In our interview with Pwnee, learn why Cloudberry Kingdom (coming to Wii U!) is so challenging. FREE PC Beta Key opportunity, too– click and read!
Chris Roper talks about his years at IGN and Zipper Interactive.
Multiplatform developer Drinkbox Studios shares their experiences of developing indie games while also doing contract work for large publishers.
For its first April episode, the Airship goes to completely new territory.
Learn how Insanely Twisted Shadow Planet came to be, why it’s not on Wii and where it’s going to appear next.
Learn about Mutant Mudds‘ development and insights into Dementium from Renegade Kid co-Founder Jools Watsham.
Hear how one developer has targeted one of its biggest titles away from consoles and on to PC to pursue success in free-to-play online gaming.
Henry Sterchi, whose career started at Nintendo, went on to Silicon Knights and is now at Microsoft Game Studios, discusses career highlights and game design.
PopCap Games co-founder John Vechey shares how games are made at the company, thoughts on Wii U and just what “Pop Camp” is.
Bastion‘s narrator talks about how he got into voice acting and its differences from traditional acting.
Supergiant Games’ Greg Kasavin talks to us about getting into the industry and the importance of downloadable games.
We talk with some folks from RedLynx about MotoHeroz, Trials HD and the downloadable games market.
Valve Software’s Chet Faliszek, a lead writer on games such as Portal 2 and Left 4 Dead 1 and 2, joins us to talk about conceptualizing and executing game stories.
The airship takes a detour to give you a spooky and creepy Halloween-themed episode, featuring Rus McLaughlin.
Peer Schneider, Craig Harris and Doug Perry join us in a mini IGN reunion to reminisce N64 and IGN64.