Comments for Nintendojo http://www.nintendojo.com nintendo news, analysis & musings since 1996 Thu, 30 Jun 2016 21:09:07 +0000 hourly 1 http://wordpress.org/?v=3.1.2 Comment on Callie and Marie Face Off in Final Splatfest by Toadlord http://www.nintendojo.com/news/callie-and-marie-face-off-in-final-splatfest#comment-36947 Toadlord Thu, 30 Jun 2016 21:09:07 +0000 http://www.nintendojo.com/?p=158042#comment-36947 Team Marie all the way! So what are the chances we have a Splatoon sequel at the NX launch? Dev time on Splatoon was relatively fast. I'm assuming an eventual sequel is pretty much inevitable due to the worldwide success of the game. Team Marie all the way!

So what are the chances we have a Splatoon sequel at the NX launch? Dev time on Splatoon was relatively fast. I’m assuming an eventual sequel is pretty much inevitable due to the worldwide success of the game.

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Comment on Review: Mighty No. 9 (Wii U) by penduin http://www.nintendojo.com/reviews/review-mighty-no-9-wii-u#comment-36935 penduin Wed, 29 Jun 2016 15:32:47 +0000 http://www.nintendojo.com/?post_type=reviews&p=157933#comment-36935 Man, this game is really getting raked over the coals. Here's my own personal take: To me, Mighty No. 9 feels like decades ago when I sat down with the original Mega Man. Tricky but clever levels each ending in a tough boss fight, and so begins the process of determining which ones I can beat without a special weapon, and then on to figuring out where that weapon is most effective. Load times seem like they ought to be faster. Dialog can and should be skipped because nobody has ever cared about story in a game like this. Default settings for button mapping and audio levels are odd. Those are valid complaints, though they don't ruin anything as far as I'm concerned. I was afraid the dashing mechanic would fight against me as it has evidently fought against others. But in practice I've found it a very natural move, and contrary to some reviews, I see it as having been fully accounted-for in the level design. The graphics don't contend with the likes of Tropical Freeze, but it all looks and feels quite solid to me. People complain about blandness; I want to know where these complaints are when every single Lego game comes out. Compared to those (which people gush over) Mighty No. 9's bots and locales absolutely ooze character and personality. I guess I've noticed dropped frames here and there, certainly less frequent (and no more disruptive) than the flickering and slowdown found in the NES, Game Boy, and SNES Mega Man games. I suppose it's only natural to crave bigger and better and whatever. I backed Mighty No. 9 because I missed having new Mega Man platformers, and I feel like I've got one now. I haven't finished the game, and maybe the quality takes a serious dive at some point, but so far, I just don't see what all the great disappointment is about. Overall I'd rank it exactly on par with Mega Man 1. Not my favorite in the genre, room for improvement, but lots of fun and challenge. Man, this game is really getting raked over the coals. Here’s my own personal take:

To me, Mighty No. 9 feels like decades ago when I sat down with the original Mega Man. Tricky but clever levels each ending in a tough boss fight, and so begins the process of determining which ones I can beat without a special weapon, and then on to figuring out where that weapon is most effective.

Load times seem like they ought to be faster. Dialog can and should be skipped because nobody has ever cared about story in a game like this. Default settings for button mapping and audio levels are odd. Those are valid complaints, though they don’t ruin anything as far as I’m concerned.

I was afraid the dashing mechanic would fight against me as it has evidently fought against others. But in practice I’ve found it a very natural move, and contrary to some reviews, I see it as having been fully accounted-for in the level design.

The graphics don’t contend with the likes of Tropical Freeze, but it all looks and feels quite solid to me. People complain about blandness; I want to know where these complaints are when every single Lego game comes out. Compared to those (which people gush over) Mighty No. 9′s bots and locales absolutely ooze character and personality.

I guess I’ve noticed dropped frames here and there, certainly less frequent (and no more disruptive) than the flickering and slowdown found in the NES, Game Boy, and SNES Mega Man games.

I suppose it’s only natural to crave bigger and better and whatever. I backed Mighty No. 9 because I missed having new Mega Man platformers, and I feel like I’ve got one now. I haven’t finished the game, and maybe the quality takes a serious dive at some point, but so far, I just don’t see what all the great disappointment is about.

Overall I’d rank it exactly on par with Mega Man 1. Not my favorite in the genre, room for improvement, but lots of fun and challenge.

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Comment on Zero Escape Series Director Thanks Fans by Dreadkong http://www.nintendojo.com/news/zero-escape-series-director-thanks-fans#comment-36934 Dreadkong Wed, 29 Jun 2016 15:10:16 +0000 http://www.nintendojo.com/?p=158017#comment-36934 I neeeeeeed a 10 dollar eshop card to buy this game, but my comunist country does not allow me to buy it, Im soooooo sad. I need to play this game so bad, I need to see how the story ends, :´( :( :( I{m so sad I colud cry. I neeeeeeed a 10 dollar eshop card to buy this game, but my comunist country does not allow me to buy it, Im soooooo sad. I need to play this game so bad, I need to see how the story ends, :´( :( :( I{m so sad I colud cry.

