nintendo news, analysis & musings since 1996 Sat, 28 May 2016 13:09:21 +0000 en hourly 1 http://wordpress.org/?v=3.1.2 Copyright Nintendojo 2011 wpAdmin@nintendojo.com (Nintendojo) wpAdmin@nintendojo.com (Nintendojo) Podcast 1440 http://nintendojo.com/wp-content/uploads/podpress_temp/nd_podcast144.jpg 144 144 Nintendojo's Weekly Podcasts, including Dojo-Show-Go! and Airship Travelogues Nintendojo's weekly podcasts! We talk about the latest games, news and other zany items in the World of Nintendo... and beyond. Nintendo, Wii, GameCube, DS, nintendo, 64, NES, SNES Nintendojo Nintendojo wpAdmin@nintendojo.com no no Two New Yooka-Laylee Characters Debut /news/two-new-yooka-laylee-characters-debut /news/two-new-yooka-laylee-characters-debut#comments Sat, 28 May 2016 02:00:09 +0000 Anthony Pelone http://www.nintendojo.com/?p=157060

Following last week’s screenshots and story info for Yooka-Laylee, we’re finally introduced to the likes of Dr. Quack and Dr. Puzz, two opposing physicians featured heavily within the game’s story. Check out their kooky Rare-esque designs below!

Dr. Quack Dr. Puzz

Dr. Quack, the duck head in a jar, is a scientist gone mad with evil inventions following the acquisition of his corporation, Quack Corp. However, his octo-prodigy Dr. Puzz fled the company upon the moment of its takeover, and uses her inventions to aid the titular duo. These inventions, in fact, are the source of their wild transformations…which we’ll know more about in the “near future.”

Is Yooka-Laylee’s character design clicking with you? Let us know in the comments below!

Source: Playtonic Games

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Toys-to-Life Are Down 12 Percent in the UK /news/toys-to-life-are-down-12-percent-in-the-uk /news/toys-to-life-are-down-12-percent-in-the-uk#comments Sat, 28 May 2016 00:00:07 +0000 Anthony Pelone http://www.nintendojo.com/?p=157061

While the Amiibo craze dominated game and toy stores across the world last year, it seems the UK is cooling down on the toys-to-life figures. A new report reveals that while 2015 was the concept’s biggest year in terms of sales, the first four months of 2016 delivered a 12 percent decrease in revenue. A closer analysis reveals that constant, big discounts for Skylanders figures may be the cause, but it’s especially disappointing given the relative newness of the Lego Dimensions brand, which wasn’t present at this time last year.

Sales of Amiibo themselves may not be slowing down, however, as Nintendo CEO Tatsumi Kimishima commented just last month on the growing success of the brand worldwide.

Are you still buying Amiibo? Let us know in the comments below!

Source: MCV

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Nintendo Partnering with CEO Gaming to Bring Melee and Smash U to the Tournament /news/nintendo-partnering-with-ceo-gaming-to-bring-melee-and-smash-u-to-the-tournament /news/nintendo-partnering-with-ceo-gaming-to-bring-melee-and-smash-u-to-the-tournament#comments Fri, 27 May 2016 22:00:22 +0000 Anthony Pelone http://www.nintendojo.com/?p=157062

Good news, fighting games fans: Nintendo is teaming up with CEO Gaming to bring you competitive Super Smash Bros.!

Featuring the recent Super Smash Bros. for Wii U and 2001 classic Super Smash Bros. Melee, CEO Gaming is hosting its respective tournaments in Orlando, Florida from June 24-26. With the tourney for Smash Bros. for U turning out to be the organization’s biggest one ever, this is not an event competitive Smash fans will want to miss.

Will you be keeping up with the latest throwdown in competitive Smash? Let us know in the comments below!

Source: Nintendo of America (via Twitter)

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The Endearing Longevity of Splatoon /features/editorials/the-endearing-longevity-of-splatoon /features/editorials/the-endearing-longevity-of-splatoon#comments Fri, 27 May 2016 17:00:05 +0000 Marc Deschamps http://www.nintendojo.com/?p=157004

It’s been a long time since anything has come around like Splatoon. After a single year, the title has proven to be both endearing and enduring. With a dedicated user base and continuously steady sales, the title has proven to be a far bigger success than anyone could have imagined, especially on a system like Wii U.

