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Naruto: Clash of Ninja Revolution 2 Box Art
GENRE
Fighting
DEVELOPER
Eighting
PUBLISHER
Tomy/D3 Publisher
NUMBER OF PLAYERS
1-4
WI-FI ENHANCED
No
DS COMPATIBLE
No
BUY NOW AT

Naruto: Clash of Ninja Revolution 2

In the past four years, Nintendo console fans have experienced four Clash of Ninja fighting games. This does not even include Naruto’s appearances on other systems, like PS3, Xbox 360 or DS. Developer Eighting, in light of the debatable overdose, opted to introduce an all-new American story and game-specific characters to this iteration. These additions may pull back some hardcore fans, but Naruto: Clash of Ninja Revolution 2 will feel too safe and similar for others. As such, this title ultimately fails to rank as a cream of the crop fighter.

visuals

As we expressed last year, the game still hovers slightly above its GameCube roots. The aesthetic serves the source material well, with cel-shaded graphics serviceably replicating Gaara’s sand or Naruto’s hair. But more could be accomplished. For one, the graphics appear blurry and jaggy from a distance. The arenas and backdrops, while pleasant and clean, feel sparse and a bit lackluster. There is not one level that really stands out as awesome, and that's a shame.

The particle effects continue to show the polish of the game, along with the breakneck speed and a smooth framerate. This has been true since the debut of the series. Even so, the series is overdue for a graphical overhaul, especially since we know Wii can accomplish more visually.

audio

The voice acting is a huge plus for the game. Not many fighters, especially on Wii, contain the quality of this cast. Whether it is Tsunade advising Naruto or Might Guy’s goofiness, the quips really accentuate the title. The music also hits the mark but can become a bit redundant throughout the Story Mode. Overall, a well-rounded aural package.

gameplay

Similar to the graphics, not much has changed with respect to basic gameplay. For example, players are armed with familiar weak and strong attacks. The strong attacks are character-specific jutsu maneuvers, such as Naruto flying up through the ground for a hellacious uppercut. To round things out, sidestepping, jumping, dashes and blocking are available. The vital feature for the series is the chakra meter, which allows players to perform special attacks. These features are nothing new for vets, but it should again be noted that a balanced learning curve unfolds from the get-go. Simply attacking will not be successful; timing punches and building up your chakra create a fun and strategic element that drive the series.

As for modes, the key addition is the brand-new American Story Mode. Fans will not be disappointed. As for newcomers: You will be able to follow the plot, but the rudimentary nature of story devices and themes will most likely not capture your attention. It is basically the tale of a traitor lashing out on the Hidden Leaf Village, but still a pleasant addition to the package. Players will also notice a Mission Mode so players can take each character through their paces. The amount of content is deep, but still exudes the feeling of “been there, done that.”

Two serious disappointments relate to the controls and lack of online. As we stated last year, the GameCube controller is the best suitor for the fighter. This is also the case this year. To its credit, the Wii remote does have special abilities; players can use motion for the Handsign System to build up chakra or use the pointer to shoot paper bombs. There are also the quick-time events mapped to motion to add a few more hits during special attacks. It is nice that thought has been put into the Wii remote during the creation of the game, but the extras do not match the preciseness of a regular controller. Players will be easily agitated with the weak attack synced to waggling; for such a timing-sensitive game, this is not acceptable.

multiplayer

The controls may have been avoided with another controller, but the omission of online is a big no-no. The game contains a slew of multiplayer modes, but unless you have the friends, you won’t be diving in. Nintendo Wi-Fi Connection has become integral to many games, and while not on the same level as Xbox 360, is expected from a marquee title like Naruto: Clash of Ninja Revolution 2. Very disappointing.

overall

Developer Eighting has polished and refined the Clash of Ninja series for four years. Each year, the game becomes better with new modes, snazzy particle effects, character balancing and the works. At the same time, there is too much déjà vu to recommend a new purchase every holiday. The gameplay mechanics are solid, but now we want to see a new structure on top of this base. Graphics need an overhaul, Wii remote controls still need a little tuning, and for goodness sake, online play is vital. Naruto: Clash of Ninja Revolution 2 is still a good game, but the rehashed feel keeps the title from hitting its goal of greatness.



final score 7.5/10





WRITER INFORMATION
Staff Avatar Evan Campbell
Staff Profile | Email
"Real men don't fight — they sing!"


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