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The latest edition to the Spyro series, Spyro: Enter the Dragonfly, pits our purple hero against the villainous Rypto once more. In his latest evil plot, Rypto barges in on the dragonfly ceremony of the dragon kingdom. This is when young dragons are matched up with their dragonfly companions, one of the most important events in a dragon's life. Rypto, on the other hand, has his own agenda and crashes the party to steal all the dragonflies! Without the dragonflies to aid and protect them, the dragons will be unable to stop him. However, when he tries to steal them all with a magic spell, the spell winds up scattering the young dragonflies all across the kingdoms. Undeterred, Rypto flees stating that they'll never be able to catch all the dragonflies again while his cronies cause havoc in the land. Dragonflies gone, Rynoks everywhere... what's a dragon to do?! Why get Spyro to save the day once again, of course! It's up to him and his pals to save the day and gather up all the scattered dragonflies. visuals The water effects are just awful. The rippling of water in shallow depths is very unappealing and there seems to be no effects at all in deep water. You can’t see what's in the water, and when you dive in, you can't see out of the water. And during the several flying mini-games, the water is plagued by horrible pixelation. The craziest thing is: these effects were much more impressive and far better looking in Year of the Dragon, the prequel to this game. The frame rate is enough to give you a headache. While charging, the game seems to lag and never quite catch up with you. Equally frustrating is the horrible camera, which takes much too long to center its view on Spyro, especially in active mode. Most of the time I had to just sit and wait so everything could catch up with me. audio Possibly the best aspect about Enter the Dragonfly is the music. Composed by former drummer of The Police, Stewart Copeland, the music in this game is very unique and whimsical. While it suits the game's environment, it's still very nice to listen to. gameplay Switching through the different breath weapons is very inconvenient as well. To be forced to flame a bad guy or melt free a dragon master, and then trying to switch to bubble breath to catch a pesky dragonfly before he flies away just takes too long! Yes, it's a nice addition to the game having new breath weapons, but they seem “tacked on.” Yet, we need bubble breath to catch dragonflies. Why? Shouldn't they want to come home? Why no: Bianca tells us that they might fly away because they're "shy." Well... if they're so darned shy then why are they flying around laughing at me? Something doesn't make sense. Nevertheless, trying to blow bubbles at them is extremely frustrating due to bad gameplay mechanics and a shotty camera. Loading times were very long, especially considering this on GameCube, and surprisingly confusing. It would tell you it was loading, and then just leave you with the picture of Spyro flying for a while. No "loading" pictured on the screen, no bars and no meters. So you just sit and twiddle your thumbs until a simple black screen appears saying it's loading the next level, and then you're finally in the level. As if loading times weren’t bad enough as it is, when you are forced to endure a sloppy effort like this one, it turns a loading time into a very disorienting chore. There are many minor bugs in the game that can be very annoying. For example: while the camera is in passive mode, I happened to be standing next to a wall and all of a sudden the camera was locked in an overhead position and I couldn't move the camera around until I moved. This happened all too frequently during my game time, and the result was being thwacked by Rynoks. multiplayer overall
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