Splatoon seems to defy the standards we expect from video games, and Nintendo games in particular. Since its inception, online gaming has greatly increased the replay value of a number of titles, but even then, eventually, the game goes back on the shelf. Nintendo systems have always had exceptions like Super Smash Bros., Mario Kart, and GoldenEye, but Splatoon boasts an online fan base that seems more passionate and dedicated than any Nintendo release has seen in quite some time. Fortunately for Nintendo, that fan base doesn’t seem ready to put the game back on the shelf, either. According to Nintendo, a Splatfest held in April in Japan attracted more than fifty percent of Splatoon owners, setting a record for participants. That’s an amazing accomplishment for a game that released nearly a year prior.

Of course, Splatoon’s success is all the more impressive given Wii U’s hardware struggles; the system has had historically low sales for a Nintendo console. While titles like Super Mario 3D World and Mario Kart 8 kept the console’s software sales afloat before Splatoon’s release, it’s unsurprising to see Mario games selling well: they’re a key reason people buy Nintendo systems. Splatoon’s success is different: a brand-new franchise can be a tough sell even under the best of circumstances. There’s a reason new video game franchises don’t seem to crop up at the same rate they once did.

Splatoon’s success will inevitably result in sequels. With its charming world and addictive gameplay, it has all the ingredients to become a top-tier Nintendo franchise. Despite this, the company clearly seemed taken aback by the game’s success. It’s telling that merchandise supporting the game is only now starting to trickle in. The likelihood that Splatoon will continue to grow is good news for fans, but the lesson Nintendo and other publishers should learn from the title’s success is that there is still room in the industry for new games and innovations. In a generation that has seen some of the greatest innovators in the industry quieted by a surge in development costs, and pressure by the mobile industry, Splatoon should stand as a shining example that gamers will still embrace titles that seek to innovate.

For the industry, there were few periods as innovative as the N64/PS1/Dreamcast era. In a way, Splatoon feels like the type of franchise that harkens back to that particular time period. The game’s online features could never have been implemented back then, but it feels like the kind of ingenuity that gave gamers titles like Jet Set Radio. While the game has a charm that is unmistakably Nintendo, the game’s artistic direction feels reminiscent of the types of new IP that debuted on the Dreamcast and the original PlayStation. It’s no wonder fans latched on.

Part of the reason Splatoon has also managed to keep the interest of gamers is through Nintendo’s dedication to the title. Over the last year, Splatoon has seen a number of updates to the available weapons, maps, and gear, and it’s safe to assume this has played a role in maintaining interest. DLC is certainly nothing new to the industry, but Splatoon’s updates have all been released free of charge. In an era where fans routinely debate the fairness of DLC timing and pricing, Splatoon’s model is a welcome change.

As the release of the Nintendo NX looms ever closer, the legacy of the company’s current console begins to take shape. It would be easy to paint Wii U as a failure, but Splatoon may have completely changed the way the console is remembered. It’s hard to consider a system a failure when it introduced Nintendo’s biggest new IP since Pokémon. With Splatoon, Nintendo gave fans something that plays against the standards gamers have come to expect not only from the industry, but Nintendo itself. There are a number of reasons Splatoon has been such a success. It’s addictive, deep, family friendly, and charming, and with Nintendo’s dedication to releasing additional content, its success should really come as no surprise. Hopefully the rest of the industry is taking notes.

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Monster Hunter Stories Bringing Amiibo and More /news/monster-hunter-stories-bringing-amiibo-and-more /news/monster-hunter-stories-bringing-amiibo-and-more#comments Fri, 27 May 2016 00:00:38 +0000 Robert Marrujo http://www.nintendojo.com/?p=157028

Monster Hunter, Capcom’s blockbuster series, is set for a new spin-off called Monster Hunter Stories, which is set to take the franchise in a new direction by dipping into the waters of the RPG genre. While the game was announced months ago, there hasn’t been a ton of new information revealed until recently, when Capcom lifted the lid on a whole slew of tidbits that should have fans excited. For starters, the game is poised to be the second title (following Yacht Club Games’ Shovel Knight) to offer non-Nintendo based Amiibo. A trio of the figurines will be available when the game launches: a male and female One-Eyed Rathalos rider and Nabiru. The figurines will unlock special monsters in the game, and Capcom has plans to release a second wave of Amiibo after the game drops.

