Nintendojo http://www.nintendojo.com nintendo news, analysis & musings since 1996 Thu, 29 Jan 2015 22:12:04 +0000 en hourly 1 http://wordpress.org/?v=3.1.2 Copyright Nintendojo 2011 wpAdmin@nintendojo.com (Nintendojo) wpAdmin@nintendojo.com (Nintendojo) Podcast 1440 http://nintendojo.com/wp-content/uploads/podpress_temp/nd_podcast144.jpg Nintendojo http://www.nintendojo.com 144 144 Nintendojo's Weekly Podcasts, including Dojo-Show-Go! and Airship Travelogues Nintendojo's weekly podcasts! We talk about the latest games, news and other zany items in the World of Nintendo... and beyond. Nintendo, Wii, GameCube, DS, nintendo, 64, NES, SNES Nintendojo Nintendojo wpAdmin@nintendojo.com no no Returning to Punch-Out!! http://www.nintendojo.com/features/editorials/returning-to-punch-out http://www.nintendojo.com/features/editorials/returning-to-punch-out#comments Thu, 29 Jan 2015 20:00:00 +0000 Robert Marrujo http://www.nintendojo.com/?p=136202

I was as surprised as anyone when Nintendo announced that Punch-Out!! was coming to Wii in 2009. The last entry in the series, Super Punch-Out!!, was released on SNES in 1994. A fifteen year gap is long for any franchise, but for one as niche as Punch-Out!!, it had long ago been assumed that the series was residing in a cemetery plot somewhere in Kyoto. As it turned out, Nintendo’s boxing game was far from dead, and when developer Next Level Games brought a revived Little Mac and Doc Louis to fans, it felt as though the duo had never left. Nearly six years later, Punch-Out!! remains engaging and fun, and well worth a look by Wii U owners.

Next Level Games really made a splash with Punch-Out!! It would be easy to mistake the game as an in-house development effort by Nintendo. With production values and play control of the highest quality, Next Level Games’ Punch-Out!! met the lofty standards that Nintendo is known for, quickly cementing itself in the minds of fans. It’s not a stretch to say that Punch-Out!! firmly positioned the developer in Nintendo’s crosshairs, as it was subsequently brought on for the revival of Luigi’s Mansion, which in turn led to Next Level Games working exclusively with the House of Mario. Outside of Rare and Retro Studios, not many developers are capable of courting such positive attention from Nintendo. Again, with the quality of Punch-Out!!, it’s not hard to see why that would be the case.

The game is gorgeously rendered in a cell shaded style that perfectly captures the over-the-top personalities of its different fighters. The redesigns of everyone from Little Mac to Glass Joe are perfect balances between the old and new. Mac in particular was made a more iconic figure with his visual overhaul, with his signature green boxing gloves and trunks complimented by a more square-jawed, aggressive, and youthful face. Mac is a cool looking dude, and stands out amongst Nintendo’s pantheon of anthropomorphic and fantasy-tinged characters. At the same time, he doesn’t feel apart from Nintendo’s other franchises, either. Anyone who’s read DC Comics New 52 relaunch can attest to how difficult it can be to redesign characters and make them fit cohesively together while retaining the qualities that made them unique to begin with. Next Level Games did exactly that with Little Mac and Punch-Out!!

From the outset, Punch-Out!! has never been about simulating boxing. Punches are thrown, jabs are blocked, but anyone expecting Andre Ward or Floyd Mayweather, Jr. levels of vigorous fighting take notice; this is a boxing game, but it’s more about pattern recognition and timing than simply landing blows. Punch-Out!! supports a number of different control styles (including one that incorporates the Wii Balance Board), but I’ve always favored the Wii Remote-only setup, mainly because the game plays almost identically to the NES original with that particular controller configuration. In Punch-Out!!, it’s all about learning the quirks and patterns of the opposing fighters in order to succeed. Learning when to duck or dodge versus when to take a swing, players have to carefully ferret out the right approach to overcoming a variety of foes.

That might sound easy, and at first it sort of is. Fighters like Glass Joe and Von Kaiser present little challenge at the beginning of Punch-Out!!, simply serving to acclimate players to the game’s idiosyncrasies. As Mac racks up more wins and moves up the ranks and into new circuits, things start to get wickedly tricky. Like the best Nintendo games, players learn by doing. No matter what controller setup a player chooses, the controls are simple and intuitive. Punching and dodging are smooth and easy to master, but it’s timing that really takes effort to perfect. Along with timing, though, players are also encouraged to discover an opponent’s tell move, an indicator when their defenses will be down for just a moment. Hitting a foe at that precise instant will reward the player with a valuable star punch, which delivers a devastating blow to opponents (which can be handy in a pinch). All of this coalesces to form a very solid and fun gameplay experience.

