Nintendojo http://www.nintendojo.com nintendo news, analysis & musings since 1996 Sat, 25 Apr 2015 16:02:07 +0000 en hourly 1 http://wordpress.org/?v=3.1.2 Copyright Nintendojo 2011 wpAdmin@nintendojo.com (Nintendojo) wpAdmin@nintendojo.com (Nintendojo) Podcast 1440 http://nintendojo.com/wp-content/uploads/podpress_temp/nd_podcast144.jpg Nintendojo http://www.nintendojo.com 144 144 Nintendojo's Weekly Podcasts, including Dojo-Show-Go! and Airship Travelogues Nintendojo's weekly podcasts! We talk about the latest games, news and other zany items in the World of Nintendo... and beyond. Nintendo, Wii, GameCube, DS, nintendo, 64, NES, SNES Nintendojo Nintendojo wpAdmin@nintendojo.com no no Week: End Game: On 04.25.2015 http://www.nintendojo.com/features/columns/week-end-game-on/week-end-game-on-04-25-2015 http://www.nintendojo.com/features/columns/week-end-game-on/week-end-game-on-04-25-2015#comments Sat, 25 Apr 2015 16:00:55 +0000 Nintendojo Staff http://www.nintendojo.com/?p=140002

It’s the weekend again, which means it’s time to do some gaming! This past Thursday saw the release of the second downloadable content pack for Mario Kart 8, so you can bet the staff will be checking out all the newest courses (and the new 200cc mode, of course)! What else will they be playing this weekend? Read on to find out!


Marc Deschamps

Like the rest of the staff I’m sure, I’ll be spending the majority of my gaming time this weekend with the new Mario Kart 8 DLC. While most gamers are probably jumping head first into the 200cc class, I’m gonna take my time. I haven’t played a ton of Mario Kart since the last DLC came out, so I have no desire to jump in and get stomped right away. I’d rather ease into it by re-affiliating myself with the game, first. So far, I’m a really big fan. The new courses are gorgeous!

I’m still plugging away at The Legend of Zelda: Majora’s Mask 3D. It’s been a slow process, but video game time becomes a premium when you have a seven-month-old at home! I’ve finally reached Ikana Canyon. It feels like I’m heading into the game’s final stretch, but considering that it’s taken me two months to get this far, who knows how long that could take! Still, I’m having a really good time with the game, so I kind of don’t mind. It would just be nice to get to my backlog of games at some point, especially with Splatoon just a month away!


Andrew Hsieh

MONSTER HUNTER 4 ULTIMATE HAS TAKEN OVER MY LIFE.

*crawls back into hidey-hole, grimacing, cutting off tails *


Jon Stevens

I’m probably the odd one out this week, as I won’t be going back to test out the new Mario Kart 8 DLC just yet. Instead, I’ll be playing some of the 3DS games that keep drawing me back in. I’m planning to continue working my way through Fire Emblem Awakening (I’m finally making some progress!) and have been playing Pokémon Shuffle most days for the last couple of weeks, so will probably give that a go too.

I had hoped to pick up The Legend of Zelda: Majora’s Mask 3D at some point soon, but I can’t really justify getting that when I still haven’t finished Lugi’s Mansion: Dark Moon. I know it’s been two years and perhaps one day soon I will finish it… but it probably isn’t going to be this weekend!


Craig Harnett

Unfortunately a weekend of work beckons, but I will definately squeeze a few hours in somewhere so I can give the new Mario Kart 8 DLC a whirl. Given my time constraints I may have to go straight to the 200cc mode and take the quick tour of the new courses!

I shall also be continuing my adventure on Planet Zebes courtesy of Club Nintendo after cashing in my Star Points and downloading the still brilliant Super Metroid from the Virtual Console. Whilst bitter sweet as we wave goodbye to Club Nintendo, I’m excited to find out more about the new loyalty programme in the coming months.


Anthony Pelone

200cc in Mario Kart 8 is INSANE! I lost count of how many times I drove into walls and whatnot. If you haven’t already, definitely try it out in the F-Zero courses and Baby Park. Out of the new courses, I’m thinking Ribbon Road and Wild Woods are my favorites (the way they reimagined the former can’t be described has to be experienced firsthand!), and the Villager is all set to be one of my main racers (alongside Iggy, Toad, Metal Mario, and Shy Guy). I don’t know how much time I’ll have with the DLC this weekend, but I’ll make every effort to squeeze it in!

