With the control scheme of 3DS being changed so soon after release, could Nintendo actually be having second thoughts about Wii U’s controller? It’s anyone’s guess, but if Nintendo was going to change anything about it, I hope it would change the following things.
Yes, it’s true that the touch screen can be used for extra buttons, but you’re not going to want to tap the screen for a button if you’re playing a whole game without a TV. Analog sticks have been clicking since last gen, and Nintendo seems to be the only company that doesn’t like them. Would it be so hard to have clicking circle pads? I don’t think so. If Wii U is going to be able to adequately play Xbox 360 and PS3 games, then it needs to be able to mirror their control scheme.
The placement of both circle pads, too, is rather curious. While Nintendo stuck with the “one up, one down” placement on their GameCube controller, it switched to “both down” with their Classic Controller and Classic Controller Pro, mirroring a PlayStation controller. Yet, with the Wii U controller, Nintendo is shifting for “both up,” which seems to be a terrible decision. Reaching the buttons will now be more difficult since they will be under the right circle pad. The buttons and right circle pad should be switched to make the controller more comfortable and easier to use.
Plus, I know from firsthand experience how uncomfortable the 3DS control scheme is, with the Control Pad directly beneath the circle pad. Again with Wii U, Nintendo is not indenting the buttons in any way, as with practically every controller. Instead, Nintendo is going for a more 3DS-style approach, with the buttons directly beneath the circle pads. Not only should the buttons and right circle pad be switched, but the control pad and then the lower right circle pad should be indented.
Finally, the shoulder buttons need to be analog buttons. Again, Sony and Microsoft are doing it, but not Nintendo. This is needed as many games, especially driving games, use the shoulder buttons for precision acceleration control. With both of the Classic Controllers, Nintendo has decided to use regular buttons instead of analog ones. As I said earlier, for Wii U to adequately play 360 and PS3 games, it needs to have an adequate control scheme. At this point in time, I would say that is not the case.