Nintendojo http://www.nintendojo.com nintendo news, analysis & musings since 1996 Thu, 23 Oct 2014 03:50:21 +0000 en hourly 1 http://wordpress.org/?v=3.1.2 Copyright Nintendojo 2011 wpAdmin@nintendojo.com (Nintendojo) wpAdmin@nintendojo.com (Nintendojo) Podcast 1440 http://nintendojo.com/wp-content/uploads/podpress_temp/nd_podcast144.jpg Nintendojo http://www.nintendojo.com 144 144 Nintendojo's Weekly Podcasts, including Dojo-Show-Go! and Airship Travelogues Nintendojo's weekly podcasts! We talk about the latest games, news and other zany items in the World of Nintendo... and beyond. Nintendo, Wii, GameCube, DS, nintendo, 64, NES, SNES Nintendojo Nintendojo wpAdmin@nintendojo.com no no Next-Gen Rumblings Arise From Nintendo Job Posting http://www.nintendojo.com/news/next-gen-rumblings-arise-from-nintendo-job-posting http://www.nintendojo.com/news/next-gen-rumblings-arise-from-nintendo-job-posting#comments Thu, 23 Oct 2014 03:00:01 +0000 Robert Marrujo http://www.nintendojo.com/?p=132502

Here we go again.

Nintendo’s knee-deep in the life cycles of Wii U and 3DS, but a recent job posting by the company has people wondering if the replacement for one (or both) of those consoles is already underway. Nintendo is looking for a Senior Software Engineer, specifically with expertise in handling software development for low powered device. That last bit suggests a handheld, but the reality is there’s no way of knowing what sort of hardware may or may not be getting worked on based off the listing alone. In any event, Nintendo is known for working on its systems years in advance, so it’s not unusual for the company to be getting the ball rolling now.

What do you want from Nintendo’s next systems? Should the company offer a 2-in-1 system that merges handheld with home console? Voice your thoughts in the comments!

Source: IGN

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Camp Pokémon Available Now on iOS Devices http://www.nintendojo.com/news/camp-pokemon-available-now-on-ios-devices http://www.nintendojo.com/news/camp-pokemon-available-now-on-ios-devices#comments Thu, 23 Oct 2014 01:30:49 +0000 Robert Marrujo http://www.nintendojo.com/?p=132496

Nintendo and The Pokémon Company continue to flirt with mobile devices, now joining the Pokémon TV and Pokémon TCG apps with Camp Pokémon on iOS.  Essentially a minigame collection, Camp Pokémon offers players the chance to acclimate themselves to the world of Pokémon though a number of (presumably) fun activities.

Toss Poké Balls, identify Pokémon, and paste digital Pokémon stickers onto photos taken with the player’s mobile device. Certainly worth a look for Pokéfanatics, but the question does now linger larger than ever: is a true Pokémon game on a non-Nintendo console imminent?

Are you for or against Nintendo branching its properties out onto the devices of other companies? Will you be playing Camp Pokémon? Let us know in the comments!

Source: Kotaku

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Yoshi’s Circuit Is Back as Mario Kart 8 DLC http://www.nintendojo.com/news/yoshis-circuit-is-back-as-mario-kart-8-dlc http://www.nintendojo.com/news/yoshis-circuit-is-back-as-mario-kart-8-dlc#comments Thu, 23 Oct 2014 00:00:54 +0000 Robert Marrujo http://www.nintendojo.com/?p=132483 Double Dash!! course will be arriving with the first pack of DLC due in November!]]>

Mario Kart 8‘s first DLC pack is due at some point in November, bringing with it cups based on the Legend of Zelda and Yoshi. Not all of the race tracks, however, have been disclosed, but Nintendo was kind enough to peel the curtain back a bit and reveal that Yoshi Circuit from Mario Kart: Double Dash!! is making a return!

As the below video demonstrates, Yoshi Circuit has been lovingly redesigned and upgraded with the same meticulous care as the rest of the courses in Mario Kart 8. It’s a pretty big deal that Nintendo is releasing DLC for a Mario Kart game, and the snippets of information unveiled so far have really gotten at least this writer’s anticipation level through the roof!

What are your thoughts on Yoshi Circuit coming back? Or Mario Kart 8‘s DLC in general? Sound off below!

