Nintendojo http://www.nintendojo.com nintendo news, analysis & musings since 1996 Mon, 02 Mar 2015 23:37:43 +0000 en hourly 1 http://wordpress.org/?v=3.1.2 Copyright Nintendojo 2011 wpAdmin@nintendojo.com (Nintendojo) wpAdmin@nintendojo.com (Nintendojo) Podcast 1440 http://nintendojo.com/wp-content/uploads/podpress_temp/nd_podcast144.jpg Nintendojo http://www.nintendojo.com 144 144 Nintendojo's Weekly Podcasts, including Dojo-Show-Go! and Airship Travelogues Nintendojo's weekly podcasts! We talk about the latest games, news and other zany items in the World of Nintendo... and beyond. Nintendo, Wii, GameCube, DS, nintendo, 64, NES, SNES Nintendojo Nintendojo wpAdmin@nintendojo.com no no Azure Striker Gunvolt 2 Announced http://www.nintendojo.com/news/azure-striker-gunvolt-2-announced http://www.nintendojo.com/news/azure-striker-gunvolt-2-announced#comments Mon, 02 Mar 2015 23:37:43 +0000 Marc Deschamps http://www.nintendojo.com/?p=137529

Last year, developer Inti Creates released Azure Striker Gunvolt on the Nintendo 3DS eShop. The Mega Man X-inspired title amassed stellar reviews and over 900,000 downloads. As a result, it should come as little surprise that the developer has decided to continue pushing the franchise forward. This weekend, Inti Creates officially announced Azure Striker Gunvolt 2 for the Nintendo 3DS eShop! Unfortunately, there are no further details on the title available at this time.

While that news should excite fans of the original game, Inti Creates also revealed that an update is on the way for the original Azure Striker Gunvolt title, as well. The update will offer new features specifically designed to take advantage of the New Nintendo 3DS hardware. Faster load times, new music, a boss rush mode and the ability to toggle weapons quickly with the ZL and ZR buttons are all being added with the new update.

The update releases in Japan on March 11. We’ll have more information on when to expect the update in other territories, not to mention Azure Striker Gunvolt 2, in the coming months! Stay tuned!

Source: Siliconera

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Pokémon Shuffle Has Been Downloaded Over 1 Million Times http://www.nintendojo.com/news/pokemon-shuffle-has-been-downloaded-over-1-million-times http://www.nintendojo.com/news/pokemon-shuffle-has-been-downloaded-over-1-million-times#comments Mon, 02 Mar 2015 23:13:47 +0000 Marc Deschamps http://www.nintendojo.com/?p=137527

Nintendo and The Pokémon Company announced today that Pokémon Shuffle has already been downloaded over one million times worldwide on the 3DS eShop. Even more impressive is the fact that the game has only been available since February 18!

To celebrate the impressive milestone, all Pokémon Shuffle players will be rewarded with a Complexity -1 in-game item. When used, Complexity -1 reduces the variety of Pokémon by one, making it easier to chain combos. To use the item, players will need to sign-in after reaching level 11.

Pokémon Shuffle is a puzzle game for the Nintendo 3DS eShop, similar to titles like Pokémon Battle Trozei and Pokémon Puzzle League. It is also Nintendo’s first foray into free download games with pay-to-play options, similar to iOS titles like Candy Crush Saga. Nintendo did not offer any details regarding actual profits from the title at this time, however. It will be interesting to see the percentage of players that are paying to download content in the game.

Have you downloaded Pokémon Shuffle yet? Let us know what you think of the title in the comments below!

Source: Nintendo

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Super Smash Bros. CD Soundtrack Starting to Ship to Club Nintendo Members http://www.nintendojo.com/news/super-smash-bros-cd-soundtrack-starting-to-ship-to-club-nintendo-members http://www.nintendojo.com/news/super-smash-bros-cd-soundtrack-starting-to-ship-to-club-nintendo-members#comments Mon, 02 Mar 2015 01:01:45 +0000 Marc Deschamps http://www.nintendojo.com/?p=137477

While Club Nintendo is closing its doors in the next few months, there are still quite a few rewards lift to ship. One of which, the two-disc soundtrack for Super Smash Bros. on Wii U and Nintendo 3DS, is coming very soon. Members have reported that the company has been sending out shipping information for the CD soundtrack, which means members could see the reward arrive any day now.