Considering the game’s monstrous (pun intended) success in Japan (where the game will launch on October 8), it makes sense that Nintendo and Capcom would want to capitalize on it by adding the similarly lucrative Amiibo into the mix. There are bonuses for those with Monster Hunter Generations save data on their 3DS system, as it will unlock a new costume for use in Stories, as well as another that’s only available in a limited edition version of the title. Sadly, there’s no word on the game coming to the west, but given that the series continues to pick up steam abroad, there’s a good chance an announcement may be coming… perhaps at E3? We’ll find out together, but in the meantime tell us what you think of this development in the comments!

Source: Nintendo Everything

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New Mighty No. 9 Trailer Irking Fans and Creators Alike /news/new-mighty-no-9-trailer-irking-fans-and-creators-alike /news/new-mighty-no-9-trailer-irking-fans-and-creators-alike#comments Thu, 26 May 2016 22:00:07 +0000 Robert Marrujo http://www.nintendojo.com/?p=157031

Mighty No. 9, the oft-delayed spiritual successor to Mega Man being helmed by Keiji Inafune’s studio Comcept and developer Inti Creates, got a new trailer recently, which you can view below. We’ll wait for you to watch it…

All caught up? For many, it may have been a bit hard to watch, as the video is being ridiculed across the Internet for having a very questionable narrative to go along with what is otherwise some snazzy-looking gameplay. The tone of the trailer is seemingly supposed to be “edgy,” but considering it takes a potshot at the very sort of fans who are likely part of the demographic who will potentially be buying Mighty No. 9… well, someone at publisher Deep Silver might not have been connecting the dots very well before sending this one out into the wild. So much so that the CEO of Inti Creates himself declared the trailer a disaster.

At the very least, the gameplay continues to look promising, so as long as Inafune and company were able to recapture the glory of the original Mega Man games. Still, with all the delays and the negative publicity that this trailer is garnering, expectations for Mighty No. 9 are certainly mixed, at this point. What do you think of the trailer? Sound off, below!

Source: Kotaku

 

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Nintendo Download Highlights 05.26.2016 /news/now-playing/nintendo-download-highlights-05-26-2016 /news/now-playing/nintendo-download-highlights-05-26-2016#comments Thu, 26 May 2016 20:00:25 +0000 Robert Marrujo http://www.nintendojo.com/?p=157033 StarTropics Art

Some retro goodies have arrived on Wii U, as well as a dual-platform retro RPG for your enjoyment!


Releases

Wii U

Dragon Fantasy: The Black Tome of Ice – $9.99 – The second in this series of old-school RPGs has arrived on Wii U. For fans of games like Final Fantasy IV and Chrono Trigger, Dragon Fantasy should be worth a look. The blue text boxes alone are worth the price of admission!

Wii U Virtual Console

StarTropics – $4.99
Zoda’s Revenge: Star Tropics II – $4.99

These RPG/adventure games have some distinct Zelda ties in terms of looks and gameplay, and have been cult classics for many years. They were released on Wii’s Virtual Console back in the day, but they’ve finally arrived on Wii U for your enjoyment. These games are an odd bit of Nintendo history and definitely worth a look.

3DS

Dragon Fantasy: The Black Tome of Ice – $9.99 – See above, but note: this version is portable!


That’s it for this week! Check beck again next week for the best from the eShop!

Source: Nintendo

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The Legend of Zelda for Wii U to Be Playable at Nintendo NY for Select Fans /news/the-legend-of-zelda-for-wii-u-to-be-playable-at-nintendo-ny /news/the-legend-of-zelda-for-wii-u-to-be-playable-at-nintendo-ny#comments Wed, 25 May 2016 14:00:19 +0000 Kevin Knezevic http://www.nintendojo.com/?p=156996

While the majority of us may not get a chance to witness the spectacle that is E3 in person, Nintendo has brought a small sample of the experience to fans the past couple of years by showcasing some of its E3 demos at select Best Buy stores. This year, despite the company’s unorthodox plans for the big expo, it will be doing something similar, albeit in a much more limited capacity.