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Comment on Review: Mighty No. 9 (Wii U) by Toadlord http://www.nintendojo.com/reviews/review-mighty-no-9-wii-u#comment-36921 Toadlord Tue, 28 Jun 2016 02:56:04 +0000 http://www.nintendojo.com/?post_type=reviews&p=157933#comment-36921 Man, I don't think this game got a single bit of good press since the Kickstarter closed. And all that pain was self inflicted. I definitely feel bad for the backers of the project who had to suffer through all the delays. Hopefully it at least partly satisfies that Mega Man itch for them. I think I'll pass though. Man, I don’t think this game got a single bit of good press since the Kickstarter closed. And all that pain was self inflicted.

I definitely feel bad for the backers of the project who had to suffer through all the delays. Hopefully it at least partly satisfies that Mega Man itch for them. I think I’ll pass though.

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Comment on Nintendojo’s Super Mario Maker Level Exchange Hub by AlxXyl http://www.nintendojo.com/features/specials/nintendojos-super-mario-maker-level-exchange-hub#comment-36907 AlxXyl Fri, 24 Jun 2016 18:40:50 +0000 http://www.nintendojo.com/?p=147624#comment-36907 Ghosts are among us 2( 996A-0000-022F-02BF ) Donjon of the Rings!( A1EA-0000-0129-CA47 ) Yoshi's Castle!( E46E-0000-01D7-C439 ). Ghosts are among us 2( 996A-0000-022F-02BF )
Donjon of the Rings!( A1EA-0000-0129-CA47 )
Yoshi’s Castle!( E46E-0000-01D7-C439 ).

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Comment on Mighty No. 9 Off to a Rocky Start by penduin http://www.nintendojo.com/news/mighty-no-9-off-to-a-rocky-start#comment-36892 penduin Wed, 22 Jun 2016 15:22:42 +0000 http://www.nintendojo.com/?p=157775#comment-36892 I've only played the introduction and one additional level so far (and the menu load times are a little silly), but I've had much more fun with the game than the recent gloomy reports and low scores had me expecting. It takes the later Mega Man games' approach of explaining things that the early ones would have you discover by experimentation, but everything's skippable. My only real complaint so far is that the excellent music was too quiet, so I had to crank the volume and turn the effects and voices way down. The gameplay itself feels very good! I’ve only played the introduction and one additional level so far (and the menu load times are a little silly), but I’ve had much more fun with the game than the recent gloomy reports and low scores had me expecting.

It takes the later Mega Man games’ approach of explaining things that the early ones would have you discover by experimentation, but everything’s skippable. My only real complaint so far is that the excellent music was too quiet, so I had to crank the volume and turn the effects and voices way down. The gameplay itself feels very good!

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Comment on Mighty No. 9 Off to a Rocky Start by xeacons http://www.nintendojo.com/news/mighty-no-9-off-to-a-rocky-start#comment-36891 xeacons Wed, 22 Jun 2016 13:15:23 +0000 http://www.nintendojo.com/?p=157775#comment-36891 Everybody I know wants to see this game succeed, but everything that could go wrong with it has. Sighhh... Everybody I know wants to see this game succeed, but everything that could go wrong with it has. Sighhh…

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Comment on Monolith Soft Assisting on Breath of the Wild by penduin http://www.nintendojo.com/news/monolith-soft-assisting-on-breath-of-the-wild#comment-36888 penduin Tue, 21 Jun 2016 15:14:31 +0000 http://www.nintendojo.com/?p=157763#comment-36888 During the treehouse presentations I kept thinking Breath of the Wild felt like a love child of Skyward Sword and Xenoblade X. I couldn't be happier about that, and as it happens, it's very much true! The only downside is that all those Monolith folks aren't working (full-time anyway) on their next game. :^) Somewhere in this vast open Hyrule, among the many kinds of swords Link can find and use, perhaps there will be a mysterious off-center red one with a big hole near its base? (Actually that makes it sound like a terrible sword. Whatever, I love the monado!) During the treehouse presentations I kept thinking Breath of the Wild felt like a love child of Skyward Sword and Xenoblade X. I couldn’t be happier about that, and as it happens, it’s very much true!

The only downside is that all those Monolith folks aren’t working (full-time anyway) on their next game. :^)

Somewhere in this vast open Hyrule, among the many kinds of swords Link can find and use, perhaps there will be a mysterious off-center red one with a big hole near its base? (Actually that makes it sound like a terrible sword. Whatever, I love the monado!)

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Comment on Monolith Soft Assisting on Breath of the Wild by xeacons http://www.nintendojo.com/news/monolith-soft-assisting-on-breath-of-the-wild#comment-36887 xeacons Tue, 21 Jun 2016 14:48:40 +0000 http://www.nintendojo.com/?p=157763#comment-36887 I am not surprised! Seeing the vast, open world, not to mention the scavenging for materials, BOTW immediately reminded me of the Xenoblade series. I am not surprised! Seeing the vast, open world, not to mention the scavenging for materials, BOTW immediately reminded me of the Xenoblade series.

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Comment on Nintendo Details Amiibo Support for Metroid Prime: Federation Force by xeacons http://www.nintendojo.com/news/nintendo-details-amiibo-support-for-metroid-prime-federation-force#comment-36886 xeacons Tue, 21 Jun 2016 14:44:11 +0000 http://www.nintendojo.com/?p=157741#comment-36886 See! See! There's Samus right there! (Well, not really, but that's as close as we're gonna get). See! See! There’s Samus right there! (Well, not really, but that’s as close as we’re gonna get).

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