Top Ten: Zelda Dungeons

Robin takes a look back at ten of the greatest challenges from the Zelda games.

By Robin Wilde. Posted 06/05/2013 14:00 8 Comments     ShareThis

9: Deepwood Shrine

All right, forgive me if this particular level isn’t all that memorable. This was the first dungeon from The Minish Cap and is the first true experience the player has of the perils faced by the Minish from the most mundane of human-sized threats.

While Link has previously skittered around as a tiny sprite, the camera comes right in here and the attention to detail by having spider webs act as impenetrable barriers is genius. There’s also the fact that this dungeon has what is very likely the most clever of the Zelda bosses– it’s a Chu Chu.

Yes, one of the hilariously ineffectual blobs of which Link fights dozens every day happens to land on the dungeon roof, and unfortunately for Link it’s now several times his normal size! With some liberal use of Gust Jar to tear away his body, though, it’s easy to beat him!

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8 Responses to “Top Ten: Zelda Dungeons”

  • 318 points
    Greg Wampler says...

    I know they were called palaces, but the Grand Palace should DEFINITELY be on here if only for the music alone.

  • 402 points
    geoffrey says...

    I just started going through OoT (I’ve never beaten any Zelda game – you may all stone me now; I’m about to do the adult Link side of the spirit temple) so I was obviously very fearful of the water temple as I approached it. I honestly felt let down.

    Now, to be fair, since I was playing it on the 3DS I did have the easier time switching between boots, since I hear that was hell on the N64. But that said, not only did I not die a single time, I only got “lost” once (took less than 2 minutes to recover), and I also didn’t have to use the blue cloak AT ALL. So unless there was some sort of enormous nerfing that happened between the N64 and the 3DS versions that I don’t know about, I really do not at all understand people’s complaints about the water temple.

    • 1244 points
      lukas85 says...

      ohh man, that just show that grezzo made a real good job on the 3ds version of the temple, in the past you have to pause the game, go to items, select the boots, wait and then play with the boots, and 5 seconds later doing the same thing. besides it was more confusing because it didnt have clues on the walls. well at least not that detailed, but the main factor was the boots problem, now you just touch the screen and makes a great difference.

  • 702 points
    Matthew Tidman says...

    Seriously? Where’s the love for earlier Zelda games? It’s criminal that A Link to the Past wasn’t represented at all. Several of those dungeons are amazing in the way they make you think. (The Water Temple in that game, for example). This was more a list of “The Best Zelda Dungeons Since Ocarina of Time.”

    I am disappoint :(

    • 285 points
      Kyle England says...

      Agreed. I love how Skull Woods in ALttP made the entire forest a dungeon with multiple entrances.

      My personal favorite dungeons would include OoT’s Forest Temple, The Temple of Time in TP, and either the Mine or SandShip in SS (gotta love that TimeShift mechanic).

  • 3 points
    scott.r.casey@gmail.com says...

    Why is each dungeon listed on a separate page? This is ridiculous.

  • 1291 points
    Robert Marrujo says...

    Hm, I can’t say I disagree, but this is a close one for me; I love going through Hyrule Castle at the end of Twilight Princess. Just going into the castle was stunning, but cap it off with the most epic final battle with Ganon and it’s definitely a contender.

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