Source: Nintendo Everything

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Top Ten: Women of Nintendo http://www.nintendojo.com/features/columns/top-ten/top-ten-women-of-nintendo http://www.nintendojo.com/features/columns/top-ten/top-ten-women-of-nintendo#comments Wed, 22 Oct 2014 19:00:22 +0000 Robert Marrujo http://www.nintendojo.com/?p=132313

In honor of Bayonetta’s triumphant return on Wii U this week, it felt right to rank Platinum Games’ marquee female hero and all the others to have graced a Nintendo console over the years amongst one another. If any developer has embraced diversity more than Nintendo over the years, I’d be shocked to hear it, but between the House of Mario and every other game maker to have called the company’s consoles home, there are quite a few respectable ladies to pick from. Get ready for the ten best female characters on a Nintendo system!


Continue to number 10…

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Hyrule Warriors to Receive Amiibo Support http://www.nintendojo.com/news/hyrule-warriors-to-receive-amiibo-support http://www.nintendojo.com/news/hyrule-warriors-to-receive-amiibo-support#comments Wed, 22 Oct 2014 02:00:36 +0000 Andy Hoover http://www.nintendojo.com/?p=132430

The list of games, both new and already released, that will support Amiibos has steadily been growing, and now Hyrule Warriors has joined their ranks.

Nintendo made a very short Tweet stating that Link’s Amiibo will be made compatible with the game and that more details will be coming eventually. Since that is really the gist of the whole message, we will have to wait and see to learn more. I personally hope we will see the Zelda Amiibo supported as well, along with announcements of at least a Sheik and Ganondorf being added to the Amiibo line, which would only make sense seeing how both are already in Super Smash Bros.


Stay tuned for more on this story.

Source: Nintendo Life

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Nintendo Files New European Trademarks http://www.nintendojo.com/news/nintendo-files-new-european-trademarks http://www.nintendojo.com/news/nintendo-files-new-european-trademarks#comments Wed, 22 Oct 2014 00:00:43 +0000 Andy Hoover http://www.nintendojo.com/?p=132437

Copyright and trademark filings can often prove rather interesting; sometimes they offer a glimpse into a company’s future plans, and sometimes they prove to be red herrings as nothing ultimately comes from them. Considering that, it might be fun to see what Nintendo plans to do with Virtual Boy and Polarium with their recently filed trademarks in Europe.

The Virtual Boy should, of course, be recognizable to any long time Nintendo fan. The unpopular system was released and then discontinued within six months back in 1995, but had become the butt of many jokes and something of an oddity for collectors and aficionados. Interestingly enough, the system actually never saw a European release.

The later trademark, Polarium, is actual the title of a Nintendo-published puzzle game that was released on DS and GBA in 2005 and 2006 respectively. The games received fairly decent reviews but never really set the world on fire or garnered that much attention, though the games did find their way to Europe in addition to Japan and North America.

While these trademarks might very well give some incite into Nintendo’s future plans (Virtual Boy Virtual Console, maybe?) it is possible that Nintendo might be filing these trademarks just to shelter the brands for the time being, which is a fairly common practice when companies have otherwise unused words, titles, or properties they want to prevent others from exploiting.

Source: GoNintendo

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Oddworld Facing Troubles with Wii U http://www.nintendojo.com/news/oddworld-facing-troubles-with-wii-u http://www.nintendojo.com/news/oddworld-facing-troubles-with-wii-u#comments Tue, 21 Oct 2014 22:00:34 +0000 Andy Hoover http://www.nintendojo.com/?p=132423

When Oddworld: New ‘n’ Tasty! was announced, people took notice. The Oddworld franchise has long had something of a cult following, featuring dark and strange visuals, mechanics that vary from title to title, and interesting social themes. The series had been sitting dormant for quite some time when series creator, Lorne Lanning, announced a complete remake and overhaul of the original in the form of New ‘n’ Tasty.

The game was finally making its way out onto the many platforms it is being made for, but word on the release date for the Wii U version has been absent. Thankfully, Lanning has reassured the world the game is still coming to Wii U, but the team has been experiencing an issue with the game file’s size.

New ‘n’ Tasty is not cancelled on Wii U. We are currently having challenges with the platform that we are striving to overcome,” Lanning announced via Twitter. “Regarding Wii U, while supporting the 8GB model is a consideration, it is neither a dealbreaker nor the only challenge.”

Lanning doesn’t go into details regarding the other challenges the team is facing, but I guess it is somewhat nice to see the developer choose to be so conscious about Wii U owners who only have the 8 GB version. Personally, I would have just told them to get an external HDD.

