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When the original PlayStation Metal Gear Solid was released, it offered players a new type of experience. Combining classic action gameplay (complete with shoot-outs and large explosions) with covert stealth elements, Metal Gear Solid created a whole new genre. Now, countless rip-offs later, the original is reborn featuring the excellent story of the first game combined with the second game’s superior gameplay; Metal Gear Solid: The Twin Snakes is indeed a genetic hybrid of concepts. visuals Lighting is much improved and characters shadows are much more lifelike. Shadows are cast differently depending on your character’s position in relationship to the games light sources. Particle effects such as water, blood and steam are vastly improved. Water drips off objects and even runs down the camera. Blood (and, believe me, there is plenty of it) splatters in various directions realistically, soiling the environment. Fire is particularly impressive and is improved even from Sons of Liberty. However, the crowning jewel of the graphics department is most certainly the cut-scenes. The PlayStation original was known for its grand cut-scenes and the GameCube version most definitely doesn’t disappoint. Directed and choreographed by Ryukei Kitamura, director of the highly acclaimed film Versus, the cut-scenes have completely been reworked and lengthened by 50%. Fans of bullet-time and lots of “explosive” action will not be disappointed, in fact, they will be ecstatic when they see Twin Snakes in action. The cut-scenes give the game even more style; making what was already a slick pony into a masterpiece of polish and presentation. With that said, it is necessary to point out a few flaws in the visuals. First off, some of the textures do appear blurry and unfinished. It’s a shame really, because it could have been avoided with just a little more work. My only other issue with the game’s graphics lies in the frame-rate category: Sometimes, mostly during periods of action packed combat, the game’s frame-rate drops noticeably. It creates a small annoyance given that MGS2 ran more smoothly on the more technically inferior PS2 hardware. Unfortunately, the game’s codec radio sequences have not been upgraded; they are in fact, identical to the PlayStation’s version. audio gameplay Dispatched a guard and don’t know what to do with the body? Grab’em and stuff’em in one of the many lockers scattered throughout the game. Hear a guard coming to check on the noise? Jump off the railing and hang on to the edge as he walks right past you, then climb back up, grab him from behind and break his neck. These are just a few of the gameplay choices available in Twin Snakes. Twin Snakes features plenty of weapons that you can now fire in first-person mode. Throughout the game you will have the opportunity to use weapons such as the M9, SOCOM .45 pistol, FA-MAS assault rifle, PSG1 Sniper Rifle, as well as a full array of grenades and C4 plastic explosives. Later in the game you’ll even get to utilize shoulder fired missiles. The controls, for the most part, are good. The control stick operates digitally instead of by analog, so Snake is limited to just walking and running, nothing in-between. Using the GameCube controller, gamers can make Snake perform some awesome moves. The newly added first-person view allows the player to look around with full analog control, making gunning down enemies from a distance a breeze. And that brings us the gameplay’s first real problem: Boss fights. The added first-person mode makes the boss fights entirely too easy. During one encounter with a certain Russian gunman, it is possible to win the fight while standing in one spot the entire time. This is just plain silly. Solid Snake deserves better boss fights. Yet, the addition of the first-person mode, overall, is a blessing. I just wish they had balanced the boss fights a bit more. As I mentioned earlier, the enemy AI has been dramatically enhanced for the Twin Snakes. This makes it much more difficult to sneak around, which adds to the challenge of the game. However, since the game uses the same basic level blueprint of the original, which was designed around the old AI, evading the guards once caught is overly challenging, even frustrating at times. There just aren’t many places to hide because the guards seem keen on checking everything now. multiplayer overall Featuring intuitive and responsive control, open-ended puzzles, excellent pacing and a wonderful story, this remake is definitely worth the $39.99 price tag attached to it. Even if you’ve played the original to death, there is definitely enough new gameplay to be found to warrant a revisit to the Shadow Moses nuclear disposal facility.
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