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During the past four years, madden NFL has been a strong presence on the GameCube. After all, Sega, and now Take-Two as well, have not stepped over to Nintendo’s console with the ESPN series. Be that as it may, Madden has always, and for some time afterwards, been the name for NFL football action, especially on the Cube. Having said that, Madden NFL 2005 still holds a brilliant candle on the genre without lifting a finger. Improving upon the series has been hard since it is still so great and tampering with the proven formula could lead to disaster. Even so, they’ve added some great features on the defensive line that actually solidify the gaming experience as a whole. However, the offensive improvements are few and far between. The same could be said for other aspects such as visuals and production value overall. As it stands, this game is still an amazing title that proves once again that Madden is the king. visuals audio Having gotten that out of the way, we can definitely say that the overall production quality in the field of sound is amazing. The sound effects really put an extra “hit” into the hit-stick feature and coupling that with those awesome tackling animations, it’s just one more step towards greatness. The new EA Sports Radio, which we’ll talk about later, is a very cool addition also. Tony Bruno may not be the most enthusiastic or charismatic radio host, but he gets the job done in the overall delivery. His service here is greatly appreciated and the calls he takes from the irate fans can lead to hilarity. gameplay Now that we’ve got that out of the way, we can head straight into the main additions to this year’s installment, which is mainly in the defensive game. Most impressive is the hit stick controls. While you’re playing defense, you can use your right analog stick in order to stop a ball carrier in their tracks. It may sound a whole lot like a normal tackling maneuver, but the hit stick is far more than that. Using the analog’s precision technology, you can tap the stick while running alongside your opponent and give him a gentle nudge, causing him to lose his balance and stumble. Too wimpy? Try slamming on the hit stick for a full on, “I will kill you” tackle which will always leave you a-hootin’ and a-hollerin’. Getting the timing down for this maneuver is critical, though, since you can easily give up a touchdown just by falling down on your face. Also included is a new hot route system for the defense. If you’ve been playing Madden, you should know what a hot route is in the offense. Basically, you highlight any given player and assign them to a different direction using your analog controls. Having this option on the defensive line can save games, especially considering that the artificial intelligence can just own a quarterback during a blitz. Offensively, there just isn’t that much flavor added to the mix this year. You have the option to move the offensive formation, which are best described as audibles only you don’t change the play at all. New option routes have also been added, but they’re hardly noticed, especially if you’re used to the sort of gameplay from last year. This lack of change is certainly not a bad thing because the series has always been an offensive juggernaut. If they had improved offense even more this year, the balance that’s been achieved with the hit stick and defensive hot routes would be null and the hard work would be on the verge of pointless. Some of the more notable improvements are found in the Storyline Central found in the revamped Franchise mode, which is the meat of Madden NFL 2005. Along with the EA Sports Radio, which we mentioned earlier, other additions include communication from agents and players via e-mail. All they really do is gripe in your ear for no particular reason if things aren’t going their way. Also included is the use of licensed local and nation newspapers. You’ll be able to read the San Diego Union-Tribune if you’re playing as the San Diego Chargers. Raiders fans will get to read the Oakland… Newspaper. multiplayer overall
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