Source: Siliconera

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Retrospective: Platinum Games http://www.nintendojo.com/features/retrospective-platinum-games http://www.nintendojo.com/features/retrospective-platinum-games#comments Tue, 21 Oct 2014 19:00:16 +0000 Anthony Pershkin http://www.nintendojo.com/?p=132321 Bayonetta 2's team.]]>

Platinum Games is the only modern studio that has mastered the art of making stylish action games. The way to the top was not an easy one, though. With the upcoming release of Bayonetta 2, perhaps now is the perfect opportunity to look back at how one of the most talented Japanese studios achieved its cult status.

To see the full picture we need to jump to 2001, when Hideki Kamiya and Capcom Production Studio 4 released Devil May Cry, a new kind of action title the industry had never seen before. In that moment an entire new genre called “character action” had been created. Tight controls, deep combat, ranking system, heavy emphasis on style– these are the things that became the fundamentals of the character action genre and its “stylish action” sub-genre specifically. Devil May Cry ended up being a great success for Capcom, but for one reason or another it decided to put Hideaki Itsuno in the director’s seat for the rest of the series up until the recent reboot, DMC: Devil May Cry. Meanwhile, in 2003 Hideki Kamiya and Capcom Production Studio 4 finished developing yet another brilliant action game called Viewtiful Joe. Fans of tokusatsu shows and stylish action games were ecstatic to see another project from the already well-known Hideki Kamiya. Viewtiful Joe originally came out as a GameCube-only title and a part of Capcom Production Studio 4’s infamous “Capcom Five,” which consisted of five exclusive GameCube games.

With the exception of the cancelled and appropriately named Dead Phoenix, a total of four games including Viewtiful Joe, P.N. 03, Killer 7, and Resident Evil 4 saw the light of day, with only one game, P.N. 03, staying exclusive to GameCube. Three other games, besides Viewtiful Joe, were handled by the legendary game designer, Shinji Mikami (with some help from Suda51 on Killer 7), who was also a very active part of Capcom Production Studio 4. Two of these titles were ported to PlayStation 2, even though Mikami joked he would cut his own head if Resident Evil 4 would stop being a GameCube exclusive. Viewtiful Joe also has been ported to PlayStation 2, but with the help of a newly formed internal semi-autonomous team called Clover Studio, which included such talent like Hideki Kamiya, Shinji Mikami, and Atsushi Inaba, who previously worked on various Capcom Production Studio 4 titles.

Clover Studio was a mega team of unbelievably talented game designers who gifted the world with many creative action-adventure games. Viewtiful Joe became a series of four games, with two sequels and one spin-off. Hideki Kamiya’s next project was the very ambitious and beautiful Ōkami, which to this day remains one of the best Legend of Zelda-like adventure titles. Meanwhile, after re-building the survival horror genre with Resident Evil 4, Shinji Mikami tried something a little bit different with his next game, God Hand. Mikami showed Hideki Kamiya that he also knows a thing or two about creating complex, rewarding, and extremely fun character action games. Unfortunately, God Hand was the last project of the studio and the final nail in its coffin. The only problem with Clover Studio was that its games absolutely refused to sell well. Arguably, Capcom is also to blame for its lack of involvement, but the publisher at least tried to merge Clover back into internal R&D. However, creative freedom and a sense of pride were much more important to the most prominent members of Clover Studio, so they refused the offer and left Capcom.

Like the phoenix rising from its ashes, the members of Clover formed the new studio Seeds Inc., which in 2007 merged with ODD Incorporated to finally become the Platinum Games we know today. Under a deal with Sega, the new company jumped back into the character action genre in full force by releasing MadWorld, Infinite Space, and Bayonetta in 2009. MadWorld brought the good old ultra violence to Nintendo’s family-friendly Wii console, while Infinite Space gave an interesting space-sim to Nintendo DS owners. However, Bayonetta was the first game to truly let everyone know what Platinum Games can do. Like Devil May Cry, Bayonetta was handled by Hideki Kamiya and was considered to be a spiritual successor of sorts. With the exception of Devil May Cry 2, the Devil May Cry series continued to remain at the top of the genre, but no one was prepared for Kamiya’s comeback. Bayonetta was like a rainbow nuke explosion. It was deeper, more stylish, and crazier than any other game in the genre. Bayonetta set a whole new level of quality for similar action games. In 2010, Shinji Mikami released his only game with Platinum, Vanquish. The legendary designer once again has challenged himself to create something out of his comfort zone. The result is one of the best, most fluid third-person shooters to ever grace this planet. 2012 gave us Anarchy Reigns, a sequel to MadWorld that focused heavily on multiplayer modes, which are almost always ignored by developers in the character action genre. In 2013, Platinum ended its partnership with Sega, but continued its streak of amazing games with Metal Gear Rising: Revengeance and The Wonderful 101. Once again directed by Hideki Kamiya, The Wonderful 101 takes the concept of “crowd control” and turns it on its head, while giving us one the most unique experiences on a Nintendo console to date.

