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X-Men Origins: Wolverine Box Art
Amaze Entertainment

X-Men Origins: Wolverine

Wolverine is an unstoppable force. Not only does he have a healing factor mutant power, but the man-– also known as Logan-– also possesses adamantium claws to rip enemies to shreds. The indestructible metal alloy wraps around his skeletal structure, basically creating a humanoid version of a tank.

As such, the superhero should be a perfect prospect for a video game adaption. Decapitating and dismembering opponents with retractable claws and a devil-may-care attitude sounds like the perfect way to spend a Sunday afternoon. But sadly, X-Men Origins: Wolverine metaphorically declaws the hero in nearly every possible way. The game, which is based on the same-titled movie that also stems from the comic books, reeks of a greedy cash-in mess.


The filthy visuals stink up the screen first. The frame rate falters consistently, even freezing for seconds at a time as enemies litter the screen. Environments showcase flat textures and Nintendo 64-era backgrounds. For instance, during an early train battle against arch nemesis Sabretooth, pathetic 2D sprites hug the sides of the area. Even more sad, that train ride is one of the more original stages, as others fall back on generic laboratories, winter themes, and so on.

The only quasi-bright spot relates to Logan, who features the realistic features of the movie’s star, Hugh Jackman. He appears a little more beefed up, but at least he’s recognizable. The same cannot be said about any of the other characters or baddies, including Deadpool, Gen. Stryker and Gambit. Most levels feel like a sickening case of déjà vu, as you battle an onslaught of foe clones.

The worst offense, though, centers on the game’s loading. After almost each room, the game fades to black and loads for 10 to 20 seconds at a time. X-Men Origins: Wolverine is by no means taxing on the Wii hardware, and this ultimately demonstrates a total lack of polish.


But it gets even worse: the presentation issues seep into the audio department. There’s the repeating melodramatic score that grows tiresome a half-hour into the game. There are the redundant opponent quips (“I can’t stop the bleeding!”) that make you wish Wolverine would slice off your ears. And then there are audio pops that make it seem like your speakers are blowing up. An earache is almost guaranteed with each play session.


Underneath the rubbish presentation, X-Men Origins: Wolverine is a brawler at its core. Logan runs from arena to arena to slice and dice repetitive adversaries with tedious button mashing. Combos initially appear on-screen for a few seconds, then fade into obscurity, only to be found again via digging through the instruction booklet. There is no in-game menu to utilize for memorizing the required button patterns, which is terribly inconvenient. Luckily, and disappointingly, just spamming the A and B buttons works well enough.

To spice up the genre, developer Amaze Entertainment sprinkles some RPG elements over the action. Streaking from enemy to enemy will accumulate more experience points, which can purchase upgraded stats. This gives users incentive to be more precise with kills, as well as an entertaining choice to upgrade Wolverine to how they see fit. Health and regenerative life seem like necessary attributes to enhance, until actually maneuvering the stages.

That’s because the game strips a crucial element from Wolverine. The man can heal from anything thrown at him-– even if burnt with lava, technically his flesh and muscle tissue should redevelop. But here, Logan dies from jumping into water and ice, being struck by electromagnetic pulses, and a number of other ordinary video game obstacles. This isn’t a sporadic occurrence, either, as the game features more instant kills and “Game Over” screens than even the hardest Mega Man game. It’s downright unbalanced and cheap, let alone a major detachment from Wolverine’s abilities.

Another unimpressive aspect of the game relates to the supposed puzzles. Lunging from ledge to ledge or up corridors seems to be the answer to most obstacles. Whether stranded behind a simple fence (which should require an easy solution from Wolverine’s claws) or on a rocky cliff, leaping via unresponsive Wii motions always is the solution. Logan’s feral sense also comes into play from time to time, which activates the hero’s supreme sense of smell and tracking. What’s not amazing is the hideous red hue that slathers onto the screen when this sensory ability is used.

Finally, to bring the experience full circle, game-breaking glitches are present. During a later ice cave level, Logan fell through a solid snow floor into nothingness. Eventually, he keeled over in death. Enemies also trap themselves inside invisible boxes in the middle of forests, still running at full speed. These glitches are both humorous and bothersome, while also once again displaying the rushed aspects of the game.




X-Men Origins: Wolverine only shines in one way. It’s a prime example of how careless publishers and developers can be with video game adaptations of summer blockbuster films. The graphic engine regurgitates messy textures, the audio annoyingly pops and the play mechanics are bland at best. Glitches and bugs litter areas, too, creating a truly terrible experience all-around.

Too bad that no one erases the player’s memory after delving into this title-– it would be much appreciated and actually pertain to Wolverine.

final score 3.5/10

Staff Avatar Evan Campbell
Staff Profile | Email
"Real men don't fight — they sing!"

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