|
||||||||
![]() |
|
|
|
|
When LucasArts unveiled their lineup of stellar games including Clone Wars as well as the upcoming RTX Red Rock and Gladius at E3 2002, I was a bit more than impressed to say the least. When I heard that they would be developing a title that would put you in the shoes of one of the most feared bounty hunters in the galaxy, Jango Fett, I was immediately in love. While not necessarily my favorite out of the bunch, it was definitely the most anticipated Star Wars title out of the bunch. After months of waiting and dozens of Episode II viewings, I was finally able to get my hands on it. Did the wait bring a fun, action-packed Star Wars title to the table? Absolutely. Bounty Hunter director, Jon Knoles, was spot-on when he said, "There are few things cooler than jetpack-strafing sideways or backwards while you fire off a missile into a bunch of goons." visuals The weapon effects are just plain awesome. Obviously, they’ve recreated the Star Wars weapons and whatnot, but for some reason they look extremely clean here. The title seems to polish up on the blaster fire. I was surprised since I’ve been accustomed to seeing the same old stuff, but Jango’s dual blasters look nothing short of amazing in action. The jetpack is also an amazing quality in the title. The bursts of fire and particle effects used in the jetpack really make it even more fun to play around with. audio The sound effects are more than just astounding. Sounding straight out of the Episode II DVD, the effects are crisp, clear and beautiful. John Williams’ score shines in this title and it’s extremely apparent with various tracks from the Episode II soundtrack thrown into each level. The music is amazing and wondrous to listen to. I was very impressed with the audio in The Clone Wars, but Bounty Hunter seems like only a taste of things to come. Since this is the last “announced” entry into the Star Wars universe for a console, I’m extremely excited to see what does come. gameplay What does harm the title is the camera system. The camera is set in real-time and doesn’t allow you to fiddle with it unless you’re manually targeting something. This can be a bad thing, especially when you’re in a firefight with several enemies while balancing in a two-foot beam five miles above ground. The camera doesn’t take away from the absolute fun of this title, however, but keeps the game from becoming excellent. The great part about the play mechanics in this title is the optional bounties. While you’re going through a mission, you’ll have the option to scan various enemies and citizens to see if there is a price on their heads. Some are worth more alive than dead, so you’ll be able to tie them up and capture them for credits. These credits unlock new features such as Outtake reels and pages from the Jango Fett Dark Horse comic book. Things like this are starting to make games like Bounty Hunter interactive DVDs, which is extremely welcome in my book. If they could create a technology to incorporate the movie that the game is based off of with the disc itself, I would welcome it with all the praise in the world. Even a commentary while playing the game would be amazing, but that’s getting off the subject. Bounty Hunter may not play like a dream, but it is definitely as fun as one. multiplayer overall This title looks good, feels good, and sounds exactly like Star Wars. Some have torn the game down but I can’t imagine why because the title is so fun and well worth our time. If you have a doubt, give it a rental before you buy it. If you’re a Star Wars fan or even enjoyed Attack of the Clones, pick up Bounty Hunter!
|
|
|||||||||||||||||||
|
||