Playing Punch-Out!! again, I’ve been thrilled to experience its unique style of play once more. Nintendo is so skilled at making games that feel like they just wouldn’t exist anywhere but on its consoles. Punch-Out!! appeals to a different part of my gaming sensibilities than Mario or Zelda do, and it makes me thankful to see Nintendo keeping the series’ profile up, if only through a re-release. It’s frustrating when Nintendo allows any of its franchises to languish (looking at you, Metroid), as titles like Punch-Out!! are reminders of just how timeless and compelling the majority of Nintendo’s series are. The Punch-Out!! formula is one that is accessible to players of all skill levels, and definitely worth a look for anyone who’s been craving something different to play on their Wii U. Just be warned; that final, hidden boxer is one heck of a doozy!

]]>
http://www.nintendojo.com/features/editorials/returning-to-punch-out/feed 0
Retro Scope: Radar Mission http://www.nintendojo.com/features/columns/retro-scope/retro-scope-radar-mission http://www.nintendojo.com/features/columns/retro-scope/retro-scope-radar-mission#comments Thu, 29 Jan 2015 17:00:14 +0000 Robert Marrujo http://www.nintendojo.com/?p=134909

It’s funny what some extra coins in a Club Nintendo account can lead to.

I had just placed an order and had a couple hundred coins left, when I thought I’d look through what the service was offering this past December and see if anything might catch my attention. For a paltry 150 coins, the Game Boy Virtual Console title Radar Mission started to call out to me. It was a game that I’d seen and ignored numerous times on the 3DS eShop, but it always got me curious, for whatever reason. What was it? Who made it? This time, at such a small asking price, I decided it was time to delve a little deeper.

1990′s Radar Mission is actually a Nintendo-developed game that came from the mind of one Shigeru Miyamoto (whoever he is). Like Mole Mania, another forgotten Miyamoto title, Radar Mission is essentially a victim of obscurity. Not especially ambitious, profitable, or critically salivated over, it came and went in the blink of an eye. As anyone who plays video games knows, however, none of those factors necessarily dictate the quality of a given title. Some games just don’t get the love they deserved the first time up to bat, and Radar Mission is one of them.

The game has an A and B Game to play, along with a two player mode (that’s sadly been axed for Virtual Console). Anyone who has enjoyed a round or two of the board game Battleship (or played Salvatore’s sinking ships minigame in Wind Waker!) will appreciate Game A in Radar Mission. The basics of the game are the same: enemy ships are placed on a grid and must be destroyed by the player. Taking turns, the player and computer lob explosives at points on the grid attempting to take one another out. The catch is that neither side can see exactly where the other’s ships are. Only once a shot has landed can either combatant begin ferreting out where the enemy is located. Sink all the ships to win!

Game B is different. Players control a submarine from a third-person perspective, scrolling from left to right to take out enemy ships. Diving and surfacing allow the player to avoid and attack opposing craft, adding some strategy to the gameplay; it’s not as simple as firing volleys of munitions without pause. Knowing when to evade versus confront is key to surviving. This particular mode is decidedly action-oriented compared to the other, and is a nice change of pace from the more methodical Game A.

Both Game A and B are incredibly fun. A was my favorite, as it’s just so creative with the Battleship formula. There are different settings that can be tweaked to alter gameplay, including the ability to switch between three enemy commanding officers. Admiral Davis, Colonel Olds (he’s old, get it?), and Admiral Volcano represent the opposition, and besides having charming, quirky character designs, each offers their own attack patterns and levels of challenge. There are other little details that further add to the appeal. Whether it’s seeing a bigger splash in the water when a missed shot lands close to an enemy ship, or having an aircraft take off and join the fray, the game is packed with elements to discover.

As the aircraft I mentioned alluded to, this is not a straight game of blindly guessing where the enemy is and firing off shots. Radar Mission has a couple of different weapons to take advantage of to enliven the proceedings. Lucky Shots are special spaces on the grid that, once hit, will bestow the player with either a White or Black Star to use. White Stars attack multiple spaces at once, while Black Stars will sink any ship they hit, along with any adjacent ships, as well. Both open up another layer of strategy when playing Game A, and make Radar Mission that much more gripping.

