Nintendojo nintendo news, analysis & musings since 1996 Fri, 09 Oct 2015 13:48:17 +0000 en hourly 1 Copyright Nintendojo 2011 (Nintendojo) (Nintendojo) Podcast 1440 Nintendojo 144 144 Nintendojo's Weekly Podcasts, including Dojo-Show-Go! and Airship Travelogues Nintendojo's weekly podcasts! We talk about the latest games, news and other zany items in the World of Nintendo... and beyond. Nintendo, Wii, GameCube, DS, nintendo, 64, NES, SNES Nintendojo Nintendojo no no Nintendo Download: 10.08.2015 Thu, 08 Oct 2015 19:00:24 +0000 Jon Stevens

This week’s Nintendo Download features a number of big names, some great discounts, and even a few more Home themes for your 3DS.

Read on for the full list:

New Releases

Wii U eShop

  • Race the Sun - $10.00
  • Whispering Willows - $9.99
  • Perpetual Blast – $3.99

Wii U Virtual Console

  • Pocky & Rocky With Becky – $6.99

3DS Retail/eShop

  • Chibi-Robo!: Zip Lash – $29.99 (available from October 9)
  • The Legend of Legacy – $39.99 (available from October 13)
  • Goosebumps: The Game – $29.99 (available from October 13)
  • The Smurfs - $29.99 (available from October 13)
  • 3D Sonic the Hedgehog 2 – $5.99

3DS Home Themes

  • SEGA Game Gear Theme
  • SEGA Genesis Theme
  • Chibi-Robo & Friends


Wii U eShop

  • Little Inferno – $4.99 until October 15 (normally $9.99)
  • KEYTARI: 8-bit Music Maker – $4.99 until October 30 (normally $7.99)
  • Explody Bomb – $1 until October 29 (normally $1.99)

3DS eShop

  • Shiny Megami Tensei: Devil Survivor Overcloked - $9.99 from October 12 to October 26 (normally $29.99)
  • Cooking Mama 5: Bon Appétit – Discounted from October 12 to October 19
  • Gardening Mama 2: Forest Friends - Discounted from October 12 to October 19
  • Retro City Rampage: DX – $5.99 until October 22 (normally $9.99)
  • escapeVektor – $3.49 from October 10 to October 19 (normally $6.99)
  • Zombie Panic in Wonderland DX – $4.99 until November 8 (normally $8.00)
  • Jewel Match 3 - Discounted until October 22
  • Funfair Party Games - Discounted until October 22
  • Real Heroes: Firefighter 3D Download Version – $4.99 until October 29 (normally $9.99)
  • Darts Up 3D - Discounted until November 5
  • Soccer Up 3D - Discounted until November 5

Alongside the three 3DS Home themes listed above, Sega also recently confirmed on Twitter that a Game Gear theme will be coming to America. A previous theme based on the Game Gear has already been released in Japan, but the U.S. version will apparently feature different music and art. Sega has yet to announce a release date and price, though, so if you are on the lookout for a new theme for your 3DS, you could always get one of those released this week in the meantime.

I personally just downloaded the Hanafuda theme from the now defunct European Club Nintendo, so will be holding off on any new themes for a while. Having just started watching Goosebumps again for the first time since my childhood, though, I will almost certainly be trying out the 3DS Goosebumps game!

Will you be picking up anything this week? As usual, let us know in the comments below.

Source: Nintendo

]]> 2
Chibi Champions Thu, 08 Oct 2015 16:00:18 +0000 Robert Marrujo Chibi Robo Toothbrush artwork

Chibi-Robo, the automaton hero of the series bearing his name, is a lot of things; cleaner, adventurer, hero, and more. The one thing he most obviously is, however, is tiny. Small. Minute. Shrimpy (okay, that’s just mean). Chibi-Robo is as pint-sized as it gets, and his games always put the robot into a variety of situations set among everyday objects made enormous by his diminutive stature. Being small isn’t unusual for Nintendo heroes, however, as there have been more than a few occasions where everyone from Mario to Link has gone micro. Let’s take a look, or maybe squint and strain our eyes, at some of those small moments of glory in Nintendo history.

Minish Link (The Legend of Zelda: The Minish Cap)

The entirety of The Legend of Zelda: The Minish Cap is centered around Link going from being his usual, well, not-tall self to a truly miniaturized version via the nominal cap atop his head. As a gameplay hook it’s ingenious, as players see what were formerly puddles beneath Link’s feet transform into veritable rivers and lakes when he shrinks down. Riding atop enormous leaves and past acorns the size of boulders is a feast for the eyes, and one of the most memorable sights in any game on Game Boy Advance.

