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Making the leap from PC to home consoles, Alien Hominid started out as a popular online Macromedia Flash game. The story was basic: an alien crash-lands, faces droves of enemies, and must kill everything in its path. While fun, many might wonder why anyone would want to bring it to consoles? Is it really necessary? Could it make the jump with its personality intact and still provide enough lastability to earn the price of a console game? Thankfully, yes. Retaining its cartoonishly violent charm, Alien Hominid proves to be the epitome of quirky fun. visuals By no means does Alien Hominid push the technical limits of the GC. Throughout the entire experience, it’s easy to tell that it started out as a Flash game. Its internet roots sometimes show in choppy animations and very simplistic cutscenes, but they get the job done without compromising the game’s overall experience. The animations that rise above the rest in the game are its huge explosions. Blasting through each enemy, big and small, with a variety of weaponry is made quite rewarding by huge clouds of Wind Waker-esque dust and energy. They serve as a brilliant compliment to the rest of the game’s unique style. audio The sound effects are all on point, from the wails of FBI agents as their heads are sliced off to the loud groans of giant mechanical bosses. While some sounds can get a bit repetitive, AH’s effects are actually quite humorous and help flesh out its stylish visuals. Again, simplicity is the key here, and what the game provides in the audio department, though not complex by any means, is to the point and perfectly fits. gameplay There is strategy in how you kill foes, especially in the distinctly original bosses to be faced. While the little yellow alien will face many easy enemies that can be killed with one hit, like the droves of FBI agents and Soviets, it’s the boss fights that really stand out. Everything from a huge mechanical bee that needs to be avoided while driving cars on a busy highway to the instant pudding monster, with its gooey attacks, Alien Hominid will have you fighting things never seen before in a videogame. The game’s designers did a wonderful job including well-placed weapons and vehicles in boss fights, as they help make each scenario different than the last. In what other game could you pick up FBI agents with your spaceship tractor beam and drop them into a woodchipper?! Alien Hominid has not only an assortment of bosses, vehicles, and strategies to play, but it features multiple kinds of gameplay as well. From the gunplay of the on-foot portions to the ship-flying parts reminiscent of Asteroids, Alien Hominid’s levels are quite diverse. Giving the game most of its length is its sheer level of difficulty. Not only are multiple enemies, bosses, and bullets being thrown at you all at one time, but one shot kills you. You are given multiple lives, but you’ll run out fast. Even the most experienced gamers should have a tough time beating each level without dying multiple times. Thankfully, the experience is rewarding enough to make you keep trying. It may not be a game to sit down and keep trying to beat in one sitting, but you’ll be thinking about going back to beat the tricky parts even after the GameCube’s power light has gone dark between playing times.. multiplayer overall In a business full of cheap knock-offs and umpteenth sequels, where a recognizable title or endorsement can make games instant best-sellers, Alien Hominid is a diamond in the rough. Highly recommended.
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