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When Nintendo's exclusive relationship with Rare went up in smoke, many fans were left wondering what would become of Donkey Kong. And, after many long years of waiting, the answer is here -- but it's probably not what fans were expecting. Although many cried foul over seeing their favorite primate reduced to headlining a music game, many others rejoiced to see that Nintendo had teamed up with Namco to finally fill in a niche near and dear to their hearts. visuals audio The default bongo noises sound good, so you can enjoy making music even if you're playing with a normal controller. The extra bongo sound effects, however, are sort of hit or miss. The idea of using NES sound effects sounds great until you hear the cacaphony that results when you actually use them. gameplay On the surface, it doesn't sound like a very thrilling concept. But in practice, the game shines. The bongo arrangements have been carefully thought out, with plenty of combos and patterns to keep your hands moving. When you really get the hang of the game, you realize that you're not just drudging through a game of musical follow-the-leader -- you're really making music. After about a half hour of playing, I found that I was moving with the music as I played, even though I was sitting flat on my butt. Even the songs that I wouldn't normally listen to -- "Stupid Cupid", "Dancing in the Streets", the "Pokemon" theme, "The Loco-Motion" -- came to life when I put my bongo-playing prowess to them. That's the hallmark of a good music game right there. The bongos themselves are a minor work of art. They're sturdy, they look like Donkey Kong's barrels, they fit comfortably in your lap, and they have soft, cushy tops that beg to be slapped. Sure, you can just "push" them like any old button, and a gentle tap on the side will register a "clap" on the built-in microphone, but if you're going to do that, you might as well be using a standard Gamecube controller. No, these things need you to pound them on the big beats -- there's something undeniably cathartic about banging on the bongos that you don't get from other games. Just don't get too carried away -- although the bongos themselves have been built to take a beating, enthusiastic Konga players often find themselves suffering from sore palms and knuckles after giving it their all for too long. But oh, is it ever worth it. As far as music games go, Donkey Konga is only moderately difficult. "Chimp" level is a nice warmup to get you used to how the bongos work and to get your timing down. "Monkey" level has much more sophisticated arrangements, and it's probably where most casual rhythm enthusiasts will settle down to play for fun. "Gorilla" level has a lot more beats and much trickier combos, but it's still nothing the hardcore DDR crowd hasn't seen before. If you're looking for a challenge beyond that, you can try one of the "Jam" levels. They're identical to the first three difficulty levels, but they only show you where the beat goes and not which beat to hit -- you'll have to play from memory. "Street Performance" is the main single-player mode, where you can take on the songs one at a time. Every time you hit a beat or a drumroll well, coins start pouring into your bank. You also have to fill an accuracy meter; if you can fill it above a certain point, you get to keep all the coins you earn and the song is "cleared". If you fill the accuracy meter all the way to the top, you also get a gold medal for it. Going for all the gold medals is a challenge that will keep completionists busy for hours. There's also a "Challenge" mode where you go through the entire playlist, one song after the other. You start with a full health meter, and every time you miss a beat, you take a hit. It recovers a bit between songs, but if you lose all your health, the game's over. With the coins that you earn in Street Performance, you can go shopping in DK Town. The biggest attraction is probably the Gorilla level songs, which must be purchased before they can be played. There are also different bongo effects, which are cute to play around with maybe once or twice. And, finally, there are three mini-games that you can buy, including a juggling game, a whack-a-mole game, and an intriguing but ultimately dull vine-climbing game. None of them really match up to the fun of the main game though. multiplayer overall
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