No one’ll believe it when I say this, but there’s a game involving a certain red-capped plumber that’s been found to the Nintendo Wasteland, too. “What?” you might say. “A Mario game that’s been consigned to the Nintendo Wasteland?” Perish the thought!
I, of course, am talking about Super Mario Bros. 2. — the real one, naturally. Even though Bob-ombs, Shyguys, and Birdo have all become part of the Mario series canon, the actual game that they came from has yet to see a true follow-up, save for Super Mario Advance, which was merely a remake, in any case.
It’s fair to say that the game originally known as Yume Kojo: Doki-Doki Panic shares a lot in common with Mario games, primarily because it shared the same development team as the original Super Mario Bros. But it’s not the exact same kind of game, even as Kirby’s Epic Yarn isn’t the same thing as New Super Mario Bros.
Having four selectable characters is a start. Even as the aforementioned New Super Mario Bros Wii, you know, should have had four different characters to play as, obviously a follow-up to the real Super Mario Bros 2 would need to, as well. I don’t mind changing it up, either. We’ve gotta keep Mario in ’cause his name’s in the game title, but Luigi can take a break since he’s so busy ghost-busting and such. Wouldn’t want him to get a big head. Toad is still in, because he’s not getting enough screen time, and I wouldn’t mind substituting Daisy for Peach since she hasn’t been in a “real” game for a long time. Then, we’ll drop in Wario for good measure, because having Wario in a game makes it five times better automatically. Essentially, our lineup would look like this:
Although I’m not opposed to the standard, original SMB2 lineup if it comes to blows, or anything. Who else do we have to have? Well, Phanto, Beezos (NOT Flyguys), Fryguy, Clawgrip, and Mouser, in addition to a certain main villain that hasn’t reared his ugly scaled head in some time…
The King of Nightmares hasn’t really been seen since his original appearance(s), save for a few starring-bad guy roles in the American Super Mario comics from the late 1980s. Since none of you were around then, and no one else cares about the 1980s but me, we’ll skip that as not a “real” appearance.
Carrying things and throwing things is also a must. I don’t mean how Mario carries around Koopa shells, I mean actually picking things up and not letting them loose until you press the B button. Or 2, or whatever. Vegetables, Mushroom Blocks, Bombs, you name it. Oh, and Hoopsters. They’ve gotta make a comeback, too.
You know what else? I want to see Sub-Con, too, but in a different form. Sub-Con could be implemented almost as a mirror world of sorts, kind of how the Dark World in A Link to the Past worked, with shortcuts and hidden items. Kind of a parallel world to the “real” game world. Of course, the time limit would have to be fiddled around with, too.
Hey, let’s be honest — a follow-up to Super Mario Bros 2 is way overdue. I don’t care who works on it — how about Intelligent Systems? — but Nintendo really needs to get on the wagon, quick.