They finally fixed the Mewtwo glitch in Smash Bros., too, so I’m finally tackling the single player modes with him. I wasn’t affected by the glitch, but I didn’t want to take any chances since I rather like looking at my Global Smash Power scores. In any case, it’s so surreal and nostalgic to have my favorite Pokémon back in Smash, and it’s almost as if I’m catching up with an old friend. Can’t wait for Lucas!


Shawn Wilkins

Looks like this week will be a split between many games. I managed to pick up Story of Seasons, Xenoblade Chronicles 3D, and I’m still plugging away at Code Name: S.T.E.A.M. I’ve also managed to snag myself a copy of Oracle of Seasons, so it could be argued that I either have no free time or a bunch of free time. It’ll be an interesting couple of weeks… or months. Geez, what if it’s a whole year?

I also think I might snag the Mario Kart 8 DLC since I’ve been practicing on becoming good at the game. Not just okay like I’ve been or when I’m at parties, but enough to make children weep for their parents whenever I pick up the Pro Controller. I really want to affect this new generation in ways no one else has. Not through violence, deceptions, or anguish, but through Mario Kart 8.


What games will you be playing this weekend? Share your gaming plans with us in the comments!

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Nintendo Download: 04.23.2015 http://www.nintendojo.com/news/now-playing/nintendo-download-04-23-2015 http://www.nintendojo.com/news/now-playing/nintendo-download-04-23-2015#comments Sat, 25 Apr 2015 14:00:51 +0000 Shawn Wilkins http://www.nintendojo.com/?p=139888

This week Nintendo will be going all-in on Mario Kart 8, so the offerings may be scarce, but they are indeed very bountiful in measure. With Mario Kart 8‘s second DLC coming out alongside the new 200cc mode, people should be more than set for the week ahead. Let’s take a look at what we’re getting this time around:

Releases

Wii U eShop

  • Suspension Railroad Simulator – $7.99

Wii U Virtual Console

  • Mario Kart DS – $9.99 – Nintendo’s first foray into polygonal 3D Mario Kart on a handheld device is finally out for the Wii U Virtual Console. Along with Mario Kart 8 and its 3DS predecessor, Mario Kart 7, Mario Kart DS offers a similar gameplay style, but adds an additional challenge of unique single-player missions (and being from times of yore and having its various limitations). It’s worth buying either on the eShop or figuring out how to acquire a physical copy.

Wii U DLC

  • Mario Kart 8 – DLC Pack 2 – $7.99 – While the first DLC pack is also available for $7.99, buying both at the same time will save you a few dollars, bringing the price down to $11.99. With the second DLC pack, you gain access to both boy and girl Villagers, Dry Bowser, Isabelle, and a whole new set of eight tracks to race on. Coupled with this is the new 200cc mode which, given its name, will be faster and harder to compete on and brings a tad bit of joy to those who miss the F-Zero series.
  • Super Smash Bros. for Wii U and 3DS – Mewtwo – $3.99 – Purchasing the character in both games will save you around three dollars: $4.99 for both versions together. Mewtwo is a long awaited character and the first of seemingly many DLC characters to be released. Nintendo has come a long way from asking gamers to play a game 20 consecutive hours to unlock the legendary monster to simply asking for a few dollars.

3DS eShop/Retail

  • Cube Creator 3D – $4.99 – Some would say imitation is the highest form of flattery while others would say it’s disrespectful. Cube Creator wedges itself in between the two by being a downright homage to Minecraft and dodging none of the accusations. It fills the need to create things in a building, Lego-like atmosphere and also features an ability to share creations via Miiverse. Well worth checking out if Minecraft has been the itch dying to be scratched on your 3DS.

Discounts

Wii U eShop

  • Tetrobot & Co. – Reduced from $9.99 to $2.99 (until April 30, 2015)
  • Cocoto Magic Circus 2 – Reduced from $29.99 to $9.99 (until May 7, 2015)

3DS eShop

  • KORG DSN-12 – Discounted until May 7, 2015
  • KORG M01D – Discounted until May 7, 2015
  • Classic Games Overload: Card & Puzzle Edition – Reduced from $29.99 to $19.99 (until May 11, 2015)
  • Van Helsing sniper Zx100 – Reduced from $6.66 to $3.49 (until May 11, 2015)
  • Soccer Up 3D – Discounted until May 21, 2015
  • Soccer Up Online – Discounted until May 21, 2015

