7. Paper Mario: The Thousand-Year Door
Paper Mario seemed like a one-game gimmick. While N64’s last big release was funny and inventive, the concept only stretched so far into new stages. So we thought, anyway – in actuality, Paper Mario: The Thousand-Year Door outclassed its predecessor in every way.
It wasn’t just the new partners, sharp, hilarious writing, or clever paper-based puzzles that made it. It was the sheer level of variation, and quantity of content on offer that built up Rogueport, and the surrounding area into much more than pop-up book environments. Dozens of sidequests, a gruelling and punishing Pit of 100 Trials included, and the involving RPG combat made this GameCube title something special.
“An exercise in game design so effective it inspired a 600-page book on the subject, Wario Land 4’s levels, bosses, and minigames ooze character.”
Wow, I had no idea there was a book inspired by WL4! Since Robin’s article does not mention what the book is, I did a quick search and found it is ‘Game Design Companion: A Critical Analysis of Wario Land 4’ by Daniel Johnson. Very interesting.
I remember enjoying WL4 when it was still fresh on the GBA, but it’s been too long, and I can’t remember what made the game so special. Guess I’ll have to replay it! (a convenient game to boot up for this Ambassador).
Anyway, solid list of games Robin! I’ve had the pleasure of playing all of them, with the exception of Mother 3. Who knows if it will ever be localized…
Mother 3 has indeed been localised, and the translation team did a brilliant job. You can find their work and instructions here: http://mother3.fobby.net/ (do buy an import copy or some merchandise to keep your conscience clear though).
Wario Land 4 is great fun because it’s got enough level variation and gameplay mechanics to keep throwing new things at you. It’s well worth replaying if you haven’t recently.
Thanks for the link! I was aware of the translation, but I hadn’t really looked into it. I should have clarified in my comment that I was referring to an official Nintendo localization/ American release of the game, though I understand the fan translation is pretty top-notch.
Nice article. Though I would have easily chosen Super Metroid (or Metroid Prime 1) over Metroid Prime 2. That game just wasn’t as solid.
Now, for lack of any better way to communicate this… can you guys *please* come up with a better format for your top 10 list articles? The page listings are so tiny and difficult to click through. Can’t you make some big “next” and “previous” buttons? Even if you don’t want to make them pretty, at least put text links there that would be easier to click. :-\
I blame the tiny page links on WordPress, since that’s how they come out when we format the article. But we’ll work on adding bigger links to our Top Tens from now on to make them a bit easier to navigate!
I love Mother 3, but it doesn’t come anywhere close to the majesty of EarthBound. I appreciate the recognition for Metroid Prime 2, though. One of the most underrated games ever.
Majora is an inspired choice for best sequel. For me, it’s everything a player could want from a direct follow-up.
Great list Robin. Love your choices.
My own personal list would have included Super Metroid, Super Punchout, Mario Galaxy 2, and Excitebike 64.