Club Nintendo members that registered both Super Smash Bros. for Wii U and Nintendo 3DS before January 13 will receive the soundtrack. While that opportunity is no longer available, club members that are more interested in the game’s Mewtwo download code (also an incentive for those that purchase both versions of the game) can still receive the code if they register their games by March 31.

The soundtrack boasts over seventy tracks across two discs. We’ve mirrored the track listing below!

Red CD

1. Menu (Original)
2. How to Play (Super Smash Bros. Melee)
3. Ground Theme / Underground Theme (Super Mario Bros.)
4. Super Mario 3D Land Theme / Beach Theme (Super Mario 3D Land)
5. Try, Try Again (Mario and Luigi: Dream Team)
6. Kongo Jungle (Donkey Kong Country)
7. Stickerbush Symphony (Donkey Kong Country 2)
8. Gerudo Valley (The Legend of Zelda: Ocarina of Time)
9. Full Steam Ahead (The Legend of Zelda: Spirit Tracks)
10. Brinstar (Metroid)
11. Obstacle Course (Spring / Summer) (Yoshi’s Island)
12. Green Greens Ver. 2 (Kirby’s Dreamland)
13. Corneria (Star Fox)
14. Star Wolf / Sector Z (Star Fox 64)
15. “Battle!” (Trainer Battle) (Pokémon X and Y)
16. N’s Castle Medley (Pokémon Black and White)
17. Mute City Ver. 3 (F-Zero)
18. Id (Purpose) (Fire Emblem: Awakening)
19. Wrath of the Reset Bomb (Kid Icarus: Uprising)
20. Dark Pit’s Theme (Kid Icarus: Uprising)
21. Ashley’s Song (WarioWare: Touched!)
22. Tortimer Island Medley (Animal Crossing: New Leaf)
23. Kapp’n's Song (Animal Crossing: New Leaf)
24. Jogging / Countdown (Punch-Out!!)
25. Gaur Plain (Xenoblade Chronicles)
26. You Will Know Our Names (Xenoblade Chronicles)
27. Balloon Fight Medley (Balloon Fight)
28. Bath Time Theme (Vocal Mix) (Nintendogs)
29. Save the World, Heroes! (Find Mii II)
30. Tomodachi Life (Tomodachi Life)
31. Pac-Man (Club Mix) (Pac-Man)
32. Tetris: Type A (Tetris)
33. Trophy Rush (Original)
34. Multi-Man Smash (Original)
35. Credits (Original)
36. Online Practice Stage (Original)

Blue CD

1. Battlefield (Original)
2. Super Mario Bros. Medley (Super Mario Bros.)
3. Athletic Theme / Ground Theme (New Super Mario Bros. 2)
4. Egg Planet (Super Mario Galaxy)
5. Circuit (Mario Kart 7)
6. Gear Getaway (Donkey Kong Country Returns)
7. Donkey Kong Country Returns (Vocal) (Donkey Kong Country Returns)
8. Ballad of the Goddess / Ghirahim’s Theme (The Legend of Zelda: Skyward Sword)
9. Main Theme / Underworld Theme (The Legend of Zelda)
10. Ocarina of Time Medley (The Legend of Zelda: Ocarina of Time)
11. Temple Theme (Zelda II: The Adventure of Link)
12. Title (Metroid)
13. Ending (Yoshi’s Story)
14. The Great Cave Offensive (Kirby Super Star)
15. The Legendary Air Ride Machine (Kirby Air Ride)
16. Theme from Area 6 / Missile Slipstream (Star Fox 64 / Star Fox Command)
17. Battle! (Team Flare) (Pokémon X and Y)
18. Battle! (Champion) / Champion Cynthia (Pokémon Diamond and Pearl)
19. Route 10 (Pokémon Black and White)
20. Fight 1 (Fire Emblem Gaiden)
21. Destroyed Skyworld (Kid Icarus: Uprising)
22. Stage Select (Pikmin 2)
23. Xenoblade Chronicles Medley (Xenoblade Chronicles)
24. Plaza / Title (Animal Crossing: City Folk / Animal Crossing: Wild World)
25. Tour (Animal Crossing: New Leaf)
26. Duck Hunt Medley (Duck Hunt)
27. Light Plane (Vocal Mix) (Pilotwings)
28. The Mysterious Murasame Castle Medley (The Mysterious Murasame Castle)
29. Mii Plaza (Mii Channel)
30. Mario Paint Medley (Mario Paint)
31. Pac-Man’s Park / Block Town (Pac-Mania)
32. Pac-Man (Pac-Man)
33. Master Hand
34. Credits (Smash Bros.): Ver. 2 (Super Smash Bros.)
35. Menu 2 (Super Smash Bros. Melee)
36. Results Display Screen (Super Smash Bros.)