Game B shouldn’t be forgotten, though, as it too provides some thoughtful additions to what could have been generic gameplay. In that mode, players can modify their submarine using points (which can carry over between rounds) to purchase three different power-ups. A submarine can be equipped with Prop Speed to move faster, Twin Shot to fire two torpedoes at once, and Power Sonar to display all enemy ships onscreen. All three can be activated in unison, or not at all, and finding the combination that works best for a player’s style is part of the fun.

It’s hard for some to believe that a game touting monochrome graphics could even be remotely aesthetically pleasing, but Radar Mission is exactly that. Nintendo made this game a real looker, boasting detailed visuals that depict the battles with surprising realism. From the water to the sight of explosives traveling through the air, Radar Mission backs its gameplay with equally potent graphics. The music is somewhat underwhelming by comparison, but its a respectable military-tinged soundtrack that suits the game perfectly. These sort of production values weren’t always common in Game Boy games, and it’s worth exploring Radar Mission just to see what Nintendo accomplished.

Radar Mission is still available for purchase on the 3DS eShop, and it’s a game that I wholeheartedly recommend everyone give a try. There are shades of other Nintendo series here, including Advance Wars. I think it’s also fair to state that the beginning of what would become Steel Diver are on display here. It’s pretty, it’s fun, and it’s inexpensive; for those wanting a new old game to play, Radar Mission will scratch that itch. I love finding forgotten Nintendo gems to play, but it’s a shame Radar Mission was forgotten to begin with.

]]>
http://www.nintendojo.com/features/columns/retro-scope/retro-scope-radar-mission/feed 0
Nintendo Q3 Profits Reveal Mixed Results http://www.nintendojo.com/news/nintendo-q3-profits-reveal-mixed-results http://www.nintendojo.com/news/nintendo-q3-profits-reveal-mixed-results#comments Thu, 29 Jan 2015 03:00:39 +0000 Mel Turnquist http://www.nintendojo.com/?p=136220 News Desk Masthead - Iwata

Nintendo’s profits for Q3 were revealed to be a little of both good and bad.

On one hand, the company was rather stagnant with its hardware sales, particularly for the 3DS in Europe and North America. This is likely due to the inevitable release of the New Nintendo 3DS XL and a bit of an uncertainty on consumers’ parts on whether to wait that arrival date. Nintendo also isn’t expected to meet the 40 billion yen profit that was forecasted earlier in the year.

On the other hand, software sales for Nintendo have been stellar, particularly thanks to some great games such as Mario Kart 8, Super Smash Bros. for 3DS/Wii U, and Pokémon Omega Ruby/Alpha Sapphire, amongst other titles. It also marks the second quarter that Nintendo was in the black, which means that it was able to turn a profit.

Who knows what the next year will hold for everybody’s favorite video game company, but time will tell and perhaps it will be able to build upon the successes of this quarter and improve the failures.

Source: IGN

]]>
http://www.nintendojo.com/news/nintendo-q3-profits-reveal-mixed-results/feed 0
Possible Dr. Mario Stage Uncovered in Super Smash Bros.? http://www.nintendojo.com/news/possible-dr-mario-stage-uncovered-in-super-smash-bros http://www.nintendojo.com/news/possible-dr-mario-stage-uncovered-in-super-smash-bros#comments Thu, 29 Jan 2015 01:30:10 +0000 Mel Turnquist http://www.nintendojo.com/?p=136217

It’s no secret that there are instances where ideas and items are scrapped from a game. Super Smash Bros. Brawl had scrapped characters such as Dixie Kong and Mewtwo deep in its beta elements. However, in Super Smash Bros. for Wii U/3DS, there have been a few things revealed here and there, but not yet this.

Through sheer tenacity from a diehard fan, unused textures were discovered in the games. In this revelation, it appears that Dr. Mario was not only slated to have his own stage at some point in development, but the viruses were also revealed to have some sort of role in the game. The jury is out whether it’s as a scrapped assist trophy or a boss character in the Dr. Mario stage, much like Yellow Devil and Ridley.

This makes one start to wonder what exactly were the viruses’ role? Were they going to be a crucial part in the stage or were they too overpowered of an assist trophy? Who knows why the developers scrapped the idea, but it would’ve been interesting to see a Dr. Mario-themed stage.

Source: Nintendo Life

]]>
http://www.nintendojo.com/news/possible-dr-mario-stage-uncovered-in-super-smash-bros/feed 0
Pac-Man Amiibo Will Be Compatible With Ace Combat: Assault Horizon Legacy Plus http://www.nintendojo.com/news/ace-combat-assault-horizon-legacy-plus-is-amiibo-compatible http://www.nintendojo.com/news/ace-combat-assault-horizon-legacy-plus-is-amiibo-compatible#comments Thu, 29 Jan 2015 00:00:46 +0000 Mel Turnquist http://www.nintendojo.com/?p=136211

Nintendo’s line of Amiibo figures have mostly been relegated to interacting with Nintendo games alone. However, it looks as though Bandai Namco has decided to make one of its latest games Amiibo compatible, and now the company’s pellet-eating mascot is getting in on the action! That’s right: Pac-Man will also unlock features in the upcoming 3DS title!

