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Clunky, buggy, and disoriented; something a hitman is not supposed to be. Sadly, this particular Hitman features all of those unfortunate traits. After reading my review of Splinter Cell from Ubi Soft, one of our faithful readers replied that he felt Splinter Cell was only a stealthier version of Hitman 2. At the time I let the comment pass but now, after playing this game quite extensively I have to say that’s an insult to UBI Soft’s incredible game. Eidos’ Hitman 2 really doesn’t even come close to the level of excellence that Splinter Cell has reached. Not even close. For mature gamers looking for an average PS2 port with heaps of violence, this may be the game to check out. For gamers who demand incredible games, go and buy Splinter Cell. visuals As for motion, this game looks like a PS2 or PC game. The characters move choppily and as if they were floating above the ground. When compared to the absolutely gorgeous Splinter Cell this game pales in comparison. I will say that the environments in most of the levels are rather gorgeous but the motion and viewpoints seem rough and unpolished. One good example is the blood. You’ll have a corpse on the floor and then a second later a puddle of blood will be under it. Instead of growing, it suddenly appears. Rough. If I hadn’t have played Splinter Cell before this I’m sure that I wouldn’t be so hard on Hitman 2 but all things being equal, the visuals are unimpressive. audio While I’ve chastised the video for being as rough as it is, I have to say that the audio is quite well done, especially sound effects like the AK fire, silenced pistol, guard screams, and bullet ricochets. gameplay
Ways to defeat this issue are to have active and dynamic hint support like in Splinter Cell to keep the action flowing in a linear direction. Now I know that some of you prefer the open ended “platform” style of gameplay but I think that this style of game lends itself more to focused objectives. Hitman 2 is an example of what happens when open ended becomes lost in the woods. The gameplay for me consisted of trying different missions over and over again to find out exactly what my timing was supposed to be and where I was supposed to go. I don’t call this “challenging” I call it frustrating. To top this off, I found that the game’s controls felt like trying to parallel park a MECH in downtown Toronto. The X, Z, and B buttons felt completely mis-assigned. Let me put it this way, learning and enjoying the Splinter Cell set up felt natural and a pleasure but this set up (when the individual commands are combined) felt incoherent and clunky. I remain unimpressed. Being a Hitman game, your objectives as agent 47 are to kill people in an effort to save your mentor Sicilian priest. In the end, who cares when the bottom line is that I didn’t enjoy Hitman 2's level design, control, or gameplay style nearly as much as Splinter Cell. multiplayer overall It’s a good thing that Eidos is trying to help the older gamers on the GameCube from drowning in a sea of Finding-Nemo-toddler-shit. I definitely don’t want to discourage them from trying to venture out on the GameCube because the system definitely needs third parties like them. However, I think that after being exposed to a game as excellent as Splinter Cell, Eidos will have to improve on their polish in order to compete in today’s “stealth killer” market. Now I know that most other reviewers have been giving this one flying colors but after playing the game I just can’t follow suit with that idea. Sorry Eidos, try again.
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