gamers just aren’t open to strong, female characters, it’s hard to take them seriously when there have been so many successes already. With mobile and casual gaming opening the doors to non-traditional gamers, women included, now is the time to throw caution to the wind and show everyone that gaming is more than guns and boobs.

There’s one last thing that has been stuck in my craw, though, that really needs to be addressed: Gamergate. For the uninitiated, Gamergate (as it’s been dubbed) was a social media fiasco in which a female game developer named Zoe Quinn was the target of a litany of posts from a disgruntled ex-boyfriend who accused her of having an affair with a Kotaku writer, which resulted in a game she created getting unfairly positive media coverage. Juvenile as the initial attack was, what ensued was a barbaric barrage of rape and death threats aimed at Quinn from so-called gamers on various social media sites. Despicable, unconscionable, abhorrent, but here’s the thing– that incident in no way represented me as a gamer or human being.

Fanatical fringe should never be used to represent the majority of a particular group of people. Jihadists don’t represent all Muslims, after all, so why droves of imbeciles claiming to be gamers threatening to rape a woman should represent everyone who plays video games is beyond me. I take offense when I’m perusing the Internet or magazines and see journalists clustering all of us together as a gaggle of misogynists and immature children when reporting on incidents like Gamergate or decrying the industry in general. I have no qualms with wanting to see game makers do better by people and become more inclusive, more approachable. That doesn’t mean, though, that it’s okay for anyone with journalist credentials to make sweeping generalizations about the video game industry and its fans. If millions of Americans can watch shows like Game of Thrones or Boardwalk Empire, shows rife with female nudity and violence, and not be subjected to claims of misogyny and sexism, there should be no double-standard for gaming and gamers.

There needs to be more Bayonettas and Ellies. Clementine shouldn’t be an exception. It’s long past due for gaming to get with the times and embrace its broadening fan base. But it’s also time for pundits to stop pointing the finger at all of us and declaring us children and sexist. The industry can do better, and some of its fans can do better, too. I’ve heard my fair share of fools online spraying hate into their headsets, and they sicken me. As I said, though, people like the Call of Duty homophobe don’t represent everyone with a controller in hand. Early word on Bayonetta 2 has been extremely positive. If you’re old enough to snag a copy, think about buying a good game that walks a different path. If the industry is going to change, we have to make it happen– whether man or woman.

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Smash Bros. Wii U Nintendo Direct Coming This Week http://www.nintendojo.com/news/smash-bros-wii-u-nintendo-direct-coming-this-week http://www.nintendojo.com/news/smash-bros-wii-u-nintendo-direct-coming-this-week#comments Mon, 20 Oct 2014 16:35:17 +0000 Marc Deschamps http://www.nintendojo.com/?p=132318

With just about a month to go before Super Smash Bros. arrives on Wii U, fans are understandably eager to find out more about the title. We won’t have to wait much longer, though, as Nintendo has announced a new Nintendo Direct airing this Thursday, October 23. According to a press release from the company, 50 new things will be showcased during the broadcast. That’s certainly ambitious to say the least!

It will be interesting to see exactly what Nintendo has planned for the event. While we do know that the game will boast different trophies and stages from its handheld counterpart, Nintendo will likely look to convince players to purchase both versions of the title. This week’s Direct could go a long way towards ensuring more sales. The broadcast will begin at 3 PM PT/6 PM ET. If you don’t get a chance to tune in, you can always stop by Nintendojo where we’ll have full coverage of the event.

What are you hoping to see announced during the Nintendo Direct broadcast? As always, let us know in the comments below!

Source: Nintendo

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Top Ten: Nintendo 64 Games…Not Made by Nintendo http://www.nintendojo.com/features/columns/top-ten/top-ten-nintendo-64-games-not-made-by-nintendo http://www.nintendojo.com/features/columns/top-ten/top-ten-nintendo-64-games-not-made-by-nintendo#comments Sat, 18 Oct 2014 19:00:17 +0000 Robert Marrujo http://www.nintendojo.com/?p=132138

Ocarina of Time. Mario 64. Majora’s Mask. Wave Race 64. The list of amazing games to come out of Kyoto for Nintendo 64 is almost staggering. Nintendo was firing on all cylinders when N64 was in its prime, but that’s not to say the developer was alone in bringing outstanding software to the system. Plenty has been said, and rightly so, of the games that Nintendo produced during the N64 era, so it seems like the perfect time to switch things up and look at the ten best games that every other developer graced fans with during that same period!