Giant Land (Super Mario Bros. 3)

So this one is cheating a little bit, but comparatively it works out to be the same thing. Mario isn’t shrunken, but his enemies have quadrupled in size, and the plumber finds himself weaving between gargantuan Koopa Troopas and Goombas on his way to the goal at the end of each stage. The reversal of Mario being the one now at risk of getting crushed is a nice twist of player expectations, and though enemy attack patterns are unchanged from what they normally are, simply providing Bowser’s minions with greater surface area to avoid makes them more challenging to defeat than ever before. It’s a gimmick that has come back in different ways over the years, but this installment in the Super Mario Bros. series remains the best use of it.

Lightning Bolt (Mario Kart series)

From Super Mario Kart forward, there are few greater pleasures than setting off a Lightning Bolt to shrink every other racer on the course down to the size of a toy. Usually a sign of languishing in the back of the pack, what can be maddening to everyone else is pure bliss to the one wielding it. The sensation of rushing past the fold while they putter along at a snail’s pace is oh-so gratifying, and continues to be with each subsequent Mario Kart release. Of course, the joy of being invincible or off-course when the bolt hits is its own thrill, but we won’t be getting into that here!

Yoshi vs. Prince Froggy (Super Mario World 2: Yoshi’s Island)

The castle level plays out like any other in Super Mario World 2: Yoshi’s Island, until Yoshi arrives in the boss chamber standing before a hardly threatening Froggy enemy. Kamek appears and begins sprinkling his magic dust everywhere, but unlike previous encounters where the boss is transformed, this time the magic is turned on Yoshi, himself! The dinosaur is shrunk down to the size of a bug, and Prince Froggy (not sure what makes him a prince…) quickly gulps him and Baby Mario down into his belly. The battle takes place entirely from inside of the frog, with Yoshi attacking the enemy from within until he succumbs and spits him back out. It’s a surreal encounter (as evidenced by Yoshi’s contorted face when he’s shrunk), and one that stands out amongst the other fine boss battles that Yoshi’s Island is famous for.

Pikmin series

Pikmin, much like Chibi-Robo, revolves around being only a couple of inches tall, and is similarly successful at taking mundane environments like a sandy beach or the forest floor and making them interesting by seeing them from a new perspective. When the original Pikmin launched on GameCube years ago, the sensation of being small was quite unlike anything else that Nintendo fans had experienced, as the title was a graphical powerhouse that really sold the experience. This was again the case when Pikmin 3 released on Wii U; looking at hyper-realistic pieces of fruit being carried across sandy dunes was mesmerizing, and a reminder of just how much magic designers like Shigeru Miyamoto can mine from the everyday world.

A Walk Atop the Dead Giants (Xenoblade Chronicles)

Xenoblade Chronicles really throws players for a loop when its setting is finally revealed. As the opening cinematics unfold and the game’s backstory unveiled, players come to find that the vast, open world that they’ll be exploring with Shulk and company rests atop the corpses of two dead giants! Their lifeless bodies frozen in eternal conflict, the very ground beneath the player’s feet, the plants, the creatures, the people, everything has sprung from the forms of two warring gods. It occurs during an early part of the game, but is no less startling for it, and one of the most original setups for any RPG in the past ten years. Shulk might not be shrunk, but he’s little more than an ant on the limbs of these two enormous beings.

Luigi vs. Chauncey (Luigi’s Mansion)

Ghost babies tend to be creepy enough as it is, but when in Luigi’s Mansion the green plumber finds himself shrunken by one and stuffed into its crib for a battle to the death… well, that’s taking things to a whole new level. Chauncey is the name of the ghoul child in question, and Luigi must avoid enormous wooden horses and bouncing baby balls as he defends himself against the tyrannical tot. The battle isn’t the most difficult in the game, but the sense of scale is impressive, and the towering Chauncey is highly unnerving… binky notwithstanding. The Poltergust 3000 gets the chance to shine with some fun back and forth using the bouncing balls against Chauncey, and Luigi proves that even miniaturized cowards can fight their fears and save the day!

