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WiiWare: Gravitronix Review Box Art
Medaverse Studios
Medaverse Studios

WiiWare: Gravitronix Review

Nintendojo was provided a copy of this game for review by a third party, though that does not affect our recommendation. For every review, Nintendojo uses a standard scoring criteria.

It’s been a long time coming, but Medaverse Studios has finally released their secretive WiiWare project, Gravitronix. For 500 Wii Points players can download an action title good for up to eight players. The end product is a passable, if unspectacular, romp good for single player or multiplayer action.

Set up with a shoestring plot premise that is so silly it’s forgettable, the main game is essentially an enhanced take on the classic game Pong. Players line up in a circular arena, with individual players responsible for guarding anywhere from one quarter to one half of that arena. The object of the game is to knock objects into the opponent’s shields in order to bring them down and then drive an object through them.

There are a few wrinkles on this otherwise-simple mechanic. One, the game serves up four distinct objects on the game arena: a sphere, a cube, a pyramid, and a shard. Each has its own distinctive qualities: cubes explode, for instance, while pyramids can be made to make 90 degree turns. Two, players have access to a few different “beam” types to manipulate objects, including a repel beam that sends objects rocketing away or a capture beam that holds objects in place for more aimed shots.

1 vs 1 Gravitronix in Action

Controls in the game are very simple -- tilting the Wii Remote or Nunchuck moves the character along its chosen arena area, while the beams are mapped to A / B on the Wii remote or to the C / Z buttons on the Nunchuck. The tilt function works cleanly so long as the controller is held in an upright position at default, and the button mapping is adequate, although the “holding” versus “tapping” required of some beams can be a bit tricky to execute properly.

Gameplay comes in two main forms: single player and multiplayer. The single player mode starts out as a tutorial before graduating to challenges of increasing intensity. The AI is adequate but not overly taxing and most veteran players will be able to master the levels with relative ease. Each level is a relatively short affair, lasting no more than a couple of minutes in most cases; it’s clear this game was designed to be a pick-up-and-play affair rather than something to sit down and play over long stretches. This is particularly evident given how repetitive -- even given the different objectives -- the game begins to feel after a little while.

Where it gets crazy: Multiplayer Gravitronix Action

Multiplayer is good for 2-8 players. This is accomplished by mapping different players to the Wii Remote and Nunchuck, leading to the very real possibility of one player holding a Wii Remote and another player holding a Nunchuck attached to that Wii Remote. In practice this works just fine, given that the game only requires subtle tilting, although more active players are liable to antagonize the gamer they are sharing controls with.

Production-wise, the game looks and feels like a 500 point WiiWare game probably should. The character artwork is largely of the hand-drawn style, while the actual action graphics are simple but adequate. Voice-work is obviously amateur, albeit in a strangely campy sort of way, and a quick look at the credits makes it clear that the one-liners you hear came mostly from the game’s development team. The music is more or less of the pop-tech synthesis variety, and its peppy tunes are decent, if a bit repetitive after a while.

When taken as a whole, Gravitronix is an unpretentious Pong-style action experience. From top to bottom, the game functions as it should, with a mix of single-player and multiplayer modes suitable for short spurts. Players who enjoy this sort of game will find the 500 point game to be good value for the money.

final score 7.0/10

Staff Avatar Joshua Johnston
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"Round 1! Fight!"

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