Continue to number 10…

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Where Did All the Mascots Go? http://www.nintendojo.com/features/editorials/where-did-all-the-mascots-go http://www.nintendojo.com/features/editorials/where-did-all-the-mascots-go#comments Fri, 17 Oct 2014 16:00:56 +0000 Robert Marrujo http://www.nintendojo.com/?p=132226 MegaMan Legends 3 Artwork

Similar to how Wii inadvertently sparked a torrent of motion controlled sports and party games, Nintendo 64 paved the way for a wave of 3D platformers, shooter, and adventure games. As such, with those titles came an entire legion of mascots to star in them. Many were introduced or brought to 3D for the first time on N64, but it’s fascinating how so many have ceased to be relevant and even completely disappeared in the years since. Let’s look at the characters and the games that left an impression on fans everywhere, and what the odds are of seeing them again.


Gex

Gex 64 Screenshot
 

Nintendo 64 Debut: Gex: Enter the Gecko (1998)

Satire isn’t completely uncommon in today’s video games, but when Gex came to N64, his particular brand of comedy was pretty different. Comedy being the key trait that made Gex special: the little talking lizard was funny, and full of personality. Taking stabs at everything from Titanic to The Matrix, Gex’s games had players platforming in environments based off of popular movies of the time, with a decidedly tongue-in-cheek tone throughout. The first Gex game was actually a 2D platformer on 3DO, but Gex: Enter the Gecko on N64 and PlayStation is where the character really began to resonate with fans. His last appearance, Gex 3: Deep Cover Gecko (and Gex 3: Deep Pocket Gecko on Game Boy Color), was met with mostly positive responses from fans and critics, but the character hasn’t been seen since. Developer Crystal Dynamics has been busy of late with AAA titles like Tomb Raider, but there’s always a shot, however slim, that they might go back to Gex one day.


Glover


 

Nintendo 64 Debut: Glover (1998)

A one-hit-wonder, Glover‘s titular mascot was a living four-fingered glove who rolled a big rubber ball around stages. That might sound totally bizarre, but the gameplay was actually very unique, especially amongst the crowd of me-too platformer clones that were glutting the market. Glover’s ball could be changed into a number of different forms, each providing new mechanics for solving puzzles and tackling enemies. Some folks had issues with the game’s controls, but overall it was a solid platformer that wasn’t slavishly devoted to ripping off Mario 64, and it was a better game for it. Glover 2 was in the cards (there’s video out there of a prototype and images of the game’s logo), but sadly it was not meant to be. Glover developer Interactive Studios, which became Blitz Games in 1999, went defunct in 2013, so the likelihood of seeing the adorable glove hero is pretty slim.


Buck Bumble


 

Nintendo 64 Debut: Buck Bumble (1998)

A bee with ‘tude was Buck Bumble in a nutshell. Toting a variety of weapons to take down his enemies, Buck was a third-person shooter reminiscent of Star Fox 64; fitting, considering that developer Argonaut Games played a hand in making the original Star Fox on SNES (not to mention the Super FX chip)! The game was particularly fixated on rumble feedback via Nintendo 64′s famous Rumble Pak, so much so that a special version of the peripheral was made just for the game in Europe by a third-party manufacturer. The Buck Bumble Pack, as it was called, never made it to the US, but was indicative of the passion that went into the project. Argonaut ceased to exist in 2006, so the odds of seeing Buck again are likely low.


Davy the Chameleon


 

Nintendo 64 Debut: Chameleon Twist (1997)

Chameleon Twist was tricky. The ability to protrude lead character Davy’s tongue and control it with the analogue stick was never quite as smooth as developer Japan System Supply would have liked. Still, the game was unique, especially from a gameplay perspective, and the platformer garnered a small but devout following. A sequel was released in 1999 called Chameleon Twist 2, which corrected some of the issues of the original, but wasn’t quite strong enough to merit a third game. Japan System Supply is in the wind, so to speak; there’s very little information to find about them, so where the rights to Chameleon Twist currently reside is equally inscrutable. Sunsoft, which published the games, is itself also a mystery at the moment. Calls to their US headquarters yielded a “not in service phone number” recording, so between the two, Davy’s future is woefully bleak, to say the least.


