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Have you ever wondered what it would be like to live the life of a contraband smuggler? If so you’re in luck! Thanks to Rockstar Games, via developer Angel Studios, GameCube owners are finally able to experience what Playstation 2 gamers have been enjoying since the launch of the system. However, we get treated to brand new missions running on a highly polished and refined engine. visuals The textures used to create the aforementioned environments aren’t anything too special, but they’re definitely above average and get the job done nicely. What I found more impressive were the environmental effects such as snow, rain, and water, and the realistic damage effects that you’ll encounter when you get rough with your vehicles or deal punishment to opposing vehicles. Very well done. audio The rest of the audio, consisting of sound effects & mission tips/criticism, are plentiful and get the job done very well. The only gripe I have, which also happens to be common for most games, is that the mission tips/criticism become really annoying when you’re getting frustrated with a particular mission. They also get annoying in general as you begin to invest lots of time with the game. It’s only a minor gripe however, which can easily be remedied by turning down the SFX volume or supplying your own music instead. gameplay Smuggler’s Missions is obviously the meat and potatoes of this game. Basically, it's the story mode. You start off with some tutorial missions in which they teach you about the different controls, give you a feel of the terrain and obstacles that you’ll be facing throughout the game, and teach you about picking up and delivering contraband. This serves as a good refresher for veteran Smuggler’s as it introduces you to the new buttons and gameplay mechanics, and for new Smuggler’s it gets your feet wet without drowning you. You’ll also encounter video sequences to push the “story” along. The “acting” and “story” are laughable at best, and the quality of the video and audio is purposely distorted to give it the desired feel. But these videos aren’t an integral part of the game, unlike say a Final Fantasy title, so they can be easily dismissed. As you progress through the game you’ll take control of many different vehicles which you’ll then be able to use in all of the missions, provided you successfully complete the mission in which it was first assigned to you. Each vehicle obviously has it’s own unique positive and negative attributes ranging from speed, weight, control & durability, as well as unlockable countermeasures. Speaking of control, all vehicles have nice, tight control, responding dynamically to the environments; crashing, bouncing and thrashing through terrain is all realistically portrayed, whereas jumps and the amazing ‘hand break’ which acts as a level control are obviously exaggerated. During the Smuggler’s Missions you’ll predominantly be picking up and delivering contraband while avoiding the authorities, but there are also several other types of missions you’ll encounter, from destroying communications towers to preventing competing Smuggler’s from taking your contraband or escaping. The learning curve is gentle in Warzones but does get very challenging towards the end, especially if you’re attempting to achieve the score “great” in each stage to unlock the bonus vehicle. multiplayer All of the modes available in Warzones can be experienced with up to three of your friends, save the Smuggler’s Missions – Turf Wars being the typical crowd pleaser. overall
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