The Resident Evil Method
Of course, the biggest difficulty with bringing a franchise like Castlevania to the screen is that the games aren’t known for their stories the way a series like, say, Metal Gear Solid is. Outside of the Nintendo 64 iterations and Lord of Shadows, the series has largely kept its roots firmly planted in the 2D “Metroid-vania” style, which tends to put story second to game play.
But, as any true Castlevania fan will attest, there’s a rich history to the series, spanning nearly a thousand years, and one way to approach this is through what I call the “Resident Evil Method.” While the Resident Evil flicks may have polarized fans to a degree, the financial success of the franchise is hard to deny. Rather than simply adapt the plot of the original game, the first Resident Evil film took a looser approach to bringing the series to the big screen and brought in elements from the various series entries and moulded them into a brand new story. If the right filmmaker pushed the concept of the Belmont clan working for over a thousand years to stop Dracula, that could be an interesting angle to play up in a film. In fact, it might make the concept an easier sell for a wider audience, allowing the filmmakers to bring in more “classic” Castlevania elements in a later installment, just like how the second Resident Evil film gave us Raccoon City and other RE staples.