Source: Nintendo

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Preview: High Strangeness (Wii U) http://www.nintendojo.com/games/previews/preview-high-strangeness-wii-u http://www.nintendojo.com/games/previews/preview-high-strangeness-wii-u#comments Fri, 24 Apr 2015 22:00:35 +0000 Andy Hoover http://www.nintendojo.com/?p=139906

After several hours with Barnyard Intelligence Games’ High Strangeness, one thing is abundantly clear: the game is definitely making a strong effort to earn that title. Indie games featuring old-school graphics might seem all too common nowadays, but High Strangeness is unique in two ways: it was actually Kickstarted back in 2009 and it allows you to switch between both 16- and 8-bit art styles. There are plenty of other features that contribute to the game’s strangeness, as well as a few mechanics that help keep things grounded.

The first thing that will probably make you realize High Strangeness isn’t you average action-adventure game is the story. You play as Boyd, a rather normal dude who stumbles into an inter-dimensional conflict that involves his cat (who knows how to talk), magical crystal skulls, and an army of cloak wearing bad guys. The set-up is definitely quirky, offering a bit of twist on the classic “chosen hero” story that is backed up by consistently humorous writing and likeable characters. Hopefully it can keep it up throughout the adventure.

Unlike the story, much of the core gameplay is quite a bit more typical, though that isn’t necessarily a bad thing. Anyone familiar with 8- or 16-bit action RPGs in the vein of Zelda, Secret of Mana, or Terranigma should feel right at home. Like these classics, High Strangeness focuses on a mixture of combat, exploration, and puzzle solving to offer a varied and challenging experience. Based on what I’ve played so far, it manages to do this rather well, upping the combat and puzzle difficult at a very fair and compelling pace to keep things moving without the game feeling too easy.

Also like Zelda, High Strangeness expands its gameplay through new items and power-ups. Early on, you get a firecracker that acts as a time bomb capable of damaging enemies and breaking down weak walls, CDs that can be thrown to stun enemies, and a magic skull that also stuns enemies, but it does so in an area of effect directly around Boyd. These items, along with some of Boyd’s personal stats, can be upgraded through crystal eyes dropped by enemies, which can be spent at altars located throughout the game. In an interesting odd to a more recent Zelda– A Link Between Worlds to be precise– these items, along with your regular attacks, are powered through a stamina meter that naturally recovers over time.

The aforementioned ability to switch between 8- and 16-bit graphics is where High Strangeness adds its own flavor to this classic genre. The difference between these two styles isn’t just aesthetic, as the core mechanics shift to also match the feel of the games of each respective generation. While in 8-bit, your movements feel much more stiff, as you are restricted to moving up, down, left, or right from tile to tile in an invisible grid. In other words, it feels a lot like the original Zelda. The 16-bit world ditches the grid and lets you freely move diagonally in the more detailed environments. Also, in the more advanced world, combat is much smoother as well, as Boyd is able to attack in multi-hit combos. This mechanic further complicates the game through the use of puzzle elements, pathways, and enemies that can only be interacted with while in the proper dimension.

Visually, it will come as no surprise that High Strangeness strongly adheres to the look of its 8- and 16-bit inspirations; if you were to give Boyd era appropriate attire, his sprite would fit in just fine in Secret of Mana or Chrono Trigger. One minor issue that might come up is the actual look of the environments, though I’m not completely sure. I just completed a rather long stretch of very similar, uninspired looking environments that I was growing rather tired of. However, I also just moved onto the next area and it is quite the radical departure, so I’m optimistic the game will be able to keep the environmental variety coming. Also, there is one thing about the presentation that I find strangely out of place; during some story segments, the game shows hand drawn still images to punctuate parts of the story, but I don’t think they are that well done. The art itself is more decent than bad, but the real problem is that it just feels out of place to me.

I might sound like a broken record, but High Strangeness has also managed to capture the spirit of its inspirations when it comes to music. To put it simply, I love the score in this game. While 16-bit consoles might not have been able to deliver the audio quality we are used to now, many games from that generation were still able to create phenomenal soundtracks through the sheer strength of the compositions. I don’t think High Strangeness will end up achieving the same musical heights as Chrono Trigger, but everything I’ve heard so far has enough variety, mood, and quality to make my ears plenty happy.

