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Instead, it puts one in mind of nothing so much as a lunchbox. Unlike the Xbox or PS2, even the platinum model doesn't look very comfortable in an entertainment center. It's just as clear that Nintendo has already taken this lesson to heart, first with the original DS, whose silver-and-black motif was a step in the right direction, and even more so with DS Lite and Wii, both of which are looking like sharp, high-tech products. Nintendo wants to appeal to a broader market, and making its systems look like fancy consumer electronics is a good way to do that. Brendan KerrNintendo said many times during the GameCube's peak that it was not interested in implementing internet support in its consoles. Now, its latest batch of systems are taking strides to completely trump the competition. Lesson learned. Currently, DS is way over the head of its Sony rival, with an online plan that is easily accessible, utilizes a consistent interface from title to title, and made public through a thorough advertising campaign. I wonder if many of the people contemplating purchasing a PSP know about its online capabilities...? Though little is known about Wii's online plan, we have at least seen some of the fruits of Nintendo's labor with a plethora of patents and copyrights recently taken out by the company. WiiCulture? !!M, an alleged instant messaging service that goes hand in hand with a buddy list style diagram recently patented by the company? Even if Nintendo hasn't confirmed these things yet, we at least know they're trying! If Nintendo continues down this path, you’ll be boppin’ Koopas over the head with a friend in Cairo next year! Abraham Walters Fortunately, Nintendo realized this during the first half of the GC's career, leading to many moves (bongos, mic, connectivity, etc.)-- which felt like research on its part-- to discover what may or may not work in the future. The company also realized, most importantly, that what happened to them could also happen to Sony. Another 80s crash seemed inevitable, or at least marketable; so why not learn from your mistakes, buck the trends and come back firing? Enter the revolution: enter Wii. It's game time for the masses. Aaron Steinfeld Come on Nintendo. Come. On. Don't alienate developers and gamers with hardware, accessories and/or games that have no niche to call home. Don't throw the public another stale bone with infinite potential, only to have people's wallets preach a different story. Show us you listen to our needs. Dare to be different, but double dare to take a good consumer idea or dream and bring it to live. We want Kid Icarus. We want colors other than purple. We want third party support. If you build for us, we will come-- and I ain't talking about no field of dreamy corn here. Dare to be different, but don't forget your roots. Abhinay Sawant The GameCube will instead be remembered mainly as a transitional console. It was during this time that Nintendo strengthened relationships with third party developers and saw some of its benefits, such as an increased library of games, and some acclaimed titles, such as Resident Evil 4. The transitional period gave the company time to develop features to keep it competitive, such as preparing for online gaming through Nintendo Wi-Fi Connection. Nintendo also used this period to experiment with the handheld-console connectivity which proved to be a short-term failure. It seems for now, their transition is done and now the company will use the knowledge they've learned to move into the right direction. Paul Starke Even if purple was only in our minds and the system really was indigo, the battle has already been lost. Don't make anything that could be misconstrued as purple your flagship color and be surprised when people say your console is a toy for children. Jet black was solid, timeless. Platinum was also a good move. Even curried Spice would have been preferable to the purple that was Indigo. Chad Margetts The problem that plagued the GameCube is it did not differentiate itself enough from PS2 and Xbox. Nintendo did not do enough to make the Cube a direct console competitor, and the differences that were there were perceived as inferior. In order to compete, Nintendo played the value card, knocking the system to the consumer-friendly US$99 dollar MSRP, earlier in the product cycle than in any previous generation. While that did temporarily boost sales, it further positioned the Cube as the cheap system for your little brother. Mainstream gamers went with Sony. Hardcore gamers went with Microsoft. Frugal gamers went with Nintendo. When you take a look at Wii, Nintendo is not making the system an anti-GameCube; but Wii already has more to differentiate itself from the competition than the Cube ever did. Wii is the anti-next-gen system. What Wii lacks in horsepower, it makes up in innovation. Wii is anti-PS3. Wii is anti-Xbox 360. Wii is Nintendo's attempt to take 20 years of lessons learned over four console generations, and it shows.
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