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When I played Battalion Wars at E3 I was confused by the radical departure from its progenitor, Advance Wars. I hesitated to give it another try upon its release, but in the end, the final release plays great. In fact, despite the change in genre from turn-based strategy to real-time strategy/action, they share more than a title in common: both games forgo graphical realism and real world feasibility to focus on play mechanics. Kuju, the title’s developer, has built a solid base for a brand new franchise. While past titles by Kuju were middling, Battalion Wars signifies that the developer can put together a solid title. visuals The engine is capable of handling a lot of onscreen action at one time. The number of different units on screen carrying out your orders is impressive. This scale makes up for the fact that most of the attacks are unspectacular and the death animations are limited. For my taste, I could have used a bit more draw distance, but jarring pop-up was not present. Last but not least, you may notice that none of the soldiers are particularly realistic. This creative liberty is intentional, and frankly, it makes the game a better one for visual distinction. This visual style distinguishes it from the glut of other war games available. audio Voice acting in Battalion Wars will never be called under-done. It is over the top in every scenario, and fits in with the rest of the theme. That said, the voices will undoubtedly irritate some, while amuse others. gameplay You can control the various land and air units, and each controls fairly intuitively. The infantry and gunships fair the best, the latter drawing from Kuju’s previous experience. The vehicles, particularly the recons, are a little harder to use. They bounce around and you may get them stuck when the road is still relatively clear of debris. The biggest gripe I have is the targeting system when lots of enemy soldiers line the field targeting a specific critical unit; it's annoying, and as a result, time critical objectives sometimes are botched. Also, some of the best units are under your control for only a short while. I want to haul the big guns out a bit more often then I can. Artillery units particularly are too seldom used. All minor complaints aside, when a large scale battle erupts and you dodge and roll to avoid an enemy shell while your crew arrives on the scene to polish it off, fun is had. These moments litter the game, and once the learning curve is navigated there’s a lot of fun to be had. This is one title where every button and feature of the controller is needed, making it a bit more hardcore than the typical Nintendo fare. multiplayer overall Of course, we must not judge on what may be, but rather what is. What we have is a great little game endemic of Nintendo’s gameplay over everything mantra, more involved than most of the other holiday offerings. Average in length, but above average everywhere else, give Battalion Wars a go. It’s not a request, it’s an order.
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