So far, High Strangeness is shaping up to be a very interesting game that could very well prove to be another eShop indie gem. Plenty of small developers have made games meant to capture the look and feel of early classics, but Barnyard Intelligence Games seems to be trying to pull off something more than that. With High Strangeness, the developers aren’t just emulating two generations of old school gaming, they are fusing them together in a way that meaningfully affects gameplay in a unique way. Add on top of that an original, quirky premise and a great soundtrack and you have a game that I can’t wait to play more of.

High Strangeness will be available on Wii U on May 6, so expect our full review sometime in the near future.

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Live Blog: Xenoblade Chronicles X Direct 4.24.2015 http://www.nintendojo.com/features/specials/live-blog-xenoblade-chronicles-x-direct-4-24-2015 http://www.nintendojo.com/features/specials/live-blog-xenoblade-chronicles-x-direct-4-24-2015#comments Fri, 24 Apr 2015 14:00:57 +0000 Nintendojo Staff http://www.nintendojo.com/?p=139915

Update: The stream is now over! We will have an embedded version of the entire video once it becomes available.

I’m really feeling it! Join us for the Xenoblade Chronicles X video presentation at 11AM Pacific / 2PM Eastern (7PM BST). Nintendo plans to share even more juicy details and secrets about Monolith’s sprawling RPG that is coming to Wii U later this year. Check out the embedded broadcast once it starts, or follow our live blog to catch up!


11.38 - Kyle England

It looks like we’ll just be seeing gameplay for the rest of the stream. I will post any new updates or announcements if they arise. Enjoy the Xenoblade Chronicles X gameplay!

11.35 - Kyle England

“Samurai Gunner” is a class. Sweet name.

11.35 - Kyle England

This particular area is very cool at night, with glowing plants. But there are dangerous nocturnal creatures roaming.

11.32 - Kyle England

Information is revealed on hexagonal sections of the continent when a probe is deployed.

11.32 - Kyle England

Now let’s look at the probes mentioned earlier that are launched on the Gamepad map

11.31 - Kyle England

So many moons on this planet!

11.30 - Kyle England

Loading up a new save file. This one is showing nighttime. Game features a full day cycle and even weather patterns.

11.29 - Kyle England

Giant peaceful monsters roam the land

11.28 - Kyle England

Showing off the Navball that can lead you to your destination

11.27 - Kyle England

It’s a new Nopon character, a returning species from Xenoblade

11.27 - Kyle England

Boss was handily defeated and now we see a cutscene with a new character

11.25 - Kyle England

Boss time!

11.24 - Kyle England

You can focus on various parts of enemies. For example, you can take out a robot’s turret or target an arm to destroy it first.

11.23 - Kyle England

Battles are fast-paced and do not bring you to another screen. One of the many ways the Xenoblade games streamline the JRPG formula.

11.22 - Kyle England

Be careful not to aggro too many enemies at once or risk getting overwhelmed.

11.20 - Kyle England

Showing off the new Hopper Cam to survey the area. Cool bird’s eye view

11.18 - Kyle England

Enemies may attack you if they can see you or hear you if they are aggressive.

11.17 - Kyle England

I wonder if there will be any more of the Direct presentation or the rest is live gameplay from the Treehouse?

11.16 - Kyle England

More fighting. Again, the combat is nearly identical to Xenoblade the first.

11.15 - Kyle England

It’s not a direct sequel though, and no knowledge of Shulk’s adventure will be required to enjoy the new RPG.

11.14 - Kyle England

One of the characters has a Monado hairpin. The Treehouse folks say that are lots of references to the original game.

11.14 - Kyle England

Some missions offer decisions that can change the actions you choose to take it seems.

11.12 - Kyle England

Monsters drop loot that can be used for crafting. Who would’ve thought?

11.12 - Kyle England

The game seems complicated, but players will be gradually taught gameplay mechanics when they start. But they are able to try to tackle tough bosses early on if they are brave enough.

11.11 - Kyle England

Some combat is also being shown, which uses Arts like the first Xenoblade Chronicles

11.10 - Kyle England

They explore a wide open area, showing off the game’s exploration

11.08 - Kyle England

We now go live to the Treehouse for hands-on gameplay of Xenoblade Chronicles X

11.08 - Kyle England

Fly across huge expanses of land at high speed in huge mechs! Combat possibilities will be detailed later.

11.07 - Kyle England

GIANT MECH FOOTAGE

11.07 - Kyle England

A camera can also be launched high into the air to survey the world

11.07 - Kyle England

Navballs can be deployed to help you find your way to objectives. Free to deploy.

