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Chaos Theory is the third iteration in the popular Splinter Cell series. Gamers have come to expect a lot out of Sam Fisher. The first game essentially redefined the stealth action genre with its overwhelming emphasis on hiding and using lighting to your advantage. Since then, Ubisoft has put together two more collections of levels for Sam Fisher to sneak around in, each time upgrading the already superb stealth engine. The latest game is, technically, the best so far, but the series is quickly being sapped of its appeal by the rapid release of sequels. visuals The lighting is perfect as usual. Shadows dance realistically when cast by a flickering flame. Flashlights and spotlights cast their beams across the landscape, perfectly illuminating the objects they pass over. The visibility meter is still present and useful as ever. It gauges how visible Sam is depending on how far into the shadows he’s standing. As usual, lighting plays one of the biggest roles in driving the gameplay, setting the mood, and making the game look beautiful. Everything else is impeccable. Character models are well animated, showing expressions realistically and moving like humans. Everything is fluid, crisp, and detailed. Plants sway in the breeze, walls have cracks, and water shimmers and ripples appropriately. All the effects are top notch-—pretty particles, big explosions, and solid models. The whole package pushes the GC and is a very aesthetically pleasing product. audio One addition unique to this title is the sound meter, which gauges how much noise Sam is making. It essentially serves the same function as the light meter-—it will indicate to players how loud they can get without alerting enemies and compromising their hiding place. It works well in measuring the varying levels of sound and is useful when sneaking up on enemies. You can listen to all of this in Dolby Pro Logic II. gameplay All jadedness aside, the gameplay plays beautifully, if not a little too stealth-centric. The game is the defining title in the stealth genre, but some may feel that it places far too much focus on sneaking around, and not nearly enough on fighting. As in its predecessors, the player is not rewarded for combat—-all rewards are given based on the player’s stealthiness and use of non-lethal force. The stealth elements have been enhanced slightly since Pandora Tomorrow by the addition of the aforementioned sound meter. The sound meter makes it a bit easier to sneak up on an enemy without alerting him to your presence. The previous two games forced the player to gauge the noise he or she was making manually instead of giving hints. Another welcome change is Sam’s ability to gut an enemy when it has been alerted to his presence. In previous installments, players had to rely on the shoddy aiming system (which has yet to be improved) to take out an alerted enemy. Now the player can run up to the enemy and stab him should he or she slip with the controls and alert a rival character. Sam has the usual gadgets one would expect: optic cable, night vision, rappel gear, and lock pick. A new gadget tossed into the mix is the decoder, which allows the player to hack keypads and computers for information. It’s a nice little novelty, but can become annoying if the hack is failed as it sets off alarms. Enemy AI is vastly improved over Splinter Cell and Pandora Tomorrow. The enemies no longer meander and somehow ignore you when you’re standing very near them. They will respond to nearly every clue to your presence, and often become a nuisance with their incessant pursuit and awareness. However, that’s a good thing as that’s what drives the suspense of the game. Just don’t leave a clue in your wake, like a body or a mysteriously switched off light, or you might encounter some trouble from the guards and their friends. The story is excessively boring as in the other installments of the series. It tends to go so overboard with the plot twists and espionage that it ends up being cumbersome and dull. It’s easily ignored as the fun is not driven by story or setting, but by the spectacular stealth mechanics. Its irrelevance is easily forgiven thanks to great gameplay. Despite the relative lack of intense action, the game still succeeds in thrilling the player by offering sometimes nail-bitingly suspenseful areas where stealth and a lot of patience is required to pass. However, the trial and error aspect of some levels becomes annoying after a few deaths. multiplayer overall
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