Goemon


 

Nintendo 64 Debut: Mystical Ninja Starring Goemon (1998)

Goemon has a long history despite his relative obscurity. Debuting in the West on SNES in The Legend of the Mystical Ninja (which you should totally download on Virtual Console!), Goemon actually dates all the way back to arcades in Japan! Konami’s oddball hero was known for his humorous adventures, and would continue that tradition on N64 with Mystical Ninja Starring Goemon. The game was a 3D action-platformer, touting detailed graphics in a feudal Japan-inspired setting. Goemon games tend to lean towards being surreal, not to mention are quirky in general, so the series has never made a huge splash in the West. This title, however, was well received and followed by a sequel called Goemon’s Great Adventure, which daringly returned to a more traditional 2D style of platforming. Goemon is in a sort of limbo these days, even in his homeland of Japan. With the last game to hit US shores years ago, even if he sees a resurgence in Japan, it’s unlikely Westerners will experience it.


Earthworm Jim


 

Nintendo 64 Debut: Earthworm Jim 3D (1999)

Earthworm Jim made quite the name for himself on SNES and Sega Genesis. Starring in video games and a cartoon series, as well as his own line of toys, Jim was on the fast track to superstardom-at first. After his second game, however, the series was thrown for a loop with the release of N64. As was the trend, Jim was to be transitioned into a 3D game (what with 2D then being practically nuclear), but the move didn’t go smoothly. Development of the title took years, and when it was finally released, it was clear that Jim’s time in the sun was over. Earthworm Jim 3D was rough, with uninspired platforming and hardly any of the charm and quality gameplay that his 2D titles were known for. Developer Interplay still owns the rights to Jim, and rumors continue to persist that Earthworm Jim 4 will one day rear its head. Hopefully in 2D, though!


Banjo and Kazooie


 

Nintendo 64 Debut: Banjo-Kazooie (1998)

Oh, Banjo-Kazooie. Developer Rare’s famous bear and bird team were the darlings of N64 when their first self-titled game hit the console, easily standing head and shoulders with the best that Nintendo itself had to offer. The sequel, Banjo-Tooie, was a supercharged, oversized version of the first game, and convinced the world that the future was boundless for the burgeoning franchise. Unfortunately, Rare became a Microsoft property in 2002, and only ever produced one other Banjo-Kazooie game for a home console. Oddly, Banjo-Kazooie: Nuts & Bolts, though certainly ambitious and beautiful to look at, jettisoned the platforming mechanics that made the series famous, instead transitioning into a sort of platforming-racer hybrid. It was fun, but nowhere near as pleasing as the first two games. Though Microsoft still owns the rights to Banjo-Kazooie, whether the future holds a game starring the two characters is murkier than a Humba Wumba magic pool.


Bomberman


 

Nintendo 64 Debut: Bomberman 64

Bomberman was long the king of multiplayer gaming prior to N64. The character’s games brought players together via multitaps to engage in blistering deathmatches that were easily as fun and captivating as today’s first-person shooters. Curiously, developer Hudson decided to shift the focus of the franchise to single-player adventures when it came time to transition Bomberman to 3D and N64. Multiplayer would still be utilized, but Hudson wanted to position Bomberman as a character more than just an avatar. Bomberman was always something of a niche series back on SNES, but whether his cult-like following would have remained as strong if he stuck primarily with multiplayer is hard to say. Bomberman 64 and Bomberman Hero were both fun games, but by the time Bomberman 64: The Second Attack rolled around, player interest was starting to wane. Hudson continued to make Bomberman games until it was folded into Konami back in 2012. There are some mobile titles floating around featuring the character, but Bomberman’s days as a console star seem to be behind him.


Mega Man


 

Nintendo 64 Debut: Mega Man 64 (2000)

Mega Man Volnutt. That’s the name the Blue Bomber went under, sans helmet, when he debuted on N64 with Mega Man 64. The longtime 2D platformer star was always up for reinvention and reinterpretation at the hands of his creator Keiji Inafune, so it was inevitable that Mega Man would make the leap to 3D. The result was an action-RPG with a greater than ever emphasis on story. Originally released as Mega Man Legends for PlayStation, the game was finally ported to N64 in 2001, but sadly neither Mega Man Legends 2 nor the spin-off game The Misadventures of Tron Bonne ever came to the system. Sadly, Mega Man in general hasn’t been seen in a new console game since Mega Man 10 in 2010. Street Fighter X Mega Man, a fan-made game released on PC, is the closest we’ve gotten to a new title starring the friendly robot. Capcom got close to resuscitating Mega Man Volnutt when it announced Mega Man Legends 3 for 3DS, but that game was controversially cancelled partway into development, leaving fans cold and jaded (justifiably!) ever since. At least there’s Mighty No.9 to look forward to, but the faithful will forever hold out hope for Mega Man’s return.