For the upcoming Ace Combat: Assault Horizon Legacy Plus, the developers have decided to support Amiibo functionality. When you use your Amiibo, you will be able to unlock certain planes and jets to use.

Pac-Man is just the latest compatible Amiibo announced for the title. Previously announced Amiibos that can be used to unlock these planes include Fox McCloud, Captain Falcon, Mario, Donkey Kong, and Bowser. Looking through this list, there is a noticeable absence of Samus, but perhaps that may come at a later date?

Ace Combat: Assault Horizon Legacy Plus will be released on January 29 in Japan and February 10 in North America.

Source: Siliconera

]]>
http://www.nintendojo.com/news/ace-combat-assault-horizon-legacy-plus-is-amiibo-compatible/feed 0
Japan Gets Soundtrack with Xenoblade Chronicles 3D http://www.nintendojo.com/news/japan-gets-soundtrack-with-xenoblade-chronicles-3d http://www.nintendojo.com/news/japan-gets-soundtrack-with-xenoblade-chronicles-3d#comments Wed, 28 Jan 2015 05:00:39 +0000 Andy Hoover http://www.nintendojo.com/?p=136173

Nintendo has given Japanese gamers an incentive to pick up a copy of the New 3DS remake of Xenoblade Chronicles — a free CD of the game’s much lauded soundtrack. This deal will only be available for the first printing of the game.

The CD includes a total of twelve tracks:

  • Main Theme – Yoko Shimomura
  • Colony 9 – Yoko Shimomura
  • Time to Fight – Yoko Shimomura
  • Gaur Plain – ACE+
  • Memories – Manami Kiyoto
  • Forest of the Nopon – Manami Kiyoto
  • You Will Know Our Names – ACE+
  • Mechonis Field – ACE+
  • Engage the Enemy – ACE+
  • Bionis’ Awakening – Manami Kiyoto
  • Once We Part Ways – ACE+
  • Beyond the Sky

A similar promotion was offered when the original Wii version of the game was released through Club Nintendo in Europe, but no announcements have been made regarding whether or not this particular offer will be available outside of Japan. As a fan of the game’s stellar music, I definitely hope Nintendo will be kind enough to offer us the CD one way or another.

Source: Nintendo Life

]]>
http://www.nintendojo.com/news/japan-gets-soundtrack-with-xenoblade-chronicles-3d/feed 2
Hyrule Warriors Hits Million Unit Milestone http://www.nintendojo.com/news/hyrule-warriors-hits-millions-unit-milestone http://www.nintendojo.com/news/hyrule-warriors-hits-millions-unit-milestone#comments Wed, 28 Jan 2015 03:30:03 +0000 Andy Hoover http://www.nintendojo.com/?p=136167

Nintendo has yet another reason to celebrate, as they can verify another big hit for Wii U — Hyrule Warriors. Marrying the world of Zelda with the action of Koei Tecmo’s Dynasty Warriors franchise has proven to be quite fruitful as both companies announced the joint project has sold over a million units around the world.

The game got off to a strong start, selling 190,000 units in its first month in North America and 100,000 in its first month in Japan. Buzz around the game must have been strong as it obviously retained a great deal of momentum and managed to keep selling throughout the 2014 holidays. Unfortunately, no numbers have been given regarding the game’s performance in Europe, but considering the scope of the game’s success, it might be fair to assume that Europeans probably bought more than a few copies.

However, Nintendo and Koei Tecmo aren’t done with Hyrule Warriors as more DLC remains on the horizon. February 5th will see the launch of Majora’s Mask themed content, including Young Link and Tingle as playable characters.

