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Sonic Adventure DX: Director's Cut Package Art
Sonic Team

Sonic Adventure DX: Director's Cut

Earlier, SEGA released Sonic Adventure 2 Battle for the Nintendo GameCube just after the system launched. That was nearly two years ago. Now that Sonic is a good twelve years old, SEGA has released a Director's Cut of the original Sonic Adventure that appeared aside the Dreamcast's launch back in September of 1999. Almost four years later, Sonic Adventure DX: Director's Cut proves to gamers everywhere that some games just don't stand the quintessential test of time.

With dated graphics and an already horrid camera system, this title is not just a revival of a nearly laid to rest game but also a port gone horribly awry. The framerate, for some reason or another, has taken a horrible hit and will drop when even two enemies are on the screen at one time. Also, the camera has gone from bad to just plain insane. I don't remember the camera suddenly sprouting a mind of its own back in '99, but it often takes a seemingly active and frustrating hand in many an untimely death. When all is said and done, Sonic Adventure DX: Director's Cut doesn't bring enough new content for the dollar.


The graphics in Sonic Adventure DX: Director's Cut look horribly dated right from the start. While the intro video looks pretty awesome, once you get into the game, it's kind of like playing a PSOne title on the Xbox. While the graphics have been conciderably smoothed out and the landscapes look a bit less jaggy thanks to GameCube technology, they just look like Arnold Schwartzeneger with a ton of cake make-up to make it look younger than it is. How does this title hold up with the others? Heck, even Sonic Adventure 2 Battle looks better. There really is nothing to look at in the visuals department here. There are a few cool segments like when the camera, after taking a Xanex, shows some amazing moves Sonic makes by jumping on springs and zipcords, but that's really it.


Don't get me started on this, please. The voice acting is really, really poor. Urkel did a better job with the voice of Sonic in the cartoon years ago. Miles and Amy are just plain annoying. I'm sorry, but I'm fairly sure I'm not the only one who knows this. Now the music; dear God in heaven, the music. With the high-pitched pop vocals and synthesizing, you'd think you were in a really bad 80's porno. The audio effects sound as though they've been bottled up. Some are even straight from the older titles. Seriously, you'd be better off just turning off the sound and putting in something like System of a Down, GOB, or hell, even Sum 41. Honestly, it's not worth the irritation.


Sonic Adventure DX: Director's Cut has your average Sonic gameplay, save for the monotinous search and discover paths you have to take just to get to the next action stage. The gameplay is still really fun once you get into the action. Sonic zips around all crazy-like and lays waste to everything in his path. I still don't understand Big the Cat. Honestly, what's this guy's deal? The controls for him are way too complicated. Press A while holding the right trigger and rotating the left thumbstick, then tap the B button, but don't hold it for too long or you may screw it up, then proceed to rock the C stick up and down while spinning around in a circle, count backwards from 50 and say every state capital in alphabetical order. That's just to cast your line.

The camera can completely interrupt your fun. While zipping around, Sonic may find himself trip on a tiny rock, and thanks to the irritatingly anal-retentive collision detection system, Sonic grinds to a halt. Once he does, it takes him a bit to speed back up again. While he's doing this, the camera seems to seek out anything it can get stuck behind so you don't have the slightest idea of where you're going. The camera is extremely evil. I'm sure if you were looking through Sonic's eyes, the camera would take off it's beaten, tarnished, and chipped halo off and put on a full set of "eat-crap-and-die" devil's horns.

When you aren't zipping around in Sonic's bubble gum shoes, you could be having fun with some Game Gear easter eggs, raising your Chao with your GBA-link, or completing the 60-odd missions. With all of this stuff, it's hard not to find something to do. Unfortunately, one can only take so many distractions after the main game. There are six playable characters and you can wiz through each adventure in nearly an hour. With about 6-8 hours of play time, the extras don't offer anything reasonably worthwhile. They're a great distraction while they last, though, and anyone who loves Sonic like a madman will be very excited.




After all that, Sonic Adventure DX: Director's Cut is really nothing more than a dated game with a very minor face lift. The Game Gear stuff is nifty at first, but we've all been there and done that in a much better title with Sonic Mega Collection. The Chao raising can be cute at first, but let's face it, we've been there and done that also. If you have a Dreamcast, just dust it off and play it there if you have the inclination. If you've never played Sonic Adventure and don't own a Dreamcast, try it out if you'd like. It can be a lot of fun after all the frustration. If you're a Sonic nut, hey, what can I say? Go for it. There have been worse...Right?

final score 5.1/10

Staff Avatar Austin Starr
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"If life's not beautiful without the pain / well I'd just rather never ever even see beauty again"

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