Cool Spot

An obscure SNES gem, Cool Spot stars the 7-Up mascot as he makes his way through the regular world, albeit at the size of a quarter. From the beach to a child’s bedroom full of toys, Cool Spot fights a number of bugs and small creatures in his effort to, rescue his fellow captured Cool Spots and, uh… get… soda…? Honestly, though his pals are clearly encaged, I don’t think there’s ever any context given to Cool Spot’s adventure! He’s just a cool, tiny dude helping his friends, jumping into enormous 7-Up bottles to find continues, shooting carbonated bubbles at baddies, and looking to drink the best lemon-lime soda out there. Ah, gotta love the ’90s. The game is lovingly rendered for a mascot game, with incredibly lush, detailed environments to travel through that do a wonderful job of communicating the small scale of Cool Spot in comparison to the world around him.

What games feature your favorite moments in miniature?

]]> 0
Nintendo Launches SplatNet Thu, 08 Oct 2015 00:00:17 +0000 Kevin Knezevic Splatoon stats and more!]]>

Splatoon is one of Wii U’s most popular online titles, and now Nintendo has made it even easier to stay in the loop with the advent of SplatNet, a website that allows you to keep track of your Splatoon statistics and set up play sessions with your friends.

By signing into SplatNet with your Nintendo Network ID, Splatoon players can view a number of different stats even when they aren’t playing the game, from your current rank to the type of equipment you’ve used. You can also schedule a play time to notify your friends and followers of when you’ll be splatting. And most exciting of all, SplatNet allows you to see which maps are in the rotation, so you can hop online when your favorite stage is available.

Are you one of the many players who are still addicted to Splatoon? Will you be using SplatNet to keep track of the game when you aren’t playing it? Let us know in the comments!

Source: Nintendo

]]> 0
New Wii U “Premium” Bundle Hitting Europe Wed, 07 Oct 2015 22:00:17 +0000 Kevin Knezevic Splatoon and Mario Kart 8.]]> News Desk Masthead - Wii U 3

Earlier today on Twitter, Nintendo’s UK branch announced that another new Wii U bundle will be coming to Europe on October 30.

Dubbed the Wii U “Premium Pack,” the bundle includes a 32 GB Wii U console and a download code for Splatoon. In addition to that, the console also comes with a digital copy of Mario Kart 8 pre-installed on it, giving new Wii U owners two of the system’s greatest titles in one package.

Nintendo has yet to announce a price for the Wii U Premium Pack, but the company did say that it will be a limited-time offer, so if you live in Europe and have yet to pick up a Wii U, there’s certainly no excuse to miss this bundle!

Source: Twitter

]]> 0
Symphony of the Goddesses Coming to The Late Show Wed, 07 Oct 2015 01:00:50 +0000 Andy Hoover

Since taking over The Late Show, Stephen Colbert has devoted a surprisingly large amount of time to video games, featuring famed let’s player Pewdiepie as well as the highly anticipated space exploration sim No Man’s Sky. This month, Colbert will be showing Nintendo fans some love by featuring The Legend of the Zelda: Symphony of the Goddesses orchestra as a musical guest.

The orchestra, which has seen several tours in recent years featuring music from the Legend of Zelda series, will be appearing on The Late Show on October 13. This timing is also quite fortuitous as that date just happens to be ten days before the launch of The Legend of Zelda: Tri Force Heroes. It still remains to be seen which songs will be played, but seeing how the music from the series many entries has never been anything but exceptional, you should probably bet on the selection being pretty good.

One of our writers got the chance to check out The Symphony of the Goddess not long ago and enjoyed it a great deal, so it should come as little surprise that we are excited to see the show get an opportunity to shine on such a large, mainstream broadcast.

Source: Siliconera

]]> 0
Skull Kid Joins Hyrule Warriors Legends’ Roster Tue, 06 Oct 2015 23:30:47 +0000 Andy Hoover

At first glance, Hyrule Warriors Legends for 3DS might have appeared to be a fairly straightforward port of the surprisingly successful fusion of Zelda and Dynasty Warriors for Wii U. However, the growing roster of new characters is proving that this is much more than simply a portable version of the game. And this perception is made all the stronger with the addition of one of the franchise’s most memorable villains.

Gamers who pick up the portable brawler will be able to join the action with the Skull Kid from Majora’s Mask. Not too much is known about how the character will play, but considering the fact the mask he wears possesses the ability to pull a moon from orbit, I think it’s safe to assume Skull Kid will be able to bring the hurt. Also, the Famitsu issue revealing the inclusion of Skull Kid has also shown that another regular baddie, Phantom Ganon, will be showing up, though it appears he will just be a foe and not playable.

Hyrule Warriors Legends should come out in the first quarter of 2016, though only Japan has received a solid release date of January 21. However, if announcements like these keep coming, the wait is just going to get tougher and tougher.

