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Nintendojo was provided a copy of this game for review by a third party, though that does not affect our recommendation. For every review, Nintendojo uses a standard scoring criteria. Leaving off after Tales of Monkey Island: Lair of the Leviathan, where Guybrush and the gang were caught by and then escaped a gigantic manatee, chapter four starts off with Morgan LeFlay having Guybrush shackled at the hands under custody, while Winslow keeps the Screaming Narwhal sitting just off the coast of Flotsam Island. Reaching Flotsam Island, the nutty doctor Marquis de Singe is there waiting for the arrival of his experimental patient Guybrush. Not knowing the impending rush of plaintiffs coming for Guybrush, de Singe is overjoyed at Guybrush's return, while LeFlay is just happy to have her money. The next thing everyone knows, the plaintiffs have a court order paper that magically forces Guybrush under arrest and makes him walk to the court room of pirate law. From here on out, Guybrush has the task of defending himself in court against misdemeanors he allegedly pulled off in the first chapter: some true, some not. Also, because he defends himself, he needs to find clues and evidence outside of the court room on Flotsam Island in order to prove his innocence. ![]() Screenshot is from PC version. This chapter has a more open feel than chapter three and has less walking area in than the first visit to Flotsam in chapter one-- particularly the jungle, which again is visited, but this time at night. Also, less characters are around since Guybrush is closed off from society. However, the laughs never seem to decrease, especially with characters like the crazy salesman and prosecuting lawyer Stan, who is actually from the original game and brought back for fan service, and who jokes about places like Ye Bay which is laughably explained as, "You know, the bay where they do auctions and stuff." The Trial and Execution of Guybrush Threepwood seems to tackle a lot of the frustrating situations that occurred in previous chapters, but because it is closed off in certain areas, obstacles such as railing get in the way. This isn't a big problem, but it is occasionally an issue when low, wide camera angles cause some foreground objects to blend in with background objects. Other than that, most of the puzzles are easier and fewer than previous chapters', which may or may not be a relief, depending on your appreciation of them. ![]() Screenshot is from PC version. The graphics department also brings some laughs. This chapter has pirates left and right covered in the Pox, and their eyes glare and glow with anger if the wrong questions are asked. That may seem a small detail, but seeing how each pirate gets angry is a laugh every time. ![]() Screenshot is from PC version. Granted, this chapter isn't quite as fun as the previous three. However, chapter four is a great, story-driven addition that ties various characters and plotlines together more than earlier chapters. Some fans may like this chapter less than others, but it remains required playing in order to understand the story as a whole. What's most important is the laughs are still abundant and Guybrush is still as loony as ever (though maybe not as loony as Stan). Finally, just like previous chapters, this one ends in a shocker-- perhaps the biggest cliffhanger of them all. Folks who've invested themselves in the first three chapters definitely will not want to miss out. Arrr! Chapter five be next!
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