The mascot isn’t dead in the video game industry. Titles like Shovel Knight and Shantae continue to prove the viability of cartoonish lead characters, while Nintendo and even Sega maintain their pantheons of protagonists to this day. The video game market wouldn’t be the same without its less-realistic leads. At the same time, the mascot overload of the days of Nintendo 64 will probably never be rivaled, and maybe that’s for the best. Or is it? What are your thoughts on mascot characters? Any who you remember fondly? Sound off in the comments!

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Super Smash Bros. for Wii U Isn’t Finished Yet http://www.nintendojo.com/news/super-smash-bros-for-wii-u-isnt-finished-yet http://www.nintendojo.com/news/super-smash-bros-for-wii-u-isnt-finished-yet#comments Fri, 17 Oct 2014 01:00:22 +0000 Jon Stevens http://www.nintendojo.com/?p=132260

You would be forgiven for thinking that with the release of Super Smash Bro. for Nintendo 3DS and the upcoming release of the Wii U version, creator Masahiro Sakurai’s work would be finished. When asked by a fan how it felt to be done with their development in his column in Weekly Famitsu, however, he replied that work was very much still ongoing.

Despite the fact that the game is set to be released in under two months, very little has been said about how the Wii U version will differ from the 3DS game. In addressing the connectivity between the two versions, Sakurai stated that “if you have the 3DS version of Smash Bros. you will be able to use your 3DS as a controller for the Wii U version” and that players could share  customized fighters and Mii Fighters between the two versions of the game.

He added that an announcement– possibly via a Nintendo Direct– was currently in the works which would highlight the exclusive features of the Wii U version and would show the “true potential of Smash Bros.

While it seems to be just a tease of what is yet to come, Sakurai also revealed the following image on Miiverse yesterday which hints at one new mode in particular:

It looks like we will have to wait for that looming announcement to hear more.

Super Smash Bros. for Wii U is scheduled for release in the US on November 21, in Europe on December 5, and in Japan and Australia on December 6.

Source: Kotaku

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Link’s Latest Ride for Mario Kart 8 Revealed http://www.nintendojo.com/news/links-latest-ride-for-mario-kart-8-revealed http://www.nintendojo.com/news/links-latest-ride-for-mario-kart-8-revealed#comments Thu, 16 Oct 2014 23:30:55 +0000 Jon Stevens http://www.nintendojo.com/?p=132245

Nintendo UK today tweeted the first image of the motorcycle that Link will be riding in the upcoming DLC pack for Mario Kart 8. According to the post, the ride is called the “Master Cycle” and (in case you were wondering), it has “plenty of horse power.”

The bike (and Link himself) are part of the first DLC pack for Mario Kart 8, which includes two other characters (Cat Peach and Tanooki Mario), eight new courses, and four new vehicles. It is set to be released this November and will cost you $8.

The second DLC pack has a release date of May 2015 and will include, among other things, the Villager and Isabelle from the Animal Crossing series.

Will that Hylian shield block blue shells?  Does that sinister “horse power” pun mean that Epona has been transmogrified into a motorcycle? Let us know your thoughts on Link’s new motorcycle in the comments below.

Source: IGN

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Nintendo Download 10.16.2014 http://www.nintendojo.com/news/now-playing/nintendo-download-10-16-2014 http://www.nintendojo.com/news/now-playing/nintendo-download-10-16-2014#comments Thu, 16 Oct 2014 22:00:40 +0000 Jon Stevens http://www.nintendojo.com/?p=132240

Friday is almost here, which means another Nintendo Download, of course! This week, we have the following titles to choose from:

Releases

Wii U eShop

  • Lone Survivor: The Director’s Cut – $TBC
  • Ballpoint Universe: Infinite – $TBC
  • Paper Monsters Recut – $7.99
  • Chests ‘O Booty – $1.99
  • PING 1.5+ – $4.99

Wii U Virtual Console

  • Castlevania: Harmony of Dissonance ($7.99)

Wii U DLC

  • Hyrule Warriors: Master Quest Pack – $7.99 or $19.99 for a four-pack season pass

