Member Log In or Register


Columns & Editorials
Podcast (RSS)

Twitter Feed

reviews info and tools

Hunter: The Reckoning Package Art
  High Voltage Software

Hunter: The Reckoning

When Hunter: The Reckoning was released for the XBox last summer, it was greeted with welcome reviews, several of which were well above average. So obviously, some Cube gamers were excited to hear that Interplay would be porting this game over to us… at least I was! Now that it has finally been released, does it live up to the XBox version? Not as much as I thought it would have.That doesn’t mean that it’s yet another mediocre port, but it does have more problems than it did on the XBox.


Hunter looks every bit as good as it did on the XBox. However, there is still a lack of detail to the enemies and environments that would be necessary to complete the “town engulfed in darkness” scenario. While the models aren’t superbly detailed, they do look nice and get the job done. Animations are done smoothly, but combat looks a little sloppy, most notably in melee.

Just like High Voltage’s other port, Baldur’s Gate: Dark Alliance, the GameCube gets a hacked up version. Textures, lighting and frame-rate all take a smack to the face. There are occasions where the frame-rate will drop, and I mean drop, during large battles with dozens of creatures, including bosses. This frame-rate drop is definitely noticeable and may ruin the fun for those who pay attention to that kind of detail.


The music in Hunter is your typical “horror” game tunes, but they play quietly in the background for the majority of the game. This is mostly due to the number of gunshots and zombie groans that you’ll be hearing throughout playing. This isn’t a bad thing by any means, because the sound effects are very nicely done. However, just like High Voltage’s other titles for the Cube, some sound effects seem very grating after the port. Gunshots against metal for example sound like static. This can turn out to be very annoying, especially when that’s all you’ll hear for a minute or two in heavy firefights. This is very surprising since High Voltage were the original developers for the XBox version.


Hunter: The Reckoning is nothing like the tabletop role-playing game that it’s based off of. Kind of like how Dark Alliance has very little to do with D&D. Some of the spells, weapons and monsters are kept in tact, but other than that, it’s the setting that keeps the feeling of the Pen and Paper RPG alive in this game.

I wouldn’t necessarily call this Survival Horror, but more like Horror Survival. After about the tenth swarm of zombie after zombie, it gets a little boring plowing them down with whatever weapon you have in your disposal. Usually, you’ll just want to run past everything in order to find the 50 innocent citizens that you must find to unlock the “good” ending. Boss fights are fun and can be a challenge apart from the rest of the game. They’re designed very well and some are straight out of the Pen and Paper game. Other objectives must be accomplished as well such as escorting people to a safe place before they are killed.


Again, just like Interplay’s Dark Alliance, the real reward in this game is the co-operative multiplayer. However, instead of just two people, you can play with up to four players in Hunter: The Reckoning. Coincidentally, there are four character classes to choose from: Defender, Avenger, Martyr, and Judge. While the classes are straight from the RPG, they feel the same except for changes in attack speed and strength.

Hunter is definitely a good example of great co-operative play. It isn’t used by developers often enough, and when it isn’t implemented when it obviously should be (i.e. LucasArts’ Star Wars: The Clone Wars), it can turn out to be a huge disappointment in the multiplayer scale. This game is a great contender for multiplayer action title for 2002.


While the single-player campaign can turn out to be fairly boring and uninspiring, the real value this game offers is in multiplayer. Get three friends and plug this title in. I highly recommend that you rent this title. It’s a great time waster, especially if you’re looking for mindless killing and you could probably slice through it in about two days. Looking for a more mature party game rather than Mario Party 4? Do your friends and yourself a favor and pick this title up.

final score 7.2/10

Staff Avatar Austin Starr
Staff Profile | Email
"If life's not beautiful without the pain / well I'd just rather never ever even see beauty again"

Bookmark and Share
This Story in Printer Friendly Format

E-Mail This Story

Search Our Website:

All original content ©1996 - 2010 Nintendojo is an independent website and is not affiliated with Nintendo of America or Nintendo Co. Ltd. All third party images, characters, and names are property of their original creators. About | Contact | Hiring