11.06 - Kyle England

Intelligent aliens are also present on Mira, some friendly, some antagonistic.

11.06 - Kyle England

The creatures of Mira are strange and powerful. Some will not attack unless provoked.

11.05 - Kyle England

The Gamepad features a map that allows you to drop probes to search for objectives and gather fuel

11.04 - Kyle England

Lifeholds are shelters that fell off the human ship containing lost refugees. Locating them is one of the game’s main objectives.

11.03 - Kyle England

The planet Mira is a huge world including five continents that are fully explorable from the beginning of the game.

11.02 - Kyle England

New Los Angeles is a new city hub that acts as humanity’s home base.

11.02 - Kyle England

We start with a recap of Xenoblade X’s story, detailing humanity’s struggle for survival and relocation to a new planet.

11.01 - Kyle England

“On behalf of the human race, I hope you’re ready for a change of pace.”

11.00 - Kyle England

Bill Trinen starts us off with a stylish intro and some beautiful footage.

11.00 - Kyle England

Let the action commence! Here we go!

10.52 - Kyle England

Hello everyone! 8 minutes until the Xenoblade X Direct starts!

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Mega Flygon Almost Existed http://www.nintendojo.com/news/mega-flygon-almost-existed http://www.nintendojo.com/news/mega-flygon-almost-existed#comments Fri, 24 Apr 2015 00:00:48 +0000 Shawn Wilkins http://www.nintendojo.com/?p=139881

Nintendo Dream held an interview with Game Freak’s own Ken Sugimori, Shigeru Ohmori, Shigeki Morimoto, and Kazumasa Iwao, all of whom worked on Pokémon Omega Ruby and Alpha Sapphire. During their time together, Sugimori revealed the sole reason Mega Flygon doesn’t exist: artist’s block. It could go without saying that this is possibly the reason why many of our favorite Pokémon don’t have Mega Evolutions, but it’s incredible that something so minor can have such a lasting effect on a game’s biggest new improvement.

Sugimori: For Aarune, he needed to have a Pok♪0mon that could use the moves Fly and Secret Power, which are perfect moves for finding Secret Bases. And the only Hoenn Poéemon that wasn’t used by a key character that fit that criteria was Flygon. It does not Mega Evolve, but I really like Flygon.

Interviewer: Key characters often carry a Pokémon that can Mega Evolve, but Flygon is an exception, right?

Sugimori: Flygon has had the potential to have a Mega Evolution since X/Y, but we were unable to complete a design and so it was dropped from consideration.

Source: PokéBeach

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Amiibo Tap Details and Release Date Revealed http://www.nintendojo.com/news/amiibo-tap-lineup-revealed-and-released http://www.nintendojo.com/news/amiibo-tap-lineup-revealed-and-released#comments Thu, 23 Apr 2015 22:00:03 +0000 Shawn Wilkins http://www.nintendojo.com/?p=139875

Nintendo has recently announced plans to incorporate Amiibo in a very simple, yet limited display. With a new (and also free) downloadable title called Amiibo Tap: Nintendo’s Greatest Bits in Japan and the US, and Amiibo Touch & Play: Nintendo Classics Highlights in the UK, players will be able to see three-minute highlights of classic Nintendo titles. It should be noted that the game you get to try out may be entirely random and have little to no relation to the Amiibo placed on the GamePad.

Amiibo Tap launched in Japan today, April 23, 2015, with 30 games from both the NES and SNES libraries. The title will be available for download in North America and Europe on April 30. A list of games and the respective Amiibo Tap Japanese trailer are below:

NES

  • Super Mario Bros.
  • Super Mario Bros. 2 (US version)
  • Super Mario Bros. 3
  • Super Mario Bros.: The Lost Levels
  • The Legend of Zelda
  • Zelda II: The Adventure of Link
  • Metroid
  • Kirby’s Adventure
  • Yoshi
  • Dr. Mario
  • Punch-Out!!
  • Mach Rider
  • Excitebike
  • Ice Climbers
  • Kid Icarus
  • Donkey Kong
  • Donkey Kong Jr.
  • Balloon Fight
  • Wrecking Crew
  • Pinball
  • Clu Clu Land
  • Wario’s Woods

Super NES

  • Super Mario World
  • Super Mario Kart
  • F-Zero
  • Kirby’s Dreamland 3
  • Kirby’s Super Star
  • Kirby’s Dream Course
  • Super Metroid
  • The Legend of Zelda: A Link to the Past