Have you received your shipping information, or even the soundtrack itself? As always, let us know in the comments below!

Source: Nintendo

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Nintendojo Jukebox: Kirby and the Rainbow Curse http://www.nintendojo.com/features/columns/nintendojo-jukebox/nintendojo-jukebox-kirby-and-the-rainbow-curse http://www.nintendojo.com/features/columns/nintendojo-jukebox/nintendojo-jukebox-kirby-and-the-rainbow-curse#comments Sat, 28 Feb 2015 20:00:51 +0000 Shawn Wilkins http://www.nintendojo.com/?p=137234 Rainbow Curse soars above most games, but it’s to be expected by its composer.]]>

It’s no secret that the sounds in Mother 3 are some of the most eloquently composed pieces of modern video game music. There’s one man who is responsible for its ever-absorbing tones and rhythmic display of emotion: Shogo Sakai. Before Mother 3, he was the head composer on Kirby Air Ride and Kirby Mass Attack, and now he’s returning to compose the music on Kirby and the Rainbow Curse. The music is some that is left unrivaled, but the track “Great Cave Escape” soothes in near therapeutic ways.

The heightened sound of the xylophones, the rapid precision of each violin– all of it molds together to create a piece of music that can only be fit in a game with a creative style such as this one. There are parts of the song where you feel a rush of energy that parallels itself with the level and its sea of color. Kirby and the Rainbow Curse is a game that goes far beyond the average level of excitement and exuberance to only find itself paired with music that does the same.

Great Cave Escape — Kirby and the Rainbow Curse — Composed by Shogo Sakai

In Mother 3, my favorite part of the game was relaxing in the water springs. If you haven’t played the game, that sounds beyond foreign. However, it wasn’t the act of walking into a water spring that I enjoyed, but rather that the music hit tones that invoked a similar feeling to that of actually being in a spring: serenity, calm, a sense of nirvana. The main draw of video game music, in most cases, is the composer being able to heighten the emotions and mood felt during select scenes. Mr. Sakai cared about even the tiniest of interactions and wanted to become a part of his world through the music he was putting together. “Great Cave Escape” shows that same love and, in a broader sense, is essentially one of my favorite tracks from one of my favorite games with an orchestral remix applied.

The Water’s Fine/Hot Spring Music — Mother 3 — Composed by Shogo Sakai

The track starts off smooth, builds itself up, and continues to roll each and every way. It compliments itself to the level you’re playing, also titled “Great Cave Escape,” in that the beginning may be seen as a smooth experience, one to briskly progress through, only to swiftly place you in a world that is engrossed by vibrance. As Mr. Sakai has proven in previous games, when a song is composed for a game that can exist as a piece of art on its own, the music is exemplified and showcased as something left to be marveled upon. “Great Cave Escape” doesn’t come short of what’s to be considered extravagant and knowing it can be heard alongside one of the cutest games to ever be released brings nothing but the utmost levels of glee.

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OlliOlli Release Date Confirmed http://www.nintendojo.com/news/olliolli-release-date-confirmed http://www.nintendojo.com/news/olliolli-release-date-confirmed#comments Sat, 28 Feb 2015 03:00:42 +0000 Jon Stevens http://www.nintendojo.com/?p=137398

Curve Studios, the developers of OlliOlli, have announced that the game will launch on both Wii U and 3DS on March 5 and will cost $9.99 (€9.99/£7.99).

OlliOlli is a 2D sidescrolling skateboarding game, where players must pull off a variety of tricks and then land them perfectly. It was released last year on PS Vita, and was later ported to PC and both PlayStation 3 and 4.

Curve Studios also confirmed that it has worked closely with Nintendo to ensure that the game will support cross-buy as well. This means that if you purchase the game on either console, you will get a free copy of it on the other.

Were you already planning on getting OlliOlli and, if not, has the cross-buy offer changed your mind?

