|
||||||||
![]() |
|
|
|
|
Ever since Rare developed GoldenEye for the Nintendo 64 gamers have eagerly anticipated a first-person shooter (FPS) that would rival its sheer brilliance and quality. Perfect Dark, Rare’s follow up title, was supposed to be that game but the jury is still out on whether or not it actually was. Many claim that Halo has eclipsed that plateau and taken it to a new level but nothing has been unanimously declared yet. However, along came Electronic Arts and with the James Bond license plans to create an original game based off the same movie but with an all new twist: Play as the bad guy! Does Electronic Arts fill the big shoes that Rare has left or is this yet another failed attempt at claiming the FPS throne? Read on… visuals When the actual game starts up you’ll soon notice that the visuals are merely average -- everything is done to acceptable levels and it neither enhances nor detracts from the overall game experience at hand. One minor gripe I had however was that I found that a few of the heavily used textures (i.e. walls/floors) were occasionally muddy and blurry, which, when noticed, is an eyesore. But for the majority of the game it isn’t noticed because you’re too busy running through areas blasting people – it’s only in the rare instanced when you get a chance to catch your breath and walk around safely. audio gameplay With that out of the way, I’ll briefly give you some background on the story of this game. You are a secret agent for MI6, just like James Bond, but when sent on a mission something goes very wrong; James Bond dies and you narrowly survive somehow with a horrible injury: You lost the use of one of your eyes! The secret service blames you entirely and the one and only Goldfinger takes you in and offers to replace your eye with a mechanic golden eye. The aforementioned “golden eye” plays a very critical role in this game as you can probably guess by the title of the game – it allows you unique special abilities that make you that much more dangerous and lethal including MRI Vision, EM Hack, Polarity Shield and Induction Field. Most of these abilities can be very useful when you figure out how to use them properly, although the MRI Vision can become rather useless when you’ve already memorized the locations of all the enemies – its only use later on in the games is when you can get your hands on a Mag-rail and snipe enemies through walls/objects. Speaking of weapons, there’s a wide assortment of weapons in Rogue Agent including the usual flair you’ve come to expect in most FPS’s (handguns, machineguns, shotgun, minigun, grenades) and some new goodies like the railgun and more. What Rogue Agent does differently however is allows you to mix and match any duel-wield combinations to create literally over a hundred different combinations. Or you can always stick with the ever-useful grenades as your secondary weapon – and they’re actually useful in this game unlike most FPS shooters out there! Another important aspect in FPS’s is the artificial intelligence -- The AI in Rogue Agent is pretty decent but nothing remarkable. It starts off pretty “dumb” to let you get used the game and it steadily increases in difficulty as your progress through the game. Nothing to complain about here, feels just right. Lastly, I just wanted to give kudos to EA for including interactive environments. Check the multi-player section for more details about this. multiplayer On the disappointing side, however, is most of the maps are rather small and don’t leave a lot of room for you to run around and hide in without literally running into each other especially when there’s more than two players playing. The spawn points are also very predictable once you learn where they are. overall
|
|
|||||||||||||||||||
|
||