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Since Sonic Team and Sega began bringing games to the Nintendo GameCube, we’ve seen some excellent games in the past couple of years. Phantasy Star Online Episodes I and II may have been a slightly tuned "rehash," but it is still an excellent multiplayer title. The same can also be said of Sonic Adventure 2: Battle. Sonic Team isn’t done with thinking up new ideas and richly colored environments, however, as proven by their latest platforming effort, Billy Hatcher and the Giant Egg. This innovative blend of originality and cute art direction makes Billy Hatcher one of a kind, but at the same time a slight disappointment. While the game uses a new take on an already populated genre, it still borrows from many other games, especially Super Mario Sunshine. All in all, while it lacks depth, it makes up for it in its catchy music, beautiful visuals, and the classic Sonic Team innovations. visuals Billy Hatcher, his friends, and his enemies alike all look excellent and you can easily tell the creation processes was very involving. While many enemies come back throughout several different levels, they all still have that unique Sonic Team look to them. Billy looks great and animates very well in his chicken suit. If we’ve learned anything from videogames, it’s that when all else fails, use chickens for added hilarity. As far as bosses go, size matters and these behemoths look awesome. Every boss is filled with intricate details, almost as if they belong in some kind of Yu-Gi-Oh! anime. The levels themselves are fascinating, filled with brilliant colors schemes and marvelous design, with plenty of ramps, traps, hoops, and of course platforms. As with most all platform titles, the camera used in Billy Hatcher is frighteningly bad. While better than most cameras out there, it will still get stuck behind a wall when you’re trying to solve a quick puzzle, your life on the line. It simply isn’t as active as the character you’re controlling. Other faults include various map bugs, which are sometimes too easily found in corners within multiplayer maps. The character can easily slip through these, egg in tow. During a friendly match, this can be completely hilarious, but in a heated battle, it’s just downright frustrating. Rounding out the major complaints is the frame-rate, which takes a hideously awful hit whenever there’s about five enemies on the screen at once during a lot of action. Once you go from a smooth 30fps down to 25 then 20, it goes from simply noticeable to downright distracting, not to mention ugly. These complaints aside, Billy Hatcher still has a tremendous sense of artistry, as evidenced by all titles brought to the table from Sonic Team. audio gameplay You are Billy Hatcher, a young boy who is stuck in the middle of a conflict between the crows and the chickens. Already it sounds completely peculiar, but that’s just the tip of the iceberg. Billy has the innate ability to hatch powerful eggs and use their contents to his advantage. He can befriend the strange animals that hatch or pick up useful power-ups that will aid him in his quest. Everything sounds completely bizarre and it’s oh-so-delicious. There are several eggs strewn about each level and every egg has a different item or animal hiding inside, depending on the outer design on the shell. Once Billy picks up an egg and rolls it around, he can feed it with bubbles of fruit that can be found anywhere and everywhere. Once it grows big enough to be hatched, Billy can hatch it with a powerful “cookala-doo-doo” chant. If an animal jumps out, he can befriend it to do his bidding. Every animal has a different element such as wind, fire, ice, lightning, water, et cetera, so it can also be used to clear elemental obstacles. For example, water can put out fire, ice can destroy water, fire can burn grass, and so on. All of this egg hatching is a lot of fun, especially since your egg is also your weapon. You can roll over enemies or just toss your egg at them and have it spin back to you. Overall navigation is simple and anyone who’s played any recent platform title should know what to expect. There are no huge control issues here, but rolling eggs needs a slight learning curve so you know what to do before you fall off ledges or roll into a raging fire. Once you get the hang of it, it’s a blast. If anything should mar the smooth controls, it would have to be the aforementioned camera system. The main problem with Billy Hatcher is the difficulty throughout the game. There are roughly six areas that Billy can explore and each one has about five different levels. The game can be completed in about 10-15 hours and maybe less for experienced gamers. As mentioned before, the bosses look amazing, but each one is completely predictable and easy as cake. All the player has to do is dodge the attacks and wait until the enemy knocks themselves out. Defeating a boss seems more like insult to injury rather than victory. The final qualm that can be taken from this title is that collecting Emblems is a lot like collecting Shines from Super Mario Sunshine. While Billy Hatcher is slightly more entertaining, it ruins its overall fresh feel with having to hunt and collect all of these items. After a while, it seems redundant, especially after spending a lot of time with SMS. multiplayer overall
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