Source: Nintendo Everything

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LastFight Announced http://www.nintendojo.com/news/lastfight-announced http://www.nintendojo.com/news/lastfight-announced#comments Sat, 28 Feb 2015 01:30:15 +0000 Jon Stevens http://www.nintendojo.com/?p=137415 Indie developer Pirana King has announced its newest game, LastFight, with a short teaser trailer.

The trailer shows off a colorful and cartoony art style, fast paced gameplay, and a quick look at some of what we can expect in the game. While less than thirty seconds of gameplay is shown, it shows off a number of its features, like a combo counter, special abilities, and the fact that fighters can use nearby objects against their opponents.

No specific information has been revealed so far about the game’s release date or even what consoles it will be on, but the developer has said that it is hoping to bring it to”all major platforms.”

While it’s early days yet, but would you like to see LastFight come to Wii U?

Source: Nintendo Life

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New World Record Set For Super Mario 64 http://www.nintendojo.com/news/new-world-record-set-for-super-mario-64 http://www.nintendojo.com/news/new-world-record-set-for-super-mario-64#comments Sat, 28 Feb 2015 00:00:02 +0000 Jon Stevens http://www.nintendojo.com/?p=137436 News Desk Masthead - Mario 2A speedrunner by the name of Nero has broken the world record for collecting all 120 stars in Super Mario 64.

Nero was racing against fellow speedrunner Puncayshun to see who could complete the game fully in the quickest time possible. Not only did Nero manage to beat Puncayshun, he finished in 1:42:15.92, which makes him the new world record holder. This time also takes into account the fact that he had to save and quit twice during the run.

The previous record was actually held by Puncayshun, who managed to collect all of the stars in the game in 1:42:32– so Nero’s new record is only seconds faster.

Now we will just have to wait and see how long it will take Puncayshun to retake his crown!

Source: Kotaku

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Retro Scope: Kirby: Canvas Curse http://www.nintendojo.com/features/columns/retro-scope/retro-scope-kirby-canvas-curse http://www.nintendojo.com/features/columns/retro-scope/retro-scope-kirby-canvas-curse#comments Fri, 27 Feb 2015 17:00:58 +0000 Anthony Pelone http://www.nintendojo.com/?p=137268

Kirby: Canvas Curse for Nintendo DS is something of an anomaly. The game’s composition is so alienated from the natural Kirby formula, what with the touch controls, the techno arrangements of classic series tunes, and the blending of cartoony, rotund characters against surreal backgrounds that ranged from watercolor valleys to abstract compositions. It didn’t light the sales charts on fire like the numerous versions of Nintendogs, but the game was met with raving success among critics and even non-Kirby fans. Many considered it to be the first real success of the two-screen handheld, as it proved the touch screen could give birth to compelling, unique game design.

Kirby, chasing after an art-crazy witch who deprived him of movement, coasts along rainbow-colored lines drawn by the player’s stylus, and the objective is to guide him through a series of perilous levels all the while conserving a set amount of rainbow ink to tap from. This setup is why our pink hero often finds himself suspended in mid-air, and with the rainbow lines being erased upon every brush of the stylus, it’s not uncommon to desperately juggle Kirby above a bottomless pit thanks to a nearly-depleted ink bar. Such challenge is hardly found in many Kirby titles, and I imagine those turned off by the series’ frequent ease welcomed Canvas Curse‘s pressure with open arms.

What I’ve always found amazing about Canvas Curse is that even though the touch controls demand intense concentration, the overall aesthetic and music direction induce a mellowing calm into the player. This is felt instantly when the game opens with a subdued arrangement of the Kirby 64 menu theme, easing the player into a relaxed state. Kirby has experimented with many different forms of art and sound throughout its lifetime, but Canvas Curse frequently experiments with gorgeous abstract backdrops and coolly compresses the peppy tone of familiar songs such as Cocoa Cave and Castle Lololo to the extent where it forges an offbeat identity separate from the entire series.

Does the game still engage in fun songs and lighthearted antics? Certainly, but this low-key mood permeates the entire game to the point where I can’t be bothered to grow frustrated at its perpetual difficulty. No matter how many hidden medals I miss or how many times I fall prey to the same spike pit, my eyes and ears remain on autopilot, coasting along just like Kirby in this surrealism-based world. In a way, it’s as if the game relishes its independence from the series; when playing the Jump Game, for example, it projects on the system’s top screen a vintage, monochrome film of the original Dream Land setting, hosting a crowd of Kirbies performing the signature Kirby dance as the limbless Kirby simply bounces up and down. Canvas Curse remembers to pay tribute to the Kirby games of old, but puts top priority in establishing its own successful niche.

