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The first Burnout is still in my “active games” pouch next to my GameCube. Most other titles get relegated to the bookshelf in a hurry. Now imagine how many games I play a year and think about how good a game has to be to stay in my “top 10” rotation. The reason why the first game stuck with me was the unbelievable sense of speed that it conveyed. When I hit that turbo for the first time I had my Stereo cranked with the lights out and my buddy sitting next to me and all we could blurt out was a Classic Keanu line… "Whoah!" The other thing about the first Burnout was that you could just pick it up and play it anytime. It was great to get into the deeper modes but the game was great because you could just put it in and enjoy it anytime you want. Acclaim has built on what I would call an A-Class game engine and added features and depth to create Burnout 2: Point of Impact. In keeping with what the PS2 ads for Burnout 2 said, the last thing that will go through your mind will be your ass! visuals Crashing. In short, that’s what really makes the Burnout series a treat to play. Acclaim has upped the ante this year with stunning crashes that will see car deformations and fragments flying through the air. The slow motion then full speed representation of these crashes provides a superior sense of tension, especially when you create a huge pile up that you can see coming in slow mo, and then WHAM, all of these cars start piling in with debris everywhere. It’s great. As for visual details, you’ll find realistic looking rain, fog, snow etc. and a nice reflection feature and lighting. Most importantly, with all of these details, Acclaim’s Burnout 2 graphics do one thing superbly well. They look blindingly fast. You simply haven’t played a game this quick before. It’s amazing when you hit that boost button and you just feel your grip tighten on your controller. Great job improving the original. audio I like the way that Acclaim has beefed up the sound effects engine. The cars sound a lot meatier and I like the “fsssst” of the nitro bursting when you hit the boost, not to mention the amazingly detailed crash audioscape. It’s nice to see that Acclaim decided to compliment what were already excellent visuals by creating a supporting environment of solid audio work. Too many companies neglect the significance of a great audio package as part of their game. Don’t forget the Pro Logic II support. gameplay A Great Game + Perpetual Replay Value + Great Fun Factor = Burnout 2. The progression that I went through in the gameplay was to first take my offensive driving 101 classes. From there I went on to get golds in all of the THIRTY crash junctions. These things are awesome; you’re given an intersection to wreak havoc in and you have to cause enough damage to win a gold medal. The camera work during the crashes are amazing and then to see your mangled car crushed and read “congratulations” you’ve got a gold medal!! How classic is that!? Finally I got into the season mode which proceeded to yield a great new pursuit feature with which I immediately fell in love. You have to knock your opponent enough times or wipe him out before the finish. It’s great. It’s like you’re a cop and you’re in a super high-speed chase. Nice job including this game play twist. The season mode itself is way deeper this year. Also I find that the traffic in this year’s Burnout is way less predictable and it feels a lot more challenging to navigate. With more cars to unlock, more cities to go through and finally a custom mode that allows you to race custom cars. All in all, it’s a "fatter” gameplay experience this year. multiplayer overall
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