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Nintendo is the master of innovation. They always have been and will, hopefully, always remain so. They have paved the way for every major gaming innovation in its history. Light guns, dance pads, mouse, modem, control stick, rumble technology, and now, drums. With Jungle Beat, Nintendo has taken innovation to the next step by offering a rhythmic platforming adventure using, of all things, their unique pair of bongos. visuals audio gameplay The entire game is controlled by the DK Bongos. Drumming left and drumming right moves DK in those directions. Hitting both sides of the bongos at once causes DK to jump. Clapping will trigger certain events in the environment such as clinging to a bird and flying with it or launching yourself out of a flower. Although the actual platforming mechanics aren’t anything too new for a 2D sidescroller, the drums change the feel. The player must use a coordinated, rhythmic string of beats to keep DK moving through the levels and vanquish vile zoo creatures. The drums add a new element and freshness to the platforming. The goal of each level is to collect as many beats, or bananas, as possible. Medals are awarded at the end of the level based on the amount of beats you have collected. You must grab 1200 beats per level in order to get the highest reward—-a platinum medal. In order to maximize your beat score, you must keep DK in the air as long as possible and grab bananas by clapping. More beats are awarded per banana depending on how long you’ve been in the air and how many bananas you grab with one clap. For instance, you will only receive one beat if you run across a banana. If you clap to collect it, you will receive two. However, if you swing off a vine, push off a wall, and then clap to collect the banana, you will four or five beats for one banana. You’re essentially graded on your combo style. DK goes through two levels of each kingdom before reaching a boss battle, which may be a duel or a 2D arena fight. In the duels, players must memorize patterns reminiscent of Punch-Out in order to defeat the boss with a series of punches. In the arena fights, there is usually a dynamic the player must exploit in order to defeat the boss character. For example, one of the bosses is a giant robotic elephant that launches bombs and laser beams at you. DK must pick up the bombs and hit the elephant to stun it, which will expose its heart. DK must then hop aboard the heart and beat the heck out of it. The boss battles are fun, but are often repeated throughout the game at varying difficulty levels, which is disappointing. They don’t feel as original as they could be either. Once you’ve completed a kingdom, your beats will be tallied and you will be awarded medals based on your performance. New kingdoms will be unlocked depending on how many medals you’ve collected. The formula works well, and is made significantly more amusing and fresh by coordinating your movements to the drums. The difficulty level is significant. Once you reach the latter levels of the game, you’ll have to play through the kingdoms a couple times in order to get more than a bronze or silver medal. The platinum medals are very difficult and may double the game time in some instances. Once you’ve collected all the gold and platinum medals, you will unlock several new levels. It provides incentive for reaching the goal of 1200 beats per level and to continue playing beyond the standard four hour play through time for the regular game. The extras will kick the playtime to 8-10 hours. multiplayer overall
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