And here we are, finally in 2014. Platinum continues to make games for different platforms, but the studio also has a pretty strong partnership with Nintendo. After all, without Nintendo’s help, Bayonetta 2 never would have happened. Later this week Nintendo players all around the world will be able to experience the Platinum magic with not only one, but two of its games. Even if you’re new to the whole character action genre, there’s nothing wrong with starting at the top.

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Nintendo Announces New Ways to Get Pokémon Omega Ruby and Alpha Sapphire Demo http://www.nintendojo.com/news/nintendo-announces-new-ways-to-get-pokemon-omega-ruby-and-alpha-sapphire-demo http://www.nintendojo.com/news/nintendo-announces-new-ways-to-get-pokemon-omega-ruby-and-alpha-sapphire-demo#comments Tue, 21 Oct 2014 00:00:05 +0000 Marc Deschamps http://www.nintendojo.com/?p=132355 Pokémon TCG and Puzzle Challenge officially announced for Virtual Console, as well!]]> News Desk Masthead - Pokémon Pokemon

Last week, Nintendo revealed the first way to receive a download code for the Pokémon Omega Ruby and Alpha Sapphire demo. Today, the company revealed that there are a number of other available ways to receive a download code. We’ve mirrored the full list below!

  • At select movie theaters from November 7-13.
  • At select retailers throughout the holiday season.
  • With the purchase of Pokémon Art Academy.
  • With the purchase of Pokémon Puzzle Challenge or Pokémon Trading Card Game on the Virtual Console.
  • Codes will be given to select Nintendo Network ID customers who have signed up for Nintendo e-mails.
  • Codes will be given out during Nintendo’s holiday mall tour from November 24- December 21.

It seems that Nintendo is really doing its best to build awareness about this demo. While the demo for Super Smash Bros. on 3DS was released as a time-exclusive before a general release on the eShop, Nintendo seems to be taking a different approach this time. The method of release could be perceived as a little more inconvenient, but releasing it this way will make it a more public event, and increase awareness.

Of course, Poké-fans will also be pleased to see the official announcement of Pokémon Puzzle Challenge and Pokémon Trading Card Game on the Virtual Console, as well. The titles will arrive on the service November 6 and 13, respectively. While Puzzle Challenge comes as a bit of a surprise, Pokémon Trading Card Game has been out for a number of months in other territories, and is a favorite among some members of the Nintendojo staff.

Do you plan on checking out Pokémon Omega Ruby and Alpha Sapphire? As always, let us know in the comments below!

Source: Nintendo

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Pokémon Omega Ruby and Alpha Sapphire Pre-orders Exceeding X and Y http://www.nintendojo.com/news/pokemon-omega-ruby-and-alpha-sapphire-pre-orders-exceeding-x-and-y http://www.nintendojo.com/news/pokemon-omega-ruby-and-alpha-sapphire-pre-orders-exceeding-x-and-y#comments Mon, 20 Oct 2014 22:00:43 +0000 Marc Deschamps http://www.nintendojo.com/?p=132351

As the release date for Pokémon Omega Ruby and Alpha Sapphire draws closer, Pokémon fans are apparently getting quite excited. During an interview with MCV, Shelly Pearce, the marketing boss of Nintendo UK, stated that pre-orders for the twin remakes are already exceeding those of the previous titles in the franchise– an impressive feat to say the least!

“Pre-orders for Pokémon Omega Ruby/Alpha Sapphire are doing really well at the moment. It is pre-ordering more than X and Y, so we are quite optimistic about that one.”

UK general manager Simon Kemp also chimed in on the interview, stating that strong pre-orders for Pokémon Omega Ruby and Alpha Sapphire are “…a pattern we’re seeing globally.”

Lending some credence to Kemp’s comment, Nintendojo reported just a few weeks ago that fans in Japan have endured wait times up to three hours just to pre-order the upcoming Pokémon titles. With fans already turning up in record numbers, it would be easy to shift focus elsewhere, but Nintendo seems intent on building on that momentum. According to Pearce, the upcoming demo for the games is being looked at as an opportunity to spur sales.

“That’s a big part of the campaign. We are finding that the demo versions of things are working really well for us. The Super Smash Bros. demo was really popular and converted lots of people to purchase.”

Have you pre-ordered Pokémon Omega Ruby and Alpha Sapphire yet? As always, let us know in the comments below!

Source: Nintendo Everything

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