Source: Nintendo

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Xenoblade Chronicles X Nintendo Direct Coming Tomorrow http://www.nintendojo.com/news/xenoblade-chronicles-x-nintendo-direct-coming-tomorrow http://www.nintendojo.com/news/xenoblade-chronicles-x-nintendo-direct-coming-tomorrow#comments Thu, 23 Apr 2015 14:30:24 +0000 Kevin Knezevic http://www.nintendojo.com/?p=139871

Nintendo of America has announced that it will be airing a new Nintendo Direct tomorrow, April 24. The presentation will begin at 11 AM Pacific/2 PM Eastern Time and will be devoted to Monolith Soft’s upcoming Wii U RPG, Xenoblade Chronicles X.

As usual, Nintendo hasn’t announced what details we can expect to learn during tomorrow’s broadcast, but the company did confirm that the Direct will immediately be followed by a live presentation from its Treehouse localization group, so we can expect plenty of new footage from the anticipated title. Fans can watch the Direct at Nintendo’s website. We’ll also share recaps and videos from the broadcast, so stay tuned for our coverage!

What do you think we’ll see during tomorrow’s Nintendo Direct? Share your predictions with us in the comments!

Source: Nintendo

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SteamWorld Heist Ambassador Program Rolls Out http://www.nintendojo.com/news/steamworld-heist-ambassador-program-rolls-out http://www.nintendojo.com/news/steamworld-heist-ambassador-program-rolls-out#comments Thu, 23 Apr 2015 04:00:45 +0000 Anthony Pelone http://www.nintendojo.com/?p=139843
Excited to play the upcoming SteamWorld Heist? Then you might want to keep an eye on the SteamWorld Ambassador Program. Every Tuesday, developer Image and Form Games will post SteamWorld-related ”challenges” on its official blog, and the winner of each weekly challenge will become SteamWorld ambassadors and be able to play the game before its fall release date! Download codes will be issued to the winners, along with some spares for friends. The winners will also receive exclusive development news on the game, which is scheduled for release on both Wii U and 3DS.

Fans can already participate in the first challenge here. More information can be found in the video below. Let us know if you’re going to participate!

Source: Image and Form Games

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3D Streets of Rage 2 Is Getting a Quartet Mode http://www.nintendojo.com/news/3d-streets-of-rage-2-is-getting-a-quartet-mode http://www.nintendojo.com/news/3d-streets-of-rage-2-is-getting-a-quartet-mode#comments Thu, 23 Apr 2015 02:00:34 +0000 Anthony Pelone http://www.nintendojo.com/?p=139832

Ever wish you could fight alongside all four fighters in the classic Streets of Rage 2? Thanks to Sega’s 3D Classics, you can! In this 3D-enhanced port of the Sega Genesis title, all four characters– Axel Stone, Blaze Fielding, Eddie Hunter, and Max Thunder– can all brawl together in the new Quarter Mode. As if things weren’t bad enough for the villainous Mr. X, you can join up with buddies in local co-op.

3D Streets of Rage 2 will be available to download this July for $5.99. Does this new feature sell you on this updated classic for 3DS? Let us know in the comments!

Source: Siliconera

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Lord of Magna: Maiden Heaven Coming to North America and Europe This Summer http://www.nintendojo.com/news/lord-of-magna-maiden-heaven-coming-to-north-america-and-europe-this-summer http://www.nintendojo.com/news/lord-of-magna-maiden-heaven-coming-to-north-america-and-europe-this-summer#comments Thu, 23 Apr 2015 00:00:13 +0000 Anthony Pelone http://www.nintendojo.com/?p=139824

From the people behind the cult-favorite Rune Factory series, Lord of Magna: Maiden Heaven will be arriving in North America, Europe, and Australia this summer courtesy of Xseed and Marvelous. The game will be released June 2 in NA in both physical and digital formats, but will only receive a digital release in Europe and Australia this June 4. A strategy RPG that– looks and developer history aside– isn’t actually about a harem, Lord of Magna centers around the innkeeper Luchs, who is tasked with recovering crystals that have imprisoned seven fairy maidens. While figuring out how to pronounce the protagonist’s name, you can watch the trailer below.

Exclusive to North American fans will be a special pre-order bonus: a 28-track soundtrack! Will you nab both the game and the soundtrack? Let us know in the comments!

Source: Nintendo Everything

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