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Mega Man Network Transmission Package Art

Mega Man Network Transmission

Lan Hikari and cyber-pal Megaman.exe have recently stopped the WWW's plans in the events of Mega Man Battle Network 1. When a new threat known only as the Zero Virus appears and Navis start getting hacked, can they solve the mystery and save the day once again?

Megaman Network Transmission is, to say the least, a unique game based on two gameplay systems. It takes the elements of the original Mega Man series and combines them with the card collecting and strategic elements of the Battle Network series, forming a truly unique, yet familiar gameplay experience.


Mega Man Network Transmission uses the now-popular cel-shaded art style which many thought was a fad. If games like this and Zelda: The Wind Waker are any indication, however, the style is here to stay. Megaman's cyberwold is beautifully rendered in 2D with fluid animations and dazzling effects. Charging your Megabuster has never looked better. The game also features a few well done cutscenes to introduce bosses. My only complaint about these graphics is that Megaman seems just a little "blurry" as you control him in the game.

The cel-shaded graphics are also used in the "real world", but to a much less impressive effect. The real world consists of Lan Hikari's bedroom, and Lan is rather low-poly, looking totally out of place in the game.

Network Transmission also features some fantastic in-game artwork. Whenever you beat a level you will be treated to some of the Japanese box-art from the Battle Network games that looks absolutely gorgeous on the big screen.


Audio is usually a strong point for the Megaman series, and this game is no exception. Most of the music are remixed versions of tunes from the Megaman series, or from Battle Network 1. If you are a long time fan of the series, you will recognize a lot of the tracks.

Voice acting in the game is bearable, because the original Japanese voice-overs are used, so you can't tell if it is horrible or not (unless, of course, you speak Japanese)! Sound effects are kept at a low volume, and don't clash with the gameplay. They are actually well done, and there are no extremely annoying sounds.


As mentioned earlier, Network Transmission features some unique gameplay, a clever mesh of Battle Network and the original Mega Man. Throughout most of the game you play as Megaman in a side scrolling fashion. He has all his moves from the original Megaman games - jump, slide, and shoot - but in addition to this, he can and must use battle-chips to stand a hope of winning difficult battles. Every minute or so you can send Megaman a new set of chips, which vary from healing items to damage-dealing cannons, or the versatile dash and double jump chips. Each chip can be collected multiple times, up to a maximum, giving you more uses of that chip per level. Using your chips wisely, in addition to using your Megabuster, is the key to progressing through levels and defeating tough bosses.

Speaking of bosses, there are a lot in this game. Don't expect to fight only eight, like in the days of old. You'll get to fight re-imagined bosses from Megaman 1, 2, 3, 4, 5, 7, and 8, including Needleman, Brightman, Gravity Man, Quick Man, and many more. Instead of getting a bosses powers, you will get his chip to use in battle. The system works, and it works very well. It even improves on the Battle Network series in that it is now not nearly as time consuming to collect useful battle chips.




Megaman Network Transmission breathes some new life into the series, and takes it in some directions it's never been before. Gameplay-wise and technically, the game has very few problems. The game only loses points because of limited replayablility and a poor story. You may want to play through the game at least a couple of times, as the game takes about twelve hours to beat(longer to complete), but it lacks modes such as the mutliplayer from the Gameboy series, or a "new-game+" mode to let you go through with all the things you got from the previous game, that would give it real staying power. Overall, if you are a Megaman fan, this is a must have, but if you're merely a casual gamer, you may want to try before you buy. Amazon offers the game for .99, which is a great deal.

final score 8.0/10

Staff Avatar Paul Pace
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