Another one covered by Ubisoft, but I guarantee that if Nintendo had shown off Rayman Legends at its own press conference, we’d all be much happier people. Not only does the game look gorgeous, it also sports some pretty sweet controls too. It takes full advantage of the Wii U GamePad’s capabilities, and they even created Murphy, an entirely new character, especially for the GamePad player. Murphy’s that flying green guy hovering about all over the place and is controlled via the touchscreen. He can cut down tree branches and long grass if you swipe across the GamePad with your finger, make flowers bloom for Rayman to smash open, pick up bad guys for Rayman to smack in the face, interact with the environment and move bits of scenery… his role has endless possibilities.
What’s even more exciting though (apart from the prospect of five-player co-op) is the myriad of compatible controllers available and how these all gel together to create an almost infinite amount of combat combos. From the GamePad and Wii U Pro Controller to the Wii Remote, all these different control schemes offer multiple solutions to the same problem, giving players the opportunity to flex their imagination and be really creative with how they progress through the game.
But enough of my gushing– I think Michael Micholic, Rayman’s Senior Games Manager says it best:
“Another thing that makes the game more immersive is having the duel-screen. The player is not only watching what’s happening on screen, but also what’s happening on his screen on the GamePad as well, and I think what happens is that it forces verbal communication between the people in the room. Because it’s like, “Hey!” Sometimes we have puzzles where it’s like “I see this! Jump to blue, jump to green, jump to red!” and you actually have to talk to the guy in the room and say, “Okay, you have to time your jumps the right way– I’m going to switch this now, and I’m going to move this here,” and it’s really creating this kind of immersive experience where a lot of it has to do with that controller. It wouldn’t work quite the same if they were seeing the exact same thing at the same time, so it’s a really cool experience and I think, again, this is just something that Wii U allows Rayman Legends to do something that’s way different than what you’ve seen before.”
Seriously, if you haven’t checked out Ubisoft’s conference and seen this game demoed live (around twenty-two minutes in), you’re missing out. Watch it. Now.
So those are our most anticipated games that Nintendo decided to forget about this year. Why they didn’t talk more about them more is anyone’s guess, but we hope this round up has provided at least a little bit more hope for anyone who’d lost faith in Wii U’s launch line-up after yesterday’s somewhat disappointing press conference. The question is, did we miss any? Which one are you most excited about? As always, sound off in the comments below and let us know if any of these games have changed your mind about Nintendo’s new console!