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SSX 3 is the third entry in the extreme snowboarding series that started in 2000 with the original SSX title on the PS2. This installment expands upon the series like no other. While it hasn’t really changed the fundamentally insane gameplay elements, it’s allowed the series to grow and expand. With a chance to explore an entire mountain with three huge peaks and participate in several different challenges ranging from races to freestyle matches, SSX 3 is easily one of the greatest titles of its kind. The game still makes novice players feel at home while fans of the SSX series should definitely be excited. Before starting your quest to become Snowboarder Extraordinaire, you must choose your alter ego out of ten possible boarders. Fans of the series will immediately recognize old favorites like Zoe, Elise, Kaori, Psymon, Moby, Nate and Mac while still enticed by newcomers Allegra, Griff, and Viggo. It doesn’t matter who you choose, though, as they all start with the clothes on their backs and stats that are slightly embarrassing. So begins the journey. visuals The level design is perfect compared to the past entries in the series. Instead of different slopes and levels found in Tricky, the player will start on one gigantic mountain that has three different peaks. Each peak has different racetracks and freestyle areas. Each race area, super pipe, slope, big air... everything is increased in complexity every time you go to a different, more advanced peak. Another improvement has to be the character models. Not only are they extremely well polished, but they’ve also been enhanced and animated to no bounds. Zoe’s “dangerous” pigtails wave ever more frantically the faster you go and the transitioning animations between combo tricks have been improved upon so well that it runs completely smoothly. The frame rate is delicious and any slowdown can’t be detected, even when going 80+ miles an hour, practically falling off the steep mountain slopes. audio gameplay There are several events to participate in throughout each peak. Some events are the simple race set ups wherein you race against five competitors in order to reach the finish and win the gold. The racetracks are huge and some last anywhere between three and five minutes. There are also Peak races that take place down each entire peak. Peak 1 lasts about 10-13 minutes while Peak 3 will last an entire half hour. That’s right, a 30-minute ride from the summit to the bottom of the peak. All of this with no loading times or slowdown, and an increasing amount of depth and insanity. The freestyle events don’t measure how quickly you finish the event but rather how stylish you are. In order to win the gold, you’ll have to perform the most and the greatest tricks of all the other competitors. You’ll be the only one on the track so you’ve got the whole course to yourself. Freestyle events branch from half-pipes to “big air” jumps to slope style that challenges your rider to pass several different obstacles in order to expand their combos and take the gold. The controls are beautifully fluid, that is once you get used to them. The learning curve on this title is difficult, especially if you haven’t played an SSX title before. While some may prefer the PS2 shoulder buttons, I actually find that the GameCube’s control scheme adds a sort of strategic flow in the maneuvering of your character. Executing a trick is as easy as pressing a combination of shoulder buttons along with the tweak button and even performing flips and turns with the d-pad. It may sound complicated, and it is, but once you get it down, you’ll be increasing your trick meter in no time. Once your trick meter is decked out, you’ll start performing uber tricks, then super uber tricks, until your meter is completely maxed out and you’ll be able to boost as much as you want for a limited amount of time. The trick system makes SSX 3. Buying ever more uber tricks for your character brings the replay value up several notches. Plus, if you own the GBA version, you'll be able to transfer your earnings between the two versions. Once you unlock everything for every rider, even every rider you only personal dislike, you’ll be running up game times of up to 20-50 hours. multiplayer overall Now if you’ll excuse me, I’ve got to go purchase the Guillotine uber trick for Zoe.
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