Rather than teaming up with electronic chain Best Buy once again, Nintendo will be showcasing a playable demo for the next Legend of Zelda title at the Nintendo NY store for select fans. The lucky winners will be selected during Super-Fan Signup Day on June 11, and only the first 500 visitors will be eligible to enter. Nintendo NY will feature the Legend of Zelda demo for the entirety of E3, from June 14 to June 19, and will host a number of other events throughout the week, including guided demonstrations, live-streamed footage of the game at E3, a trivia contest, and an opportunity for the 500 select fans to go hands-on with the anticipated title.

Super-Fan Signup Day begins at 9 AM Eastern Time on June 11. Fans can begin lining up for the event at 7 AM and must bring with them a photo ID.

Source: Nintendo (via My Nintendo News)

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Teddy Together Coming to 3DS in Europe, Australia, and New Zealand /news/teddy-together-coming-to-3ds-in-europe-australia-and-new-zealand /news/teddy-together-coming-to-3ds-in-europe-australia-and-new-zealand#comments Tue, 24 May 2016 23:00:58 +0000 Andy Hoover http://www.nintendojo.com/?p=156974

Virtual pet games have had a presence on Nintendo handhelds for quite a while now, with Nintendogs and its sequel setting the gold standard, but fans of this genre will soon have another option. Nintendo has announced Teddy Together for 3DS in European, Australian, and New Zealand markets.

Known as Kuma Tomo and published by Bandai Namco in Japan, Teddy Together lets gamers take care of a teddy bear that has apparently come to life for some reason. Players will be able to interact with the sentient stuffed animal by playing minigames, feeding it, teaching it, and even bathing it. Amiibo functionality is included as well; using the figures will grant you coins so you can buy more things to use while dressing your bear up. Naturally, all of the above will help better your bear and make your friendship grow.

Teddy Together will launch in New Zealand and Australia on June 2, with the Australian release following on July 1. Hopefully the wait won’t be too unbearable.

Source: Siliconera

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Shadow of the Eternals Apparently Still Alive /news/shadow-of-the-eternals-apparently-still-alive /news/shadow-of-the-eternals-apparently-still-alive#comments Tue, 24 May 2016 21:00:26 +0000 Andy Hoover http://www.nintendojo.com/?p=156966 Eternal Darkness.]]>

The GameCube classic Eternal Darkness wove a horrifying tale across the ages, and the same can be said for the story surrounding the development of its spiritual successor, Shadow of the Eternals. After several failed crowdfunding campaigns and controversies surrounding some of its developers, many thought the project dead but the title’s creative director and veteran ofEternal Darkness, Dennis Dyack, recently revealed that work is continuing on the game.

Following the shuttering of original developer Precursor Games, Dyack, who also directed Eternal Darkness, launched Quantum Entanglement Entertainment with hopes of continuing work in games, in addition to exploring film and television projects. In a recent video on the company’s YouTube channel, The Quantum Tunnel, Dyack confirmed that the team was still working on the game and promised more news in the near future about its status. That video was followed up with uploads of previously released footage for Shadow of the Eternals.

Much like Eternal Darkness, Shadow of the Eternals is planned to feature multiple characters, places, and events from across history that come together under an overarching story that draws inspiration from Lovecraftian horror. When it was first revealed, the game was planned to be released as multiple, downloadable episodes for Wii U. Of course, quite a bit of time has passed since the project was first revealed in 2013, so it will be interesting to see if anything has changed and in what way.

While Shadow of the Eternals’ development cycle has been anything but smooth and its developers have a tendency to court controversy, I shall remain cautiously optimistic that we will see more materialize this time around. Eternal Darkness is a true masterpiece well deserving of some sort of revival, and since Nintendo has expressed no desire to do anything with the property, I’ll take whatever I can get from whoever is offering it.

Source: Eurogamer

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