Last, but certainly not least, we come to Super Smash Bros. Brawl. Yeah, remember that game? Well, despite walking through development hell for three years, the title finally emerged and went on to sell 10.79 million units, and manages to still make its way into my Wii from time to time. I’d call that a success. Sure, the game had some flaws upon release, but there’s a reason why it’s still played. Had it released sooner than it did, who knows if the final product would have turned out as well-rounded as it did. It’s entirely possible that, without those gruelling years of waiting, we could have been given a game that was a mere shadow of its former self. To further cement this point, we can even look at Star Fox Adventures which was originally slated for an N64 release, but ultimately landed on the GameCube.
All in all, then, it’s important to remember that successful games usually go on to spawn sequels. The ones that aren’t good, that don’t sell well, don’t typically get future installments. The harsh reality of all this is simple: games get delayed. They always have, and they always will. Rayman Legends is a testament to this; it’s not the exception, rather the rule. But if its delay means we get a more sound product, one that is worthy of its price tag, then I’m okay with it. There are too many other games out there to let the impediment of one mean life or death. Legends’ hold-up won’t mean anything in the grand scheme of things, in spite of our knee-jerk reactions. Wii U’s sales won’t suffer from it, nor will the game itself. In the end, game delays are often like uncomfortable feelings: at first, when they happen, it sucks, but then the feelings pass and life goes on. My guess is in six months time no one is going to be talking about Rayman’s delay– they’ll be too busy playing it.