Source: Nintendo Everything

]]> 0
New Medabots Heading to 3DS Tue, 06 Oct 2015 22:00:09 +0000 Andy Hoover

I won’t lie, when it first came out many years ago, I remember looking at the Medabots series of games and anime as little more than a Pokémon clone with robots. Not everyone must have thought that way, because the franchise earned itself a strong enough fan base to keep it going until today. And those fans have something to celebrate, because Medabots 9 has been announced for 3DS.

The reveal in Famitsu didn’t give too much new information, but it did share a few tidbits. First, this entry will once again be split into two versions, Kabuto and Kuwagata. Second, the game will feature new characters including a new protagonist. And finally, Medabots 9 will also include three-on-three fights.

img class=”aligncenter size-large wp-image-148455″ title=”Medabots_logo” src=”×360.jpg” alt=”" width=”480″ height=”360″ />

The game is expected to release in 2016, but little else is known at this time, including whether or not it will be release outside of Japan. Hopefully, more details will come to light over time, so fans of the franchise should be on the lookout for more information.

Source: Gematsu

]]> 0
From the Archive: Toy’s-Eye View Tue, 06 Oct 2015 16:00:42 +0000 Kevin Knezevic Chibi-Robo! that makes being a tiny, housecleaning robot so fun?]]>

This article was originally published on July 15, 2011.

Many video games have the odd habit of including banal, everyday routines as part of their gameplay. This certainly seems like a counterintuitive approach to design– after all, chores are the complete antithesis to fun, something to which many a seven-year-old can attest, and doing them in a video game is essentially nullifying the sense of escapism the medium offers. Despite this, some series hinge their entire premise around these inglorious activities, and they have even begun to crop up in games not usually known for their realism (Mario’s brief stint as a glorified street cleaner immediately springs to mind).

Chibi-Robo! is often lumped together with the rest of these titles, and at a cursory glance it is easy to see why– picking up refuse and scrubbing floors are very prominent parts of its gameplay, creating the appearance that the title is little more than a cleaning simulator. While there is some truth to this, where it differs from other such games is in its focus. The chores, rather than forming the crux of the gameplay, are simply a means to an end, a way to tie together the game’s true objectives in a unified and cohesive fashion. You see, at its heart, Chibi-Robo! is in actuality an adventure game, but its defining characteristic is that it occurs through the eyes of a toy-sized protagonist. Your role as a sentient vacuum is essentially license to explore the premises at your leisure, and the title makes sure to emphasize your small stature in this world through every facet of its design.

This perspective, I think, is largely why Chibi-Robo! is such an enjoyable experience, transforming a quaint little setting into an expansive land beckoning to be explored. After all, how many children, especially after witnessing Toy Story for the very first time, could not help but imagine what it would be like to see the world through a toy’s perspective? Chibi-Robo! comes closest to fulfilling this fantasy, tapping into the same sense of wonder that fueled Pixar’s debut film so many years ago. No longer was the home a mundane place devoid of adventure; now, even the simplest of tasks was a monumental ordeal– ascending a staircase became an arduous climb akin to scaling a mountain, while the pet dog became a ferocious monster that struck fear into the plastic hearts of all the toys in the house. Even the various rooms and the furnishings therein became sprawling environments thanks to this perspective– a potted plant became a jungle canopy, while the basement became a dank necropolis of disused appliances and unwanted toys. Best of all, the sheer scale of the house was integral to the gameplay itself, and objects of interest were often placed on shelves high out of your reach. Part of the game then became figuring out just how to climb to these varying heights, making Chibi-Robo! almost the whimsical equivalent of Shadow of the Colossus (save for the fact that you are battling against the environment rather than a handful of monolithic bosses). It really did feel as though you were a small toy in an average family’s home, and there was no satisfaction quite like standing atop a towering bookcase and peering out over all the domestic terrain you just conquered.

This sense of diminutiveness is reinforced by the colorful cast of characters that make up the Sanderson household. While each of the family members themselves has his or her own charming quirks, most interesting are the many other toys you come in contact with during your travels. Because of your tiny stature, the game is littered with similarly-sized non-playable characters with whom you can (and often must) interact, but like in Toy Story, these plastic denizens of the house are only active when a human is not around. Each presents you with a sidequest to undertake, and the sheer variety of characters you encounter gives the game a level of involvement somewhere on the scale of Majora’s Mask. This may seem hyperbolic, but it holds true: much like the inhabitants of Termina, almost every toy you meet suffers from some (humorous) plight, and you must wander about the house looking for whatever item they seek in order to solve their problems. These objectives are far more complicated than mere fetch quests, too, often requiring you to clear a series of puzzles or challenges to progress onto the next stage of the sidequest. Because of the amount of time you spend with them, you come to know the other toys on a personal level, and reuniting a missing soldier with his platoon or helping an aesthetically-challenged mummy find true love feels oddly poignant considering how silly the entire premise is.

