Four Game Delays That Didn’t Really Matter

Rayman Legends may have been delayed until next year, but fear not– if history tells us anything, it’s probably for the best.

By Bradly Halestorm. Posted 10/10/2012 14:30 4 Comments     ShareThis

Let’s not stop there. No, I shall take you to another big budget title; you may have heard of it once or twice– Resident Evil 4. Now that’s a game that had a very tumultuous journey to home consoles. All I really need to say is this game underwent four, I repeat FOUR, complete transformations after its game engine was built, rebuilt, rebuilt again, and oh, rebuilt once more for good measure. After years of this forward and back progress, we finally got the game, and boy did almost everyone forget about its rocky road to stardom. Yes, the wait was long, but I think many people agree that the final product was worth the wait. Yet again, another game that benefited from extra time in development.

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4 Responses to “Four Game Delays That Didn’t Really Matter”

  • 576 points
    MegabusterLegends3 says...

    Sigh … I can’t read the subtitle to Rayman without feeling at least a little bit sad …

    • 1558 points
      penduin says...

      Aww man, me too, now. Thanks a lot. ;^)
      Interesting choice of username, by the way.

      But you actually bring up a good on-topic point, in a roundabout way…

      Sometimes, delays matter a lot, and all too often contribute to cancellations. We were really looking forward to Megaman Legends 3D, and I’m guessing the prototype demo version they had in the works was a last-ditch effort to convince management that the project had interest and shouldn’t be killed. Alas, it was too little too late, or not ready in time, or both, and the businessmen in charge decided to spend the company’s resources turning Resident Evil into a cover shooter instead.

      Great, now I’ve made _myself_ sad. ;^)

  • 1244 points
    lukas85 says...

    Skyward sword didnt sell that well, actually it had poor sales less than 4 million. Compared to other zelda games.

    • 156 points
      Bradly Halestorm says...

      I see what you’re saying, Lukas, though I’m not sure I agree with you. Skyward Sword has sold nearly 3.5 million units. While that may not be as many as previous Zelda’s, I’d be very hesitant to call those numbers “poor”. In fact, I think Skyward’s sales are especially commendable considering the Wii’s rapid decline in 2011, along with stiff competition it faced last holiday season. Skyrim, Gears of War 3, Modern Warfare 3, Batman: Arkham City, Uncharted 3, and Battlefield 3 all came out within the same time frame as Skyward Sword (between the months of September and November).

      Considering those factors, along with recognizing that 3.5 million units is an impressive feat for any series, I’d argue that, in context, Skyward Sword was quite a success. Though one could debate that if the game made its initial launch window it may have sold better due to a less saturated market, I’d be inclined to say that, had it been pushed out for the mere sake of timing, we could’ve ended up with a game that wasn’t polished. This ultimately could have impacted sales far more than those elements outlined in the above paragraph.

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