So… they’re making a Castlevania movie. There’s a joke to be made about vampires and sucking, but let’s skip that. We all know it’s easy to be skeptical. After all, video game adaptations don’t have the greatest track record. Remember Street Fighter and Super Mario Bros.? How about Final Fantasy: The Spirits Within? That’s what I thought.
But just because Hollywood hasn’t quite nailed the ultimate “video game movie” yet doesn’t mean this thing is doomed from the start. If Castlevania ever had a chance at being the kind of film that gamers can be proud of, it’s right now. Think I’m wrong? Go ask a comic fan how they thought an Avengers movie would have turned out 10 or 20 years ago. The truth of it is, filmmakers are starting to treat properties differently than we’re used to seeing– and that’s a very good thing. If anything, the sheer amount of bad video game movies actually means that directors have a pretty easy roadmap to follow to see what pitfalls they need to avoid. Just look at John Leguizamo. Okay, now that we’ve got the obligatory Super Mario Bros. reference out of the way, let’s talk about what else Castlevania: The Movie can learn from the past.