3DS eShop

  • Pyramids 2 – $4.99
  • The Legend of Dark Witch – $3.99

3DS Virtual Console

  • Harvest Moon 2 – $4.99

Discounts

Wii U eShop

  • SteamWorld Dig – Reduced from $8.99 to $6.99 until 10.30.14
  • Squids Odyssey – Reduced from $14.99 to $5.99 until 10.30.14
  • TNT Racers: Nitro Machines Edition – Reduced from $7.99 to $4.99 until 10.30.14
  • Master Reboot – Reduced from $14.99 to $6.99 until 10.30.14
  • Trine 2: Director’s Cut – Reduced from $19.99 to $9.99 until 11.03.14
  • SHUT THE BOX – Reduced from $0.99 to $0.69 until 11.13.14

3DS eShop

  • SteamWorld Dig – Reduced from $8.99 to $5.99 until 10.30.14
  • Squids Odyssey – Reeduced from $14.99 to $5.99 until 10.30.14
  • Etrian Odyssey IV: Legends of the Titan – On discount from 10.20.14 until 11.03.14
  • Etrian Odyssey Untold: The Millenium Girl - On discount from 10.20.14 until 11.03.14
  • Snow Moto Racing 2D – Reduced from $7.99 to $5.99 until 11.27.14
  • Johnny Impossible – On discount from 10.17.14 until 11.03.14
  • Samurai Sword Destiny - On discount from 10.17.14 until 11.03.14

And there you have it. Is there anything in there that can pry your attention away from Super Smash Bros. or the Bayonetta 2 demo? Let us know below.

Source: Nintendo

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He Loves Me, He Loves Me Not: The N64 Controller http://www.nintendojo.com/features/editorials/he-loves-me-he-loves-me-not-the-n64-controller http://www.nintendojo.com/features/editorials/he-loves-me-he-loves-me-not-the-n64-controller#comments Thu, 16 Oct 2014 16:00:24 +0000 Anthony Vigna http://www.nintendojo.com/?p=132127

Pop quiz: How should you hold an N64 controller?

If you’ve never played an N64 game on its original hardware, then you might be a little confused about this question. After all, how many ways can you hold a controller? But, the N64 controller is completely different. The controller is shaped like an M, having three different grip-able prongs that offer different ways to hold it. You can’t just pick up an N64 controller without giving any thought to it, as you have to make a conscious decision on how to hold it.

If you’re a Nintendo 64 veteran like most of us here at the Dojo, then you’ll instinctively grab the controller like this:

However, if someone new is introduced to the controller for the first time, you’ll often see the controller being held this way instead:

This isn’t technically wrong, as games like Pokemon Stadium and Kirby 64: The Crystal Shards make full use of the d-pad. However, most N64 games use the joystick over the d-pad, making this control scheme useless for the majority of the system’s library. A lot of new N64 players don’t really understand that holding the controller by the ends is generally wrong and I honestly don’t blame them. Not only have we been accustomed to hold controllers like this since the days of NES, the N64 controller is extremely comfortable to hold from the ends.

But hey, throw out all presumptions on how to hold a controller out the window! Grab near the joystick and uncomfortably mush your hands together instead! Who needs comfort?

Here’s the thing though: I never used to feel this way. When I was growing up, I blindly thought that the N64 was perfect in every way, including the controller. After hours spent playing games like Star Fox 64 and The Legend of Zelda: Ocarina of Time, I never really thought the controller’s grip was weird in any way. Unfortunately, I was forced to realize the flaws of the controller’s design after constantly explaining the correct way to hold it to new players when playing Super Smash Bros.

The N64 controller and I have a complicated relationship. I’ll admit the controller is funky and doesn’t compare to other Nintendo controllers, but I still like it! Call me irrational, but there’s just something about holding that controller that feels right. I can recognize that the grip is abnormal, but reflexively holding the controller in that manner takes me back to a simpler time in my life when gaming was the only thing that mattered to me. Even though N64 games on the Virtual Console offer better control options, I’ll always prefer the weird M shaped N64 controller. I wear rose-tinted glasses and I wear them proudly!

Even when I take my rose-tinted glasses off, I’m still able to find things from the controller’s design that I genuinely enjoy. My absolute favorite thing about the N64 controller is the placement of the Z button, which is placed directly behind the joystick. For shooting games like GoldenEye and Jet Force Gemini, the Z button functions like a trigger on a gun, which is actually incredibly intuitive to use. Modern shooters stick to using a controller’s shoulder buttons for firing weapons, which doesn’t feel as satisfying in comparison to me. Of course, the perfect placement of the Z button is only possible with an N64′s controller because of its awkward design anyway, so it’s a major tradeoff in terms of control.

As you can see, my feelings are extremely mixed on this controller. What do you think? Do you like it, hate it, or have conflicting emotions that are comparable to my own? Let us know in the comments below!

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