Source: Siliconera

 

]]>
http://www.nintendojo.com/news/hyrule-warriors-hits-millions-unit-milestone/feed 1
The Legend of Zelda: A Link to the Past Comic to be Reprinted http://www.nintendojo.com/news/the-legend-of-zelda-a-link-to-the-past-comic-to-be-reprinted http://www.nintendojo.com/news/the-legend-of-zelda-a-link-to-the-past-comic-to-be-reprinted#comments Wed, 28 Jan 2015 02:00:34 +0000 Andy Hoover http://www.nintendojo.com/?p=136155 News Desk Masthead - Zelda 2

Our readers old enough to remember the early days of Nintendo Power might recall with great fondness the comics that appeared in some of those issues. Whether is was Nester’s adventures, or illustrated retellings of Super Metroid or Star Fox, the comics were another one of the plethora of reasons that made the magazine a cornerstone of the Nintendo fandom. Tracking down all those issues would prove to be a timely and costly endeavor nowadays, but capturing at least a small part of that nostalgia is soon going to be much easier.

Viz Media, a company responsible for localizing countless anime and manga, has announced that they will be releasing the comic version of The Legend of Zelda: A Link to the Past. The comic was drawn by Shotaro Ishinomori, a celebrated mangaka responsible for Kamen Rider and Cyborg 009, and premiered in Nintendo Power all the way back in 1992.

“Many older fans recall eagerly awaiting each new issue of Nintendo Power magazine back in the ‘90s for a new monthly chapter of A Link to the Past.” said Senior Editorial Director Beth Kawasaki. “While it followed the overall story arc of the original Super Entertainment System game, creator Ishinomori also added new plot twists and characters that made this a stand-alone favorite among multiple generations of fans.”

The collected issues of A Link to the Past will be available on store shelves sometime in May.

Source: IGN

]]>
http://www.nintendojo.com/news/the-legend-of-zelda-a-link-to-the-past-comic-to-be-reprinted/feed 1
Kirby and the Rainbow Curse and Mario Party 10 Will Be Budget Priced http://www.nintendojo.com/news/kirby-and-the-rainbow-curse-and-mario-party-10-will-be-budget-priced http://www.nintendojo.com/news/kirby-and-the-rainbow-curse-and-mario-party-10-will-be-budget-priced#comments Tue, 27 Jan 2015 03:00:38 +0000 Marc Deschamps http://www.nintendojo.com/?p=136103

While video games have gone up in retail price over the last few years, Nintendo has often kept its prices a little bit lower than the competition. During the last console generation, the company priced most Wii games $10 cheaper than the average video game. This generation, Wii U titles have mostly matched the industry standard $60 price point, but Nintendo has also shown some willingness to release titles for a little bit cheaper. Captain Toad: Treasure Tracker, for example, retailed for a very affordable $40. It appears it won’t be the last Wii U title to do so, either. Nintendo has announced that Kirby and the Rainbow Curse and Mario Party 10 will both retail under the regular MSRP for most Wii U titles.

Kirby and the Rainbow Curse will retail for $40 when it arrives at the end of February. Mario Party 10 will retail for $50 when it releases the following month. If fans are concerned that this might be indicative of quality, Famitsu’s reviewers recently awarded Rainbow Curse with 8, 8, 9, and 9 ratings, earning a total 34 out of 40. Coupled with the recently announced Toys “R” Us pre-order offer, Kirby’s first adventure on Wii U looks like a pretty good bargain.

Do you plan on picking up Kirby and the Rainbow Curse or Mario Party 10? As always, let us know in the comments below!

Source: IGN

]]>
http://www.nintendojo.com/news/kirby-and-the-rainbow-curse-and-mario-party-10-will-be-budget-priced/feed 0
A New World Record Has Been Set For The Legend of Zelda http://www.nintendojo.com/news/a-new-world-record-has-been-set-for-the-legend-of-zelda http://www.nintendojo.com/news/a-new-world-record-has-been-set-for-the-legend-of-zelda#comments Tue, 27 Jan 2015 01:30:42 +0000 Marc Deschamps http://www.nintendojo.com/?p=136105

In the Internet age, speed runs have become popular among retro gamers. The thrill of beating a game faster than anyone else certainly seems to have some appeal, as gamers all over the world compete in classic games in order to get the fastest time.

Over the weekend, a new world record was set as Twitch user Darkwing_Duck_sda beat The Legend of Zelda on NES in an incredible 30 minutes and 29 seconds. That same user also holds the previous record of 30 minutes and 37 seconds. Of course, to beat the game in such a quick time frame, shortcuts had to be taken. In this case, there is a glitch that allows Link to travel through certain walls. Without said glitch, the average time to beat The Legend of Zelda increases to about 10 hours. Still, it’s incredibly impressive, either way! If you’re looking to try a Zelda speed run of your own, you can find instructions on how to pull off the maneuver here.

What’s your best video game record? Let us know in the comments below!

Source: Kotaku

]]>
http://www.nintendojo.com/news/a-new-world-record-has-been-set-for-the-legend-of-zelda/feed 0