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Custom Robo may not exactly be a new concept. This robot battle game has already proven itself among Japanese audiences on the Nintendo 64, but now Nintendo's ready to try and take the game international. As a young man who's become a bounty hunter to honor his long-lost father's final wish, it's up to you to unravel a web of secrets and villainy in this highly enjoyable, action-packed combat game. visuals The story mode's overworld is nicely done for the most part, but the characters themselves are rather drab; they mostly depend on the hand-drawn pictures that appear next to their speech to convey their emotions. audio gameplay A Custom Robo, we are told, is a very small, customizable robot that fights in a virtual arena -- a "holosseum" -- that's created from the memories of its commander. You begin with standard-issue parts, but as you progress through the story mode, new options become available. Creating a robo is as simple as taking one of the basic body types and adding a gun (basic weapon), a bomb (heavy-duty fire), a pod (specialty "smart bombs"), and a pair of legs (for jumping and land speed). There really is quite a lot of variation in how different weapons handle in different situations; with a bit of experimentation, it's not too difficult to find a set of parts that fits your own playing style. The robot battles are truly the game's bread and butter. Up to four robots enter the arena simultaneously and attempt to gun each other down. Controls are rather simple, and most weapons have some degree of auto-aiming built into them. This makes battles fast, furious, and occasionally unpredictable; Super Smash Brothers is a pretty fair comparison. However, there's still plenty of room for skill and strategy; knowing when to jump to throw off homing missles and how to use walls to your advantage keeps this from being a mindless button-masher. Many arenas have some sort of special twist to keep things lively, whether it's slippery floors and pools of lava or shifting walls and moving conveyor belts. Team options are available to set up special matches, including tag-team battles and four-player free-for-alls. Altogether, it makes for some very high-quality mayhem. To get the most out of this game, however, you'll have to finish the main story mode at least once to unlock Arcade mode (a simple, no-nonsense combat game where you must defeat 8 levels of increasing difficulty), the Grand Battle (a special tournament mode based on the main story), CPU opponents in multiplayer mode, and of course, new robo parts. It's a bit odd to keep half of the game locked up until you've gone through the twenty-hour quest, but it's not something that should turn most players off to the game. multiplayer overall
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