But for all its differences, Canvas Curse remains careful in adhering to certain series laws. Kirby’s copy abilities remain present, obtained via dashing through enemies and activated by simply tapping Kirby. Be it demolishing enemies (Spark’s summoning of a massive, skyward thunderbolt has to be seen to be believed), clever interactions with the stylus-operated rainbow lines (such as how Stone, Wheel, and Needle all affix themselves to and ride upon them in their own unique way), or plowing through a vast assortment of star blocks (a Kirby staple), Canvas Curse‘s application of copy abilities remains one of the finest yet in the series.

Of course, any talk of Canvas Curse isn’t complete without showcasing the game’s wonderful soundtrack. Just listen to the Rainbow Resort arrangement; it’s every bit as grand and euphoric as the original Kirby’s Adventure track, but its dive into the techno realm grants it an air of melancholy. Such dreamy, reflective tunes were occasionally present in earlier Kirby titles as well, and never failed to provide a stunning contrast to their meaty cheeriness. For Canvas Curse to channel that late-game rapture in the Frozen Fantasy level always steals the show for me, and it remains my favorite portion of the game.

Perhaps the real success of Kirby: Canvas Curse lies not in what the game did for Nintendo DS, but in proving the series’ experimental use. True to the protagonist’s origins, Kirby is as malleable as what’s required of him, and ever since we’ve seen him adorned with yarn, split into ten, and as of last week, stars in an adorable clay-filled adventure that just so happens to be this game’s sequel. If you’ve read our site’s review, you know that Canvas Curse‘s legacy is well preserved within the Wii U’s Kirby and the Rainbow Curse.

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Tantalus Media Working on “AAA Next-Gen” Port for Wii U http://www.nintendojo.com/news/tantalus-media-working-on-aaa-next-gen-port-for-wii-u http://www.nintendojo.com/news/tantalus-media-working-on-aaa-next-gen-port-for-wii-u#comments Fri, 27 Feb 2015 05:00:38 +0000 Kevin Knezevic http://www.nintendojo.com/?p=137388

Third party releases may have all but dried up on Wii U, but fortunately, it seems at least one fairly major next-gen title will be coming to the console in the near future. Tantalus Media, the developer behind the Wii U conversions of Mass Effect 3 and Deus Ex: Human Revolution, is currently working on bringing a game for “an absolute top notch publisher” to Nintendo’s system.

While details on the project are scant at the moment, Tantalus’ Tom Crago has said that the title will be launching this year and is the “biggest thing” the studio has ever done. This is certainly good news for Wii U owners, as outside of Nintendo’s own software lineup (much of which is still without a definitive release date), there seems to be little in store for the console this year.

We’ll have more information on Tantalus’ mystery project as it develops. Have you purchased either of the developer’s previous Wii U ports? What do you think its current project is? Sound off below in the comments!

Source: Nintendo Everything

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Nintendo Confirms Gold Mario Amiibo Walmart Exclusivity http://www.nintendojo.com/news/nintendo-confirms-gold-mario-amiibo-walmart-exclusivity http://www.nintendojo.com/news/nintendo-confirms-gold-mario-amiibo-walmart-exclusivity#comments Fri, 27 Feb 2015 03:30:49 +0000 Kevin Knezevic http://www.nintendojo.com/?p=137380

Last week, reports began to emerge that the rumored Gold Mario Amiibo would be released in the United States exclusively at Walmart. Today, Nintendo of America officially confirmed those reports, announcing that the figure would only be available at 3,000 Walmart stores across the country. (And, in what has become a disheartening trend for Nintendo fans, the figure sold out of pre-orders within minutes of the announcement.)

The Gold Mario Amiibo is scheduled to be released on March 20, the same day as Mario Party 10, with which it will be compatible. The figure will retail for $12.96.

Were you one of the lucky ones to pre-order the Gold Mario Amiibo before it sold out? Have you become burnt out on Amiibo hunting? Share your thoughts with us in the comments!

Source: Siliconera

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