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Buffy the Vampire Slayer: Chaos Bleeds,The sequel to last year’s Xbox exclusive, puts players back into the tight pants of Buffy Summers, the Vampire Slayer. To those of you who didn’t consider the past seven years worth of Tuesdays as sacred, the story of Buffy the Vampire Slayer is simple. Vampires and demons are real and they prey upon innocent people all the time. Buffy is the current incarnation of the chosen one, a girl from every generation who is given super human abilities in order to protect the world from the forces of evil. When one slayer dies the next is activated. Through out history, slayers have faced this never ending battle with minimal guidance from the Watcher’s council. Buffy, however, has her very own Scooby gang to back her up; an assortment of average, above-average, and non-evil vampire friends who fight alongside her. The story of the game takes place midway through season five and involves a showdown between the First (the original evil) and Buffy and Co. Players move through twelve different levels using six playable characters on the voyage. Obviously, the story of the game, and the series as a whole, is much more complicated than what you find in your average brawler. The game boasts an original story that fits right into TV mythology. The creative staff from the show, including all the actors (except Sarah Michelle Gellar and Alyson Hannigan), took an active role in making sure this game has the authentic feel of the Buffy-verse and isn’t just some also-ran licensed game. Does that mean that Buffy the Vampire Slayer: Chaos Bleeds has both the depth and the gameplay to slay the competition? visuals Granted, the graphical effects will be familiar to anyone who has experience with the first game, but those new to the game will be pleased will the overall quality. The biggest flaw is the lack of variety in the graphics. Effects repeat the entire game and there aren’t many character models for the vampires. This means that, from the first level to the last, you will be fighting vampires that look exactly the same. audio Unfortunately, despite the quality of the voice acting, it becomes repetitive and irritating. The characters witty one-liners for killing an enemy or trying to open a locked door repeat too often. So, while, at first they seem funny, five hours into the game you will be reaching for the mute button. This is a good choice as any important dialogue is subtitled at the bottom of the screen. The music in the game is okay, but nothing special. There is so much dialogue that, most likely, players won’t even notice the music. I had to pay specific attention to the music to notice it. The music merely accompanies the action of the game, much as music accompanies the action of a television show. As a whole it fits the twists and turns of the story and does its job well, but it isn’t going to have you on Kazaa trying to find a soundtrack. gameplay The puzzle design is particularly frustrating. While the puzzles themselves are mentally challenging and original, they don’t fit together logically. For instance, on one level a player has to raise a screen in front of a door and then moments later set off a fire alarm. What makes these two juxtaposed puzzles frustrating is that, in order to advance, you push Y in one case, but you have to punch or kick the object in the other. Had there been more consistency in the game you wouldn’t have to spend extra time just trying to figure out how to fulfill the objective with your controller. The frustration goes beyond this simple example too. The relics you need to solve different puzzles in the game are all activated differently and there is no rhyme nor reason why. Some relics must be treated like projectile weapons which require a player to hold L and push Y to fire. Other objects react when you get near the objective and push Y. Sometimes you simply have to be in the right place and the game will fulfill the objective itself. While it might seem like this is a minor complaint, it causes far too much frustration for the simple puzzles. When you can’t get past a level because you don’t know how to trigger the right reaction, the puzzle designs are flawed. To add salt to the wound, most levels have vampires that continuously respawn, adding to the frustration by forcing you to fight an unending stream of weak enemies. The fighting engine in the game has a smooth, varied feel. During the course of the game players take control of Buffy, Faith, Willow, Xander, Spike, and Sid the Dummy. Each character has their own style of control, different moves, different strengths, and different weaknesses. The character design fits the mythology of the show very well and none of the characters feel like they are given more - or less - power than they should have. For example, Xander, the average guy, has attacks which are weaker and slower than the other characters. Switching between the characters gives the game variety and doesn’t feel forced or tacked on. It’s entertaining to play as any of the characters and, seeing as most of the game has you controlling Buffy, reduces the game’s tedium. The fighting usually pits you against two or three different vampires or demons. You use A to punch, B to kick, X to jump, and R to block. These buttons can be combined into different three-move attacks that will do more damage than single punches or kicks by using a little slayer power. Once you drain an enemy’s life bar you must then push Y or Z to stake them or they will regain some strength and attack you again. Each character has a big enough variety of combinations that you will learn dozens of ways to dispatch the evil undead. The combat system is easy to learn and, most importantly, it is highly pleasurable taking out waves of enemies. There are also quite a few weapons that you can find to take out the baddies more efficiently. You will use everything from a holy water gun to a baseball bat. The wooden weapons decompose as you use them and will eventually break and become stakes after a while; a realistic touch. The biggest problem with the fighting system comes from the fact that the enemies attack in gangs. Although technically you can push L to lock-on to one enemy, the lock-on doesn’t work very well. It might take three presses of the L button before you lock on to the enemy you want to kill first which is long enough for a good vampire gang to get in a few cheap shots. Another problem with the lock-on system is that once you start a combo you will attack in a straight line until you unleash all three moves. So, if a vampire moves or if you weren’t properly locked-on, you will take some hard swings at the air. Swinging at the air isn’t exclusively a lock-on issue; the hit detection in the game is terrible. Sometimes you seem to hit an enemy but do no damage. Likewise, you will take damage from enemies who don’t seem to be anywhere near you. The only benefit of this awful hit detection is that you can stick a stake anywhere in a vampire to dust it. The game also features DVD-style bonuses which are unlocked after you defeat levels in the single player game. As you progress through the story you gain access to interviews with cast members, show creator Joss Whedon, footage from the voice-over sessions, and a digitized version of the Chaos Bleed comic book. These are great extras for fans of the show as many of the interviews are not specific to the game but give insight onto the entire Buffy-verse. multiplayer overall
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