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First and foremost, Vexx looks cool. There are some “mascot” characters out there that just plain blow in terms of their look. The nice thing about the look and attitude of Vexx is that he has a dark side. Instead the pukey, furry, fluorescent-colored crap out there, Vexx has been tormented and he’s had his family messed with and now he’s going to “claw” (get it?) his way back to vengeance! I wish more platformers took this route as it provides an edge to an otherwise sappy genre of video games. You’ll find that Acclaim has gone nuclear with Vexx; they haven’t held anything back. The game supports progressive scan, Dolby Pro Logic II, it has an excellent cast of characters that are both original and well crafted, the game plays extremely well and has a huge amount of gameplay to conquer. Acclaim held this game back from the holiday feeding frenzy in order to add some further polish to Vexx. In my opinion, the time has paid off. Vexx has buffed up nicely and is an excellent addition to the GameCube line up. Because of it’s theme, I found this game to be more interesting than Mario Sunshine.
visuals There are some graphical issues. First and foremost, I’m not completely enthralled by the look of the enemies. The puggles are not that intimidating, and the Grimkin’s seem like something out of an Area 51 knock off. I think that with the level of graphical presence put into this game, the enemies should’ve been looked after a bit better. The other issue is that, in some instances, the environments seem a bit visually dated. I’m prepared to ignore this minor complaint though because the environments are so massive that their scope more than makes up for some instances of texture spreading and other minor issues. Finally, I love, and I mean love, that opening screen with the namesake on it. I could watch that thing for hours. Good job overall! audio I have to say that it seems apparent that Vexx’ development schedule leaned heavily towards the visual side of the candy and that’s fine. The audio aspect makes a decent showing as well.
gameplay Like Mario’s squirt gun in Sunshine, Vexx has his own unique tool and that is his claws. With his claws Vexx can do some wicked things like climb up walls, speed swim, grab edges and even a Tallon Blast. One thing that I don’t like though is the battle system. Something about the interaction between the enemies and Vexx just doesn’t seem to be working well. The juggling seems like a bit of an add on or gimmick. I much prefer the fun of exploring Vexx’ worlds than fighting most of its enemies. One thing that I would’ve also liked to have seen is a “throw and grab” play mechanic. What I mean by that is that Vexx’ claw would detach as if thrown and having a chain attached to it then Vexx could either pull himself towards what he’d grabbed or bring it towards him in the event it was an enemy. This would’ve been a really cool feature and it would’ve been nice to see Acclaim take more advantage of Vexx’ claws. All in all, Vexx has a lot of game to conquer here. Unlike most other games, there is a lot to do, see, collect and explore. This is a very good platformer.
multiplayer overall
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