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| GENRE |
| Racing |
| DEVELOPER |
| Capcom |
| PUBLISHER |
| Capcom |
| NUMBER OF PLAYERS |
| 1-2 |
| CONNECTIVITY |
| no |
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Auto Modellista
With so many racing games out there, it’s nice to feel a fresh breeze squeaking through the window. Auto Modellista is one such title, but with the breeze comes a pungent odor of the sort which doesn’t wash off your clothes. This isn’t to say that the game is bad, by any means. It’s just that anyone who plays Auto Modellista after playing other recent racing titles will be left perplexed and bewildered. You see, this game is stuck between the two realms of racing titles: realistic simulator and entertaining arcade game. After a few races, you want the game to lean towards either one of these sub-genres because when it tries to balance them out, it falls flat on its face. The cel-shaded style of the game is beautiful and obviously nothing we’ve seen before in a racing title. Now any dojo disciple will know that I’m a huge fan of fresh visuals and this title is no exception. Unfortunately for the game, the gameplay leaves so much to be desired. Auto Modellista is a disappointing turn out on the GameCube.
visuals
The best selling point that Auto Modellista has going for it is the amazing cel-shaded graphics engine. The cars look amazing and faithful to their real-life counterparts. The best part about the cars is that they’re visually customizable. Not only can you change the color of your car, but you can also place decals all over the body of the car as well. There are several to choose from and even some Capcom-related decals that can be unlocked. If you’re not happy with the available decals, you can make your own. It’s crazy and it adds plenty of personality to your car. The game looks best when your car is being driven in the rain. Not only do you have the manga-inspired motion blur surrounding your screen, Speed Racer-style, but the rain spraying across the hood of your car looks astounding. Rain effects in this game rivals those found in games like Project Gotham Racing and the Dreamcast’s long forgotten Metropolis Street Racer. The only visual complaint I can think of in track design. A couple of the tracks are just turning left and right while going downhill or uphill. That’s it. I would have liked to see a bit more variety in the already limited number of tracks.
audio
There’s not a whole lot that can be said about the audio in Auto Modellista, mostly because there’s nothing worth noting, consisting of generic effects and b-grade techno-pop mixes. Sound is usually a huge issue in racing games, but there’s not a lot in this game that makes you feel immersed in the action at all. Thankfully the soundtrack is for a racing game and not a rhythm/dance title. The most annoying factor is actually the commentary, which should have either been done better or not at all. You could be running your worst time on the worst track ever and the announcer couldn’t be happier than if a golden pig flew out of his bum. “I’ve never seen anything like this!” “Come on! You can do it!” “I just saved a lot of money by switching my auto insurance!” The last one is actually false, but you’ll continue to expect him to say that.
gameplay
Here’s where Auto Modellista goes south. It’s got all this good stuff going for it in the visuals, and the average sound can still get the job done, but when the cars each control like a giant brick on one wheel? Not very entertaining, I’ll tell you that much. Before going into the whole arcade/sim thing, let’s check out the controls. No matter how much you soup up your car, you will always, always skid across the pavement. Don’t bother checking your brakes because they’re perfectly fine. Your wheels should be perfectly aligned also. You’ll just have to get used to the fact that your car is more of a hovercraft. If you want your car to slide around as if you’re riding on a buttered up piece of driftwood, rock on. Don’t think about power sliding either because you’ll just end up doing a complete 700-degree spin. As mentioned previously, Auto Modellista can't decide which way to work itself. While there are simulation aspects in the game such as tweaking your car and buying new parts and what not, there’s no actual depth in the design and execution. In all actuality, it’s not really a simulation if the parts are free! That’s right, you won’t be spending one dime on buying a car or parts for it. You also won’t be winning any cash because what would you spend it on? Parts for your garage? No, those are free too. So if it weren’t a simulation game, it would be more of an arcade racer, right? Not with these controls. The game feels less like Daytona USA and GT3, but more like Micro Machines and RC Pro AM. Actually, it feels mostly like all three of these titles smashed together in some kind of horrific highway pile-up, only for once, you don't feel compelled to rubberneck. If you do stick around long enought to find out what it’s all about (and you won’t) it will only take you about ten hours, since that’s about how long you’ll spend playing this game until you unlock everything.
multiplayer
Don’t worry, there’s a split-screen circuit mode for multiplayer. No online gameplay modes like the PS2 version, though. Don’t worry. If Auto Modellista were online, it wouldn’t be a lukewarm title. It would be a lukewarm title with online capabilities.
overall
After spending so much time with Auto Modellista it’s hard to recommend it to most anyone. If you are dying for another racing game for the GameCube, go ahead and check it out. If not, just wait around for another couple months for Namco’s R: Racing Evolution. Better yet, wait a few weeks for EA’s Need for Speed Underground. Unless you’re a hardcore racing fan, you’ll want to save this one for a rental on a slow day.

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Austin Starr
Staff Profile | Email
"If life's not beautiful without the pain / well I'd just rather never ever even see beauty again" |





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