Interestingly, your innocuous presence in the grander scheme of the Sanderson home is also important to the game’s story. Since your objective to make everyone happy means you’ll at times be acting as a robotic therapist, the various members of the Sanderson family candidly open up to you about the problems each of them is facing. In addition, your small size allows you to secretly overhear parts of conversations that relate to the financial and marital woes that have befallen the home. This fly-on-the-wall approach to storytelling is befitting of a game that puts you in the tiny shoes of a child’s plaything, and it helps convey a genuinely serious tale in a way that does not conflict with your freedom to explore. In fact, it even encourages it by rewarding you with bits and pieces of exposition when you inadvertently stumble upon new situations while wandering the house. Were it not for Chibi-Robo’s tiny stature, a different means of conveying the story would have had to be employed, and it is doubtful it would have had the same effect as the one currently in place. As it stands, the game’s approach perfectly synergizes with the rest of its design, furthering the illusion that you are a small toy in what is otherwise a normal, modern world.

Chibi-Robo! would be robbed of much of its appeal if it did not take advantage of the unique perspective it offers players. While the entire game exudes a quirky charm that makes it an intriguing experience, it is the sheer sense of scale that strengthens the feeling of adventure so prevalent in the title. Despite the abundance of chores available for you to do, the game puts a greater emphasis on exploration than it does on cleaning, making these activities largely inconsequential to the gameplay proper. To write the title off as a chore simulator based on its initial appearance would be to do it a severe disservice, as the game is one of the most engrossing and unique adventures to ever grace a Nintendo console.

]]> 0
Footage of Unreleased N64 Title Viewpoint 2064 Emerges Online Tue, 06 Oct 2015 00:45:18 +0000 Marc Deschamps

Last month, a collector added a very unique piece to their gaming collection: Viewpoint 2064, a previously-unreleased Nintendo 64 cartridge. Commanding $2999 on eBay, the oversized development cartridge is apparently playable, and nearly complete. Not content to hide this treasure from the rest of the world, the buyer recently uploaded gameplay footage from the title, which we’ve mirrored below!

Developed by Racdym and Sammy, Viewpoint 2064 was planned as a sequel to the Neo-Geo shooter Viewpoint. The original title was an isometric shooter, but Viewpoint 2064 apparently featured multiple points of view, bearing a slight resemblance to Star Fox 64. The game was first announced at Nintendo’s Space World event in 1999, but the game was quietly cancelled shortly after.

It’s always interesting when games like Viewpoint 2064 are unearthed, as they represent a part of video game history that fans don’t often get to see. Developers and publishers can spend thousands of hours of development time on titles that might never see release. The video game industry has a poor reputation when it comes to preserving their works, and far too often, titles like this become little more than a memory. It’s unknown whether or not the buyer plans on uploading a ROM version of the game, but it would be interesting if Nintendo opted to bring the title to Virtual Console given its playable status, and the attention the eBay auction has garnered.

What do you think of the footage of Viewpoint 2064? Let us know in the comments below!

Source: Retro Collect

]]> 3
Atlus Announces Shin Megami Tensei IV Final For Nintendo 3DS Mon, 05 Oct 2015 23:45:15 +0000 Marc Deschamps Shin Megami Tensei IV!]]>

Shin Megami Tensei fans received a bit of a surprise today as Atlus announced a brand new game in the franchise. The publisher teased a major new reveal on Twitter, asking fans for 15,000 tweets related to the franchise before pulling back the curtain on Shin Megami Tensei IV: Final.

As of this time, information on the title is fairly scarce. Shin Megami Tensei IV director Satoshi Oyama will return for the all-new title, which will not be an enhanced remake as the name might suggest. Instead, the game is apparently the first direct sequel in franchise history, revisiting the characters and world of the previous title. According to Famitsu, the word “Decide” will play a key role in the game’s quest.

Shin Megami Tensei IV: Final is currently scheduled for release in Japan February 2016. A live stream from the website NicoNico is currently scheduled for October 11, where we should receive more information on the upcoming title. In the meantime, stay tuned to Nintendojo where we’ll have